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2023-03-06finalise code structureBobTheBob
2023-03-04add basic deferred reloading and reloading for keyvaluesBobTheBob
2023-02-22Merge branch 'modloading-rewrite-pr' of ↵BobTheBob
https://github.com/R2Northstar/NorthstarLauncher into modloading-rewrite-pr
2023-02-22rebaseBobTheBob
2023-02-22commit for branch changeBobTheBob
2023-02-22temp commit for changing branchunknown
2023-02-22local commit for merging mainunknown
2023-02-22refactor modloading and implement initial automatic reload codeunknown
2023-02-22commit for mergeunknown
2023-02-22temp commit for switchunknown
2023-02-22change func nameBobTheBob
2023-02-22add PREDEFINED_VAR_ATBobTheBob
2023-02-14remove modpdefunknown
2023-02-14Merge remote-tracking branch 'origin/main' into functionat-prunknown
2023-02-14Merge remote-tracking branch 'origin/main' into modloading-rewrite-prunknown
2023-02-14Merge remote-tracking branch 'origin/main' into functionat-prunknown
2023-02-14Force-include `pch.h` to all files, remove explicit includes (#393)p0358
* force-include "pch.h" in all units, as it will error if it's not included anyways * remove #include "pch.h" from all files as it's not needed anymore now * fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error) * Re-add explicit pch.h include to pch.cpp (and ran clang-format) * drop pch.h inclusion from new files
2023-02-14fix formattingunknown
2023-02-14temp commit for changing branchunknown
2023-02-13Merge remote-tracking branch 'origin/main' into modloading-rewrite-prunknown
2023-02-13local commit for merging mainunknown
2023-02-13refactor modloading and implement initial automatic reload codeunknown
2023-02-12Add `CGlobals` class and `g_pGlobals`, and update code to support (#411)BobTheBob
* add CGlobals class and g_pGlobals, and update scripts to support * don't automatically enable antispeedhack (oops) * add dedicated.cpp * format * bad push oops * reformat again
2023-02-11Merge remote-tracking branch 'origin/main' into modloading-rewrite-prunknown
2023-02-11commit for mergeunknown
2023-02-10fix build issues oopsunknown
2023-02-10temp commit for switchunknown
2023-02-09Add Destroy callback for squirrel scripts. (#383)v1.12.3-rc2v1.12.3-rc1v1.12.3Erlite
* Add Destroy callback for squirrel scripts. * Switch _call() to Call()
2023-02-07Do not load streaming files on dedicated server (#412)BobTheBob
dont load streaming files on dedicated server
2023-02-06Flush loggers properly on dedicated server shutdown (#413)v1.12.2-rc1v1.12.2v1.12.1-rc1v1.12.1BobTheBob
flush loggers properly on dedicated server shutdown
2023-02-04add FUNCTION_AT and VAR_AT macrosunknown
2023-02-01Allow `launchplaylist` to be used to start dedicated servers (#409)BobTheBob
allow launchplaylist to be used to start dedicated servers
2023-01-30feat: Remote mods directory (#403)Rémy Raes
* feat: create remote mod directory * feat: look for mods in remote mods directory
2023-01-30Format content of `enabledmods.json` (#406)Glacir
Format enabledmods.json
2023-01-29fix broken filters (#407)BobTheBob
2023-01-26remove debug logging (#402)uniboi
2023-01-21Expose Cursor Position to UI vm (#387)uniboi
* add NSGetCursorPosition * fix vs filters * fix clang formatting * Create wininfo.h * Create wininfo.cpp * add wininfo to compiler options * add wininfo to filters * move wininfo * clamp position to screen size
2023-01-20Pedantic fix for #391 (use if-else instead of if) (#392)p0358
Pedantic fix for previous commit (3cfd6f9) (use if-else instead of if)
2023-01-13Execute cfgs before server startup for gamemode being run (#398)v1.12.0-rc5v1.12.0-rc4v1.12.0BobTheBob
* run cfg to initialise gamemode on startup * remove ; characters from mp_gamemode * exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names allowing additional commands to be run * run from cfg/server/ rather than cfg/ * fixup formatting
2023-01-11push vectors to stack correctly (#395)uniboi
push to stack correctly Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com> Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
2023-01-06Fix overriding individual localisation strings being weird (#394)v1.12.0-rc3v1.12.0-rc2BobTheBob
* change how we load localisation to fix overriding individual localisation strings * fix formatting * fix formatting again
2023-01-06Fix issues of restriction of chat message charset (#391)v1.12.0-rc1p0358
2023-01-06Revert "add FCVAR_REPLICATED to ns_server_name" (#390)GeckoEidechse
Revert "add FCVAR_REPLICATED to ns_server_name (#386)" This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69.
2023-01-05Restrict chat message charset (#389)pg9182
2023-01-05add FCVAR_REPLICATED to ns_server_name (#386)cat_or_not
* add FCVAR_REPLICATED to ns_server_name * add FCVAR_REPLICATED ns_server_desc too
2023-01-04Improve response to UI VM compile errors (#388)Jack
* log reaction to script compile errors * move log line to make a bit more sense * change log message and show console on non-fatal ui compile error * improve SQSharedState struct and CSquirrelVM struct Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * Improve IsUIVM Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * Remove now-unnecessary showing of console * remove extra logging Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
2023-01-04generally cleanup authentication code and fix client state issues with ↵BobTheBob
rejection from local server (#360) * generally cleanup authentication code and fix client state issues with rejection from local server * fix formatting * fix formatting * use client-provided uid for logging disconnect failure as it won't be copied to player if authentication fails * support loading savegame and use more reliable method for fixing client rejection issues * oops forgot to add rejectconnectionfixes.cpp * fixup formatting
2022-12-26Add missing breaks to AsyncCall_External() (#382)Erlite
2022-12-26Process all squirrel messages in the buffer instead of one per frame. (#381)Erlite
* Process all squirrel messages in the buffer instead of one per frame. * Move on to the next message if no function is found,.
2022-12-22Add NSGetLocalPlayerUID() function. (#371)Erlite
* Add NSGetLocalPlayerUID() function. * Format fix. * All VMS actually why not * Add missing includes