Age | Commit message (Collapse) | Author |
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* Adds LatencyFleX, an open source and vendor agnostic input latency reduction technology similar to Nvidia's Reflex. Currently only works on Linux via Wine/Proton, but future versions may support Windows as well. Falls back to doing nothing if LatencyFleX isn't available.
See here for more information:
https://ishitatsuyuki.github.io/post/latencyflex/
* Add the ability to toggle LatencyFlex on or off with a cvar.
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being called by non-local clients
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Don't hook language functions on dedicated server
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NOP out call to VGUI_Shutdown during server DLL shutdown
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Add version resource
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Add GitHub Actions workflow
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Add legal notices file to builds
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Make timestamp year-month-day
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Maxplayers increase + various QoL fixes and implementations
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Add VS Build Tools instructions
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Big refactor of launching process
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Avoids a crash that occurs when quitting the game from the console
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workss
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throw the proper Origin error now :D
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it doesn't if you use original exe before this change)
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