Age | Commit message (Collapse) | Author |
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Previous logic would always return `true`
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Instance string members only after checking for null pointers to prevent UB
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Add instructions to build NorthstarLauncher with podman under SELinux enabled distros
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Adds and uses a macro to avoid the warning
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Bumps the vendored silver-bun library to the newest commit in upstream
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: IcePixelx <41352111+IcePixelx@users.noreply.github.com>
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`map` should only take a single arg that specifies the map to load.
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Properly check string prefix to see if we should open it in browser
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and remove duplicate assignment
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- moves `WSockProxy` to `wsockproxy/CmakeLists`
- remove exepath stuff from dllmain
+ its still done in loader.cpp because its used when reporting failure
- Disabled any Thread Library calls
+ we don't need to know about threads at all in the proxy
- yoink `wsock32.asm` into outer space
+ turns out, we can just call the function in a void shim since that wont touch the registers
- stop copying `wsock32.dll` to the game directory
+ this should improve the state of things when using the EA App
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The default branch for the VerifiedMods repo was renamed from `master` to `main`.
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Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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Replaces the current plugin api with source interfaces.
- backwards compatible
- no more json in binaries (wtf)
- does not rely on structs from third party libraries (wtf)
- actually initializes variables
- no more basically unused classes
The launcher exposes almost everything required by plugins in interfaces that allow for backwards compatibility.
The only thing that's passed to a plugin directly is the northstar dll HWND and a struct of data that's different for each plugin.
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`std::function` introduced a layer of indirection that can be removed through templating the class.
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Remove unused variable that was also leaking memory
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Fixes builds failing due to https://github.com/madler/zlib/commit/2e3d86c4e12c4c23db4229eea7d0c1cd4571273e
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Implicit conversion from `size_t` to a smaller type
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* fix C5054 (cherry-pick change from https://github.com/Tencent/rapidjson/pull/1817)
* fix C4099 in Rapidjson. Cherry-picks the following:
https://github.com/Tencent/rapidjson/commit/d87b698d0fcc10a5f632ecbc80a9cb2a8fa094a5
https://github.com/Tencent/rapidjson/pull/1568
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Abort request if network connection is dropped or too slow.
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Always print masterserver response request id to logs
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Use a scope guard instead of `GOTO` statements for curl cleanup
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- delete `structs.h`
- completely remove VPKFileEntry (its completely unused)
- convert all other instances of `OFFSET_STRUCT` to normal structs (this was automated and may be wrong)
- Update `m_bZooming` type from `uint32_t` to `bool`
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Call our version of the function instead of native
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Adds completion to ban and kick commands when typing them in in-game console.
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Cherry-picked from primedev
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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for testing
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Since we can get stack info from the sqvm, we don't need to give the function name in the template and stuff.
Cherry picked from primedev
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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Adds a GitHub Action that auto-adds a label to a PR in case there are merge conflicts.
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Default appears to be -2, which causes clang-format to mix tabs and spaces
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Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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UI integration for the mod downloading feature. Feature activation locked behind a convar.
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Adds dependency constants for plugins so mods can rely on plugins without always producing script errors when the plugin is missing
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Old `-vanilla` behaviour is now handled by `-nonorthstardll`.
New squirrel constant called `VANILLA`. Set to true when in vanilla compatibility mode.
Differences when in vanilla compatibility mode:
- Doesn't restrict server commands (same as `-norestrictservercommands`)
- Doesn't block FairFight screenshot functions
- Doesn't do Atlas-related stuff (except for mainmenupromos)
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Only use the absolute necessary compression methods in order to still allow compilation under Wine.
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The setting will set each initializer in a new line if all of them don't fit in one line
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Current is 0.13 which was released October 2021. This bumps it latest at the time of writing, i.e. 0.16.2
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This reverts commit 17217a39681c7fed35bee95195bdba7eaf508911 (PR #548) which introduced a regression allowing auth to progress further than intended.
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Adds safeguard to the `map` command that prevents it from executing if the requested map is invalid or no map argument is given.
Retry of #529
Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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Disables recursive search for plugins in plugin folders and if it exists adds lib folder within plugin folder to DLL load dirs
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Takes the previous audio event code, which relied on reading out a register using masm, and replaces it with a new hook.
Adapted from NorthstarPrime https://github.com/F1F7Y/NorthstarPrime
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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