Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-06 | finalise code structure | BobTheBob | |
2023-03-04 | add basic deferred reloading and reloading for keyvalues | BobTheBob | |
2023-02-22 | Merge branch 'modloading-rewrite-pr' of ↵ | BobTheBob | |
https://github.com/R2Northstar/NorthstarLauncher into modloading-rewrite-pr | |||
2023-02-22 | rebase | BobTheBob | |
2023-02-22 | commit for branch change | BobTheBob | |
2023-02-22 | temp commit for changing branch | unknown | |
2023-02-22 | local commit for merging main | unknown | |
2023-02-22 | refactor modloading and implement initial automatic reload code | unknown | |
2023-02-22 | commit for merge | unknown | |
2023-02-22 | temp commit for switch | unknown | |
2023-02-22 | change func name | BobTheBob | |
2023-02-22 | add PREDEFINED_VAR_AT | BobTheBob | |
2023-02-14 | remove modpdef | unknown | |
2023-02-14 | Merge remote-tracking branch 'origin/main' into functionat-pr | unknown | |
2023-02-14 | Merge remote-tracking branch 'origin/main' into modloading-rewrite-pr | unknown | |
2023-02-14 | Merge remote-tracking branch 'origin/main' into functionat-pr | unknown | |
2023-02-14 | Force-include `pch.h` to all files, remove explicit includes (#393) | p0358 | |
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files | |||
2023-02-14 | fix formatting | unknown | |
2023-02-14 | temp commit for changing branch | unknown | |
2023-02-13 | Merge remote-tracking branch 'origin/main' into modloading-rewrite-pr | unknown | |
2023-02-13 | local commit for merging main | unknown | |
2023-02-13 | refactor modloading and implement initial automatic reload code | unknown | |
2023-02-12 | Add `CGlobals` class and `g_pGlobals`, and update code to support (#411) | BobTheBob | |
* add CGlobals class and g_pGlobals, and update scripts to support * don't automatically enable antispeedhack (oops) * add dedicated.cpp * format * bad push oops * reformat again | |||
2023-02-11 | Merge remote-tracking branch 'origin/main' into modloading-rewrite-pr | unknown | |
2023-02-11 | commit for merge | unknown | |
2023-02-10 | fix build issues oops | unknown | |
2023-02-10 | temp commit for switch | unknown | |
2023-02-09 | Add Destroy callback for squirrel scripts. (#383)v1.12.3-rc2v1.12.3-rc1v1.12.3 | Erlite | |
* Add Destroy callback for squirrel scripts. * Switch _call() to Call() | |||
2023-02-07 | Do not load streaming files on dedicated server (#412) | BobTheBob | |
dont load streaming files on dedicated server | |||
2023-02-06 | Flush loggers properly on dedicated server shutdown (#413)v1.12.2-rc1v1.12.2v1.12.1-rc1v1.12.1 | BobTheBob | |
flush loggers properly on dedicated server shutdown | |||
2023-02-04 | add FUNCTION_AT and VAR_AT macros | unknown | |
2023-02-01 | Allow `launchplaylist` to be used to start dedicated servers (#409) | BobTheBob | |
allow launchplaylist to be used to start dedicated servers | |||
2023-01-30 | feat: Remote mods directory (#403) | Rémy Raes | |
* feat: create remote mod directory * feat: look for mods in remote mods directory | |||
2023-01-30 | Format content of `enabledmods.json` (#406) | Glacir | |
Format enabledmods.json | |||
2023-01-29 | fix broken filters (#407) | BobTheBob | |
2023-01-26 | remove debug logging (#402) | uniboi | |
2023-01-21 | Expose Cursor Position to UI vm (#387) | uniboi | |
* add NSGetCursorPosition * fix vs filters * fix clang formatting * Create wininfo.h * Create wininfo.cpp * add wininfo to compiler options * add wininfo to filters * move wininfo * clamp position to screen size | |||
2023-01-20 | Pedantic fix for #391 (use if-else instead of if) (#392) | p0358 | |
Pedantic fix for previous commit (3cfd6f9) (use if-else instead of if) | |||
2023-01-13 | Execute cfgs before server startup for gamemode being run (#398)v1.12.0-rc5v1.12.0-rc4v1.12.0 | BobTheBob | |
* run cfg to initialise gamemode on startup * remove ; characters from mp_gamemode * exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names allowing additional commands to be run * run from cfg/server/ rather than cfg/ * fixup formatting | |||
2023-01-11 | push vectors to stack correctly (#395) | uniboi | |
push to stack correctly Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com> Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com> | |||
2023-01-06 | Fix overriding individual localisation strings being weird (#394)v1.12.0-rc3v1.12.0-rc2 | BobTheBob | |
* change how we load localisation to fix overriding individual localisation strings * fix formatting * fix formatting again | |||
2023-01-06 | Fix issues of restriction of chat message charset (#391)v1.12.0-rc1 | p0358 | |
2023-01-06 | Revert "add FCVAR_REPLICATED to ns_server_name" (#390) | GeckoEidechse | |
Revert "add FCVAR_REPLICATED to ns_server_name (#386)" This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69. | |||
2023-01-05 | Restrict chat message charset (#389) | pg9182 | |
2023-01-05 | add FCVAR_REPLICATED to ns_server_name (#386) | cat_or_not | |
* add FCVAR_REPLICATED to ns_server_name * add FCVAR_REPLICATED ns_server_desc too | |||
2023-01-04 | Improve response to UI VM compile errors (#388) | Jack | |
* log reaction to script compile errors * move log line to make a bit more sense * change log message and show console on non-fatal ui compile error * improve SQSharedState struct and CSquirrelVM struct Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * Improve IsUIVM Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * Remove now-unnecessary showing of console * remove extra logging Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com> | |||
2023-01-04 | generally cleanup authentication code and fix client state issues with ↵ | BobTheBob | |
rejection from local server (#360) * generally cleanup authentication code and fix client state issues with rejection from local server * fix formatting * fix formatting * use client-provided uid for logging disconnect failure as it won't be copied to player if authentication fails * support loading savegame and use more reliable method for fixing client rejection issues * oops forgot to add rejectconnectionfixes.cpp * fixup formatting | |||
2022-12-26 | Add missing breaks to AsyncCall_External() (#382) | Erlite | |
2022-12-26 | Process all squirrel messages in the buffer instead of one per frame. (#381) | Erlite | |
* Process all squirrel messages in the buffer instead of one per frame. * Move on to the next message if no function is found,. | |||
2022-12-22 | Add NSGetLocalPlayerUID() function. (#371) | Erlite | |
* Add NSGetLocalPlayerUID() function. * Format fix. * All VMS actually why not * Add missing includes |