Age | Commit message (Collapse) | Author |
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Included in more recent commits from upstream, but these should be in the PCH.
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Use const qualifiers for CNetAdr2 methods.
Removed redundant code in CNetAdr2.
Add proper destructor for CRConServer, CRConClient and CNetCon.
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If the vtable pointer points to ConVar its not a command
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Don't run CheckForBan each iteration if no failed attempts are made
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* Log UID in a variety of places during auth process
* Log UID in CBaseClient__ActivatePlayerHook
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* Compare UID from connect on activate
* only set uid on first time
i think
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* Buffers are now send properly from the game client and netconsole client (running scripts and executing command's/convar's now work properly).
* Removed 'PASS' string check on server and only rely on 'SERVERDATA_REQUEST_AUTH' enum for auth queries (should make heavy abuse even harder).
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* Hardcode version number
This way, we don't get the wrong version number when launching
Titanfall2.exe via `-northstar`
The hardcoded value should be overwritten by CI on release
Fixes #129
* Set Northstar version in separate header file
* Make `northstar_version` array a constant
* Fix formatting
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Properly initializes AuthData structs where used.
This does not get done automatically in debug mode because c++ is weird like that
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* DebugOverlay
yea
* default enable_debug_overlays to 0, and make FCVAR_CHEAT
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Quote marks where only necessary when passing input directly to CCommand. Small mistake
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Configs suggested by: https://github.com/R2Northstar/NorthstarLauncher/issues/119#issuecomment-1079788384
Closes #119
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* more changes to mod rpak loading
* reformat
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* various rpak loading changes
* format rpakfilesystem.cpp
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* add rui_drawEnable
* oops forgot to push vcxproj changes to branch
* format clientruihooks.cpp
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* add audio changes
* use shared_mutex instead of atomic_int for waiting on audio loads
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* Quick fix for a bug I caused
* Typo
* Update kitten-fixes branch to my repo (#122)
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
* Quick fix for a bug I caused
* Typo
* NSMem Update
* ExplotFixes: Only block excessive convar counts if server
* Update ExploitFixes.cpp
* Update ExploitFixes.cpp
* Updated bytepatch format
* reformatted all code for clang-format
* Updated my clang-format to v13.0.0
* 3 fixes in 1
- ANTITAMPER fixed
- NSMem simplification update
- Fixed bad byte string in serverauthentication.cpp
* Improved ExploitFixes logging and NET_SetConVar patch
* clang-format unironically sabotaged my code
* Made ns_exploitfixes_log on by default
* Fixed IsMemoryReadable (oops)
Co-authored-by: KittenPopo <Pokeberry123@gmail.com>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
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* Add version numbering to all master server requests
* Use "+dev" for user agent if dev version instead of "-dev"
* Replace "FindResource" with "FindResourceW"
As per code review suggestion
https://github.com/R2Northstar/NorthstarLauncher/pull/113#discussion_r834788821
* Set User-Agent in SetCommonHttpClientOptions
instead of for each curl call individually
As per code review suggestion
https://github.com/R2Northstar/NorthstarLauncher/pull/113#discussion_r834789168
Co-authored-by: GeckoEidechse <gecko.eidechse+git@pm.me>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
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We changed from `r2northstar` to `northstar` a while back
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