Age | Commit message (Collapse) | Author |
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* Log UID in a variety of places during auth process
* Log UID in CBaseClient__ActivatePlayerHook
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* Compare UID from connect on activate
* only set uid on first time
i think
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* Hardcode version number
This way, we don't get the wrong version number when launching
Titanfall2.exe via `-northstar`
The hardcoded value should be overwritten by CI on release
Fixes #129
* Set Northstar version in separate header file
* Make `northstar_version` array a constant
* Fix formatting
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Properly initializes AuthData structs where used.
This does not get done automatically in debug mode because c++ is weird like that
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* Quick fix for a bug I caused
* Typo
* Update kitten-fixes branch to my repo (#122)
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
* Quick fix for a bug I caused
* Typo
* NSMem Update
* ExplotFixes: Only block excessive convar counts if server
* Update ExploitFixes.cpp
* Update ExploitFixes.cpp
* Updated bytepatch format
* reformatted all code for clang-format
* Updated my clang-format to v13.0.0
* 3 fixes in 1
- ANTITAMPER fixed
- NSMem simplification update
- Fixed bad byte string in serverauthentication.cpp
* Improved ExploitFixes logging and NET_SetConVar patch
* clang-format unironically sabotaged my code
* Made ns_exploitfixes_log on by default
* Fixed IsMemoryReadable (oops)
Co-authored-by: KittenPopo <Pokeberry123@gmail.com>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
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* Add version numbering to all master server requests
* Use "+dev" for user agent if dev version instead of "-dev"
* Replace "FindResource" with "FindResourceW"
As per code review suggestion
https://github.com/R2Northstar/NorthstarLauncher/pull/113#discussion_r834788821
* Set User-Agent in SetCommonHttpClientOptions
instead of for each curl call individually
As per code review suggestion
https://github.com/R2Northstar/NorthstarLauncher/pull/113#discussion_r834789168
Co-authored-by: GeckoEidechse <gecko.eidechse+git@pm.me>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
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We changed from `r2northstar` to `northstar` a while back
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* Allow origin to start in the background when
* fix your format for gods sake
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* Add player auth failure when username is faked
* Fix the action error?
* Split name check into different function
allows unique error message
* Oops
* Fix allow_insecure and kick message
* Put it back cause i'm bad at programmig
* format
* Fix duplicated if statement maybe? Will need testing
* Fail open + change to authData.username
* Change name instead of kicking
* Format
* Remove unecessary borked name check
* fail open in VerifyPlayerName if missing authData
* Fix convar stuff
* limit name length when copying from master server
* 63 < 64
* please bob for the love of god this is like the third time i've had to do this
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* rpc
* RPC
* Undoing broken shit
* temp
* Revert "temp"
This reverts commit 4875b5aca2b0d6b03183d220120c03df28759a95.
* Include a whole bunch of new stuff
* fix id
* Added manifest and added some verification
* Fixed my oopsies
* Safety commit
* Moved over to new plugin abi
* Small docs changes and made plugin loading use ABI_VERSION
* Moving discord rpc plugin stuff to a separate repo
* Add some comments to `plugins.cpp`
* Moved internal structs from `plugin_abi.h` to `plugins.cpp`
* Add CLA `-noplugins`
* Code formatting changes so clang-format doesn't scream at me
* i hate clang-format
* why does this fail to build now wtf
* Update plugins.cpp
* Merged and updated to new convar system
* Implemented changes requested in review
* Removed a few more of those nasty comments
* Removed extra build configs
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Adds `-nostartupargs`
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16x16, 32x32, 64x64, 128x128, 256x256
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* Implement CCvar class with mapped out vtable funcs
* Rebuilded ConVar class + code overhaul to use new system
* ConVar class is now properly mapped out for r2 (0x80 in size).
* Reimplemented and exposed all frequently used ConVar class methods to the SDK.
* Implement frequently used CCvar class methods.
* Implement all CCVarIteratorInternal class methods.
* Performed additional cleanup over the SDK to use new system instead.
* ConVar class improvements + rebuilded ConCommand struct
* Fix actual struct size for ConCommand
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Co-authored-by: Emma Miler <27428383+emma-miler@users.noreply.github.com>
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Done by using clang-format
Should fix format-check CI error
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This reverts commit 0faa9cfb3a9015ca723f012ca84609f602c7c03c.
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This reverts commit 37212a4d0cb59929af6366b48d0a8cc110f06912.
Reverting this in favor of deletion i guess
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When starting the dedicated server from NorthstarLauncher, always
default to loading the d3d11 and gfsdk stubs from `bin/x64_dedi`. If
the stubs fail to load or `-nostubs` is specified, the launcher reverts
to the old behaviour of using the GPU, or WARP if `-softwared3d11` is
specified.
updates #79
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Co-authored-by: Nathan TIEN YOU <nathan.tienyou@viacesi.fr>
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* added zlib + gzip
Co-authored-by: Nathan TIEN YOU <nathan.tienyou@viacesi.fr>
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By removing IsDedicated check it allows to use playlistvaroverrides on servers launched through the game (private match / listen server).
It seems it does not have any other effect on the client so far.
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This may not seem like much to a passing observer, but this commit took me 30 hours of blood, sweat, tears, IDA debugging, server crashes, and insanity.
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