Age | Commit message (Collapse) | Author |
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* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
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* Adjust folder structure
* change launcher directory name
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* log colours :)
* commend the freopen stuff (it causes problems)
* formatting
* add explanatory comment
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Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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The correct type is `uint8_t`, not `uint8` which is non-standard and is Microsoft specific.
Co-authored-by: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com>
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* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
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* fixed unban
* changed timestamp for gecko
* fixed unbanning with inline comment
uids with inline comments werent able to unban due to whitespaces
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* added support for comments and newlines
* added checking if line is empty earlier
* Fix formatting
* check if last char is \n
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- Fix include case.
- Replace MSVC-specific align with standard alignas.
- Type fixes.
- Delete operator noexcept.
- A few other minor issues.
- clang-format everything.
- Use c++20 instead of c++17.
- Rewrite ERROR macro for launcher_wsock32_proxy.
- Use a plain ifstream for the audio.cpp wavStream.
Note: When compiling with clang, you'll need -municode.
Related to #212.
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* Implemented Json into the squirrel vm
* Formatting
* More Formatting
* Even more Formatting
* Added Init functions to dllMain
* Formatting
* Changed to use Source Allocator
* Renaming Part 1
* Renaming Part 2
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* Fix duplicate script in scripts.rson when 2 mods add a custom script with the same path
Allow mods to force a VPK to load through vpk.json
* Remove unnecessary print
* Fix match predicate using the value instead of the name
* - Add a dependency constant system for use in compile flags
- Remove the duplicate script engine error fix
- Add ClientSq_defconst & ServerSq_defconst
* Format fix
* - Fix access violation
- Separate dependency constants into mod and add checks for conflicts
* - Remove unnecessary comment
* Remove VPK loading for now and allow 2 mods to use the same constant if the mod names match
* Fix bugs
* fix mistake
* fix keyvalues not working with modded files
* simplify code
* Fix formatting
* Remove keyvalues fix
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* fixed custom rpaks being loaded more than once
* formatting
* better things, although LoadPakSyncHook is annoying
* formatting
* removing unnecessary comments and stuff (whoops)
* Moving to use PakLoadManager
* formatting
* postload things
* formatting
* trailing space smh
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* Add StringToAsset function to squirrel
also added better values for return type enum because otherwise asset can't be returned without casting
* Formatting
* Switched to a template for the stringToAsset function
also renamed files but have to do it in 2 commits because git ignores file case
* Rename step 2
* change to lowercase in include
* changed to lowercase in include inside dllmain
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* Move Include in ExploitFixes
* Formatting
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* Block Dev Squirrel Functions
Some Command Line Functions are still allowed
* Renamed stub function and changed error message
* Formatting
* Change log level to warn
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* Switch IsValveMod back to use a EnablerHook
KHook version no worky
* Formatting
>:(
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* Log all clientcommands if responding convar is set
* Also log UID
* Formatting
* Use `GetBool()` instead of `GetInt()`
* Adjust output print format
as suggested in review
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* fixed custom rpaks being loaded more than once
* formatting
* better things, although LoadPakSyncHook is annoying
* formatting
* removing unnecessary comments and stuff (whoops)
* Moving to use PakLoadManager
* formatting
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* Implement SpecialClientCommand hook (fix respawn exploit, etc.)
This replaces the old function_containing_emit_hook (who made it??? why is it so messy??? why is it in snake case???)
* Remove extra indents
* Blacklist additional commands
* Clarify (supposed) purpose of blocked commands
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* Move LZSS exploit fix hook to ExploitFixes.cpp
* Formatting changes for clang-format
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Main entry point for LatencyFlex was recently changed from
latencyflex_wine.dll to latencyflex_layer.dll to prepare library for
eventual windows release/to be more generic. This updates our
implementation to match, while still supporting the previous libraries
for existing users.
Co-authored-by: Kyle Gospodnetich <KyleGospo@users.noreply.github.com>
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Write access isn't needed.
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* Attempt reconnect in case of DUPLICATE_SERVER
If gameserver receives DUPLICATE_SERVER response it will retry the auth
request after a timeout of 10 seconds.
Retries will stop after 10 attempts.
Co-authored-by: Emma Miler <27428383+emma-miler@users.noreply.github.com>
* Fix formatting
* Move comment
So that it refers to the right line
* Retry 10 times instead of just once
* Only check retrycounter for DUPLICATE_SERVER error
Co-authored-by: Emma Miler <27428383+emma-miler@users.noreply.github.com>
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* Delete emit_blocker.h
* also remove from dllmain.cpp
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* Fix bug where emit wouldnt be blocked if uppercase
* Moved emit blocker to ExploitFixes.cpp
* Format change
* Use `strnicmp` instead of a custom functions
* Resolve merge conflicts
* Format changes
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* Fix segfault on badly formed compressed packets
* Remove superfluous line
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* Guard against GetEntByIndex read out of bounds
* Move to ExploitFixes.cpp
* format
* Log out of bounds access
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* Log UID in a variety of places during auth process
* Log UID in CBaseClient__ActivatePlayerHook
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* Compare UID from connect on activate
* only set uid on first time
i think
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* Hardcode version number
This way, we don't get the wrong version number when launching
Titanfall2.exe via `-northstar`
The hardcoded value should be overwritten by CI on release
Fixes #129
* Set Northstar version in separate header file
* Make `northstar_version` array a constant
* Fix formatting
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Properly initializes AuthData structs where used.
This does not get done automatically in debug mode because c++ is weird like that
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* DebugOverlay
yea
* default enable_debug_overlays to 0, and make FCVAR_CHEAT
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Configs suggested by: https://github.com/R2Northstar/NorthstarLauncher/issues/119#issuecomment-1079788384
Closes #119
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