Age | Commit message (Collapse) | Author |
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https://github.com/R2Northstar/NorthstarLauncher into modloading-rewrite-pr
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* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
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* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
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* Add Destroy callback for squirrel scripts.
* Switch _call() to Call()
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dont load streaming files on dedicated server
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flush loggers properly on dedicated server shutdown
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allow launchplaylist to be used to start dedicated servers
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* feat: create remote mod directory
* feat: look for mods in remote mods directory
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Format enabledmods.json
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* add NSGetCursorPosition
* fix vs filters
* fix clang formatting
* Create wininfo.h
* Create wininfo.cpp
* add wininfo to compiler options
* add wininfo to filters
* move wininfo
* clamp position to screen size
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Pedantic fix for previous commit (3cfd6f9) (use if-else instead of if)
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* run cfg to initialise gamemode on startup
* remove ; characters from mp_gamemode
* exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names
allowing additional commands to be run
* run from cfg/server/ rather than cfg/
* fixup formatting
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push to stack correctly
Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
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* change how we load localisation to fix overriding individual
localisation strings
* fix formatting
* fix formatting again
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Revert "add FCVAR_REPLICATED to ns_server_name (#386)"
This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69.
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* add FCVAR_REPLICATED to ns_server_name
* add FCVAR_REPLICATED ns_server_desc too
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* log reaction to script compile errors
* move log line to make a bit more sense
* change log message and show console on non-fatal ui compile error
* improve SQSharedState struct and CSquirrelVM struct
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Improve IsUIVM
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Remove now-unnecessary showing of console
* remove extra logging
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
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* Process all squirrel messages in the buffer instead of one per frame.
* Move on to the next message if no function is found,.
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* Add NSGetLocalPlayerUID() function.
* Format fix.
* All VMS actually why not
* Add missing includes
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* Add NSDisconnectPlayer() function.
* Formatting tweaks
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* Stackinfos
* Formatting
* Add option for depth
* Revert "Merge branch 'main' into stackinfos"
This reverts commit e9e8948d2ae9ab72095eb2162de40383b7211276, reversing
changes made to d1cf18f7165a9d4fbe7f8ae2f1dfacbba36e4852.
* Move macros header
* Add macro header to filters
* Fix merge conflict mistake
* Fix stuff
* I hate git
* create `NSGetCurrentModName`
* Fix merge issues
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