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2023-11-23Replace audio event fetching with hook (#603)Jan
Takes the previous audio event code, which relied on reading out a register using masm, and replaces it with a new hook. Adapted from NorthstarPrime https://github.com/F1F7Y/NorthstarPrime Co-authored-by: F1F7Y <filip.bartos07@proton.me>
2023-10-30Refactor `debugoverlay.cpp` (fix smart pistol lines) (#538)v1.19.11-rc7v1.19.111.19.XJack
Refactors `debugoverlay.cpp` based on primedev and fixes smart pistol lines in the process. Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
2023-10-10Add `mileslog_enable` convar (#515)v1.19.6-rc1F1F7Y
Adds a convar to toggle whether we should log from the miles log func Most of these warnings are warnings about events being starved, in some cases slowing down the game due to the number of log calls.
2023-10-02Fix crash when running `disconnect %%s` (#554)v1.19.2-rc1v1.19.2Jack
Co-authored-by: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com>
2023-07-07Memory class renaming (#469)F1F7Y
- Renames `MemoryAddress` to `CMemoryAddress` - Renames `CMemoryAddress::As` to `CMemoryAddress::RCast`
2023-02-14Force-include `pch.h` to all files, remove explicit includes (#393)p0358
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
2023-01-06Fix overriding individual localisation strings being weird (#394)v1.12.0-rc3v1.12.0-rc2BobTheBob
* change how we load localisation to fix overriding individual localisation strings * fix formatting * fix formatting again
2023-01-04generally cleanup authentication code and fix client state issues with ↵BobTheBob
rejection from local server (#360) * generally cleanup authentication code and fix client state issues with rejection from local server * fix formatting * fix formatting * use client-provided uid for logging disconnect failure as it won't be copied to player if authentication fails * support loading savegame and use more reliable method for fixing client rejection issues * oops forgot to add rejectconnectionfixes.cpp * fixup formatting
2022-12-19Restructuring (#365)Emma Miler
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops