Age | Commit message (Collapse) | Author |
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Quote marks where only necessary when passing input directly to CCommand. Small mistake
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Configs suggested by: https://github.com/R2Northstar/NorthstarLauncher/issues/119#issuecomment-1079788384
Closes #119
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* more changes to mod rpak loading
* reformat
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* various rpak loading changes
* format rpakfilesystem.cpp
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* add rui_drawEnable
* oops forgot to push vcxproj changes to branch
* format clientruihooks.cpp
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* add audio changes
* use shared_mutex instead of atomic_int for waiting on audio loads
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* Quick fix for a bug I caused
* Typo
* Update kitten-fixes branch to my repo (#122)
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
* Quick fix for a bug I caused
* Typo
* NSMem Update
* ExplotFixes: Only block excessive convar counts if server
* Update ExploitFixes.cpp
* Update ExploitFixes.cpp
* Updated bytepatch format
* reformatted all code for clang-format
* Updated my clang-format to v13.0.0
* 3 fixes in 1
- ANTITAMPER fixed
- NSMem simplification update
- Fixed bad byte string in serverauthentication.cpp
* Improved ExploitFixes logging and NET_SetConVar patch
* clang-format unironically sabotaged my code
* Made ns_exploitfixes_log on by default
* Fixed IsMemoryReadable (oops)
Co-authored-by: KittenPopo <Pokeberry123@gmail.com>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
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* Add version numbering to all master server requests
* Use "+dev" for user agent if dev version instead of "-dev"
* Replace "FindResource" with "FindResourceW"
As per code review suggestion
https://github.com/R2Northstar/NorthstarLauncher/pull/113#discussion_r834788821
* Set User-Agent in SetCommonHttpClientOptions
instead of for each curl call individually
As per code review suggestion
https://github.com/R2Northstar/NorthstarLauncher/pull/113#discussion_r834789168
Co-authored-by: GeckoEidechse <gecko.eidechse+git@pm.me>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
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We changed from `r2northstar` to `northstar` a while back
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* Allow origin to start in the background when
* fix your format for gods sake
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* Add player auth failure when username is faked
* Fix the action error?
* Split name check into different function
allows unique error message
* Oops
* Fix allow_insecure and kick message
* Put it back cause i'm bad at programmig
* format
* Fix duplicated if statement maybe? Will need testing
* Fail open + change to authData.username
* Change name instead of kicking
* Format
* Remove unecessary borked name check
* fail open in VerifyPlayerName if missing authData
* Fix convar stuff
* limit name length when copying from master server
* 63 < 64
* please bob for the love of god this is like the third time i've had to do this
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Allows users to connect to their dedicated servers without having the game installed. Its also a base for example for anyone that wants to create their own RCON client.
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Fixed several small bugs
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* Full CNetAdr rewrite (protocol agnostic)
* Full CSocketCreator class rebuild (based on Valve's implementation)
* RCON implementation on server and client
* Misc cleanup
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NetCon
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