Age | Commit message (Collapse) | Author |
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* Adjust folder structure
* change launcher directory name
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- Fix include case.
- Replace MSVC-specific align with standard alignas.
- Type fixes.
- Delete operator noexcept.
- A few other minor issues.
- clang-format everything.
- Use c++20 instead of c++17.
- Rewrite ERROR macro for launcher_wsock32_proxy.
- Use a plain ifstream for the audio.cpp wavStream.
Note: When compiling with clang, you'll need -municode.
Related to #212.
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* Quick fix for a bug I caused
* Typo
* Update kitten-fixes branch to my repo (#122)
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
* Quick fix for a bug I caused
* Typo
* NSMem Update
* ExplotFixes: Only block excessive convar counts if server
* Update ExploitFixes.cpp
* Update ExploitFixes.cpp
* Updated bytepatch format
* reformatted all code for clang-format
* Updated my clang-format to v13.0.0
* 3 fixes in 1
- ANTITAMPER fixed
- NSMem simplification update
- Fixed bad byte string in serverauthentication.cpp
* Improved ExploitFixes logging and NET_SetConVar patch
* clang-format unironically sabotaged my code
* Made ns_exploitfixes_log on by default
* Fixed IsMemoryReadable (oops)
Co-authored-by: KittenPopo <Pokeberry123@gmail.com>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
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* Allow origin to start in the background when
* fix your format for gods sake
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* rpc
* RPC
* Undoing broken shit
* temp
* Revert "temp"
This reverts commit 4875b5aca2b0d6b03183d220120c03df28759a95.
* Include a whole bunch of new stuff
* fix id
* Added manifest and added some verification
* Fixed my oopsies
* Safety commit
* Moved over to new plugin abi
* Small docs changes and made plugin loading use ABI_VERSION
* Moving discord rpc plugin stuff to a separate repo
* Add some comments to `plugins.cpp`
* Moved internal structs from `plugin_abi.h` to `plugins.cpp`
* Add CLA `-noplugins`
* Code formatting changes so clang-format doesn't scream at me
* i hate clang-format
* why does this fail to build now wtf
* Update plugins.cpp
* Merged and updated to new convar system
* Implemented changes requested in review
* Removed a few more of those nasty comments
* Removed extra build configs
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Adds `-nostartupargs`
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When starting the dedicated server from NorthstarLauncher, always
default to loading the d3d11 and gfsdk stubs from `bin/x64_dedi`. If
the stubs fail to load or `-nostubs` is specified, the launcher reverts
to the old behaviour of using the GPU, or WARP if `-softwared3d11` is
specified.
updates #79
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