Age | Commit message (Collapse) | Author |
|
|
|
Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
|
|
Old `-vanilla` behaviour is now handled by `-nonorthstardll`.
New squirrel constant called `VANILLA`. Set to true when in vanilla compatibility mode.
Differences when in vanilla compatibility mode:
- Doesn't restrict server commands (same as `-norestrictservercommands`)
- Doesn't block FairFight screenshot functions
- Doesn't do Atlas-related stuff (except for mainmenupromos)
|
|
Takes the previous audio event code, which relied on reading out a register using masm, and replaces it with a new hook.
Adapted from NorthstarPrime https://github.com/F1F7Y/NorthstarPrime
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
|
|
Refactors `debugoverlay.cpp` based on primedev and fixes smart pistol lines in the process.
Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
|
|
Adds a convar to toggle whether we should log from the miles log func
Most of these warnings are warnings about events being starved, in some cases slowing down the game due to the number of log calls.
|
|
Co-authored-by: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com>
|
|
- Renames `MemoryAddress` to `CMemoryAddress`
- Renames `CMemoryAddress::As` to `CMemoryAddress::RCast`
|
|
* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
|
|
* change how we load localisation to fix overriding individual
localisation strings
* fix formatting
* fix formatting again
|
|
rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
|
|
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
|