Age | Commit message (Collapse) | Author |
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Adds missing validation check to ensure that the package folder the plugin is included in matches the `AUTHOR-MOD-VERSION` pattern.
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With the move to cmake there is no need for the `pch.cpp` files as it generates them automatically.
Also removes leftover `#include "pch.h"` occurrences
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Create packages directory in `PluginManager::LoadPlugins()` to avoid crashing when trying to read non-existent directory
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Fixes a regression introduced in #513
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Adds support for loading plugins from `packages` directory which was missing from the original PR that introduced the `packages` directory.
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Replace forward slashes with backward slashes in some string constants to make things more consistent.
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- Packing was enabled because the compiler may add padding which we don't want.
- Constructors were removed because they were either rather primitive or broken (the `pRawFloats` one).
- Use of constructor was replaced with a simple cast, which works just as well.
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* Safe I/O initial commit
* Formatting
* Formatting 2
* God help us all.
* fix diffs part 1
* fix diffs 2
* Fix invalid filter file
* Update NorthstarLauncher.vcxproj
* Remove newline at EOF
* fix the damn thing
* God help the diffs
* diff hate
* diff hate the 2nd
* Add comments since this code is unreadable
Now, this code may look readable, but I barely understand what I did here myself.
* Remove char limit and file definitions
* Fix build
* organization stuff
* Fix build
* More funcs, more stuff
* format fix
* oops, this is wrong.
* fix a thing
* Add max folder size (250MB) and add getallfiles
* Fix build also size cap
* reduce max folder size to 50MB
* he forgor
* i give up
* aync edition?????
* Fix max size bypass
* fix it
* Remove logs
* Add max folder size launch arg
* boop
* FUCK SHIT
* FUCKKKKKKKKKKK
* Fix build
* Fix crash
* Fix error FINAL!!!
* fix scriptjson.h not being found
* fix scriptjson.h not appearing correctly
* shit diffself
* format fix
* Fix indentation (thank you vscode)
* Fix indentation again
* adadasa
* shit diffself
adadasa
Fix indentation (thank you vscode)
Fix indentation again
* format fix
* Revert "shit diffself"
This reverts commit b49a62b5b36784df1c01663cdec2e4e403279618.
* Revert "Merge branch 'safe-io-rewrite' of https://github.com/EladNLG/NorthstarLauncher into safe-io-rewrite"
This reverts commit 761eb8a1cb11ccf1dadf55f5be9a08700fe1d560, reversing
changes made to 65549b2f799660d7fe7b5a53e81425922b996ea9.
* Fix the diff finally
* more diff fixes
* Fix more diffs
* Allow non-ascii characters that aren't NUL
* format fix :(
* this is untested and I don't wanna update the safe i/o test thing
* fix build :(
* fix mayhaps?
* fix build
* Fix lotsa stuff :D
* FIxed :D
* Rewrite error messages, rename CheckFileName to IsPathSafe
* Shout out to clang-format!
* oops, wrong error message :3
* SHOUT OUT TO CLANG-FORMAT!!!
* Revert "SHOUT OUT TO CLANG-FORMAT!!!"
This reverts commit c536384073528b4eee7c330dfab320a5527ff240.
* :(
* oop
* Add failure callback (launcher)
* unnecessary comment
* holy shit format fix
boooooo. BOOOOOO!
* restrict path to ASCII
* Fix ascii check I hate you all
* reformat
* Clang-format my beloved :)
* Move the thing
* Apply suggestions from code review
Co-authored-by: Rémy Raes <contact@remyraes.com>
* clang-format no like code suggestions :(
* name change
* doc'd
* - Replace the mutex map with a single mutex for all file actions
- Fix Load calls sometimes failing and not calling NSHandleLoadResult
- Add NSGetTotalSpaceRemaining which checks how much space a mod has, in KB
- Add contstant MAX_FOLDER_SIZE which holds the maximum save folder size, in KB
* add safe-io stuff to cmake
* surrounds IsPathSafe with a try/catch
---------
Co-authored-by: Rémy Raes <contact@remyraes.com>
Co-authored-by: uniboi <kami.0.katze@gmail.com>
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* Replace vendored libcurl and minhook with submodules
* Add cmake utility for checking submodules and initializing them
* Update build instructions to use Git
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Looks for `Northstar.dll` in the specified profile directory using `-profile=<dir>`. If it doesn't exist it defaults to the `Northstar.dll` in the root directory.
This allows for having a separate DLL for each profile.
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Adds logging for OS, Wine, and Proton versions.
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status (#497)
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Allows for loading Thunderstore mods directly from a separate directory called `packages`.
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- Removes the log spam of "changing mod search path"
- Logs mods as they are loaded, alongside their ConVars, Scripts, ConCommands, etc.
- Warns in the console about errors in the mod.json instead of silently skipping things
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- Renames `MemoryAddress` to `CMemoryAddress`
- Renames `CMemoryAddress::As` to `CMemoryAddress::RCast`
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* rename `include` to `thirdparty`
* remove duplicate minhook in wsock32
* move minhook into its own directory
* move openssl lib into separate directories
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* turn implicit type casts into standard compliant explicit type casts
* correct includes and library names
* correct implicit use of std-namespaced functions
* turn incomplete virtual implementations into pure virtuals (this also follows what the Source SDK tier0 header does)
* define SqRecurseArgs ahead of implementation to fix templating problems
* switch out removed getentity with getthisentity
* fix calls to curl_easy_escape with wrong types
* replace winapi-specific function with std starts_with function
* format squirrel header
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Moves the entire project to cmake as the build system
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Support loading plugins from subdirs to allow for better organising plugins and easier mod-manager installation
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* fix vector garbage data
* use structs for script server browser
* use sq struct api wrappers
* use sqfloat return type for getvector
* use const references for access
* move fn to make the diff more readable (hopefully)
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Fix initscript issue that prevented Northstar from being run without any mods enabled/installed.
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`set-output` is being deprecated as per https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Doesn't exist since 450d0b1ed437cf37b4309af952af8904f3f07768 (#343).
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Fix parsing string ConVar/ConCommand.Flags from mod.json
The ParseConVarFlagsString function introduced in 64100065b55f79e76542ba689545c60e6fb0dcef (#373)
is utterly broken. It only parses the first flag, logs misleading
warnings, has an undefined return value in some codepaths, and is
somewhat convoluted.
Luckily, this doesn't appear to affect most (if not all) existing mods,
as they all seem to be using integer values for Flags, which is
taken as-is.
https://github.com/search?q=path%3A**%2Fmod.json+ConVars+Flags&type=code
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Previously, DecodeJSON would log a warning and swallow the error silently, even if the second argument (fatalParseErrors) was true (default is false).
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* fix vector garbage data
* change typedef to use IDA's types
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Not all error paths set it.
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The error.msg field has always been around, but we never used it.
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Consists of a JSON object including a type key and a HMAC-SHA256
signature using the gameserver-specific token from the masterserver
as the key.
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* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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revert some changes made by #411
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