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path: root/NorthstarDLL/client/rejectconnectionfixes.cpp
AgeCommit message (Collapse)Author
2023-12-20Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2Jack
Cherry-picks the removal of unnecessary namespaces from `primedev` https://github.com/F1F7Y/NorthstarPrime/ Co-authored-by: F1F7Y <filip.bartos07@proton.me>
2023-10-02Fix crash when running `disconnect %%s` (#554)v1.19.2-rc1v1.19.2Jack
Co-authored-by: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com>
2023-02-14Force-include `pch.h` to all files, remove explicit includes (#393)p0358
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
2023-01-04generally cleanup authentication code and fix client state issues with ↵BobTheBob
rejection from local server (#360) * generally cleanup authentication code and fix client state issues with rejection from local server * fix formatting * fix formatting * use client-provided uid for logging disconnect failure as it won't be copied to player if authentication fails * support loading savegame and use more reliable method for fixing client rejection issues * oops forgot to add rejectconnectionfixes.cpp * fixup formatting