Age | Commit message (Collapse) | Author |
|
Fix parsing string ConVar/ConCommand.Flags from mod.json
The ParseConVarFlagsString function introduced in 64100065b55f79e76542ba689545c60e6fb0dcef (#373)
is utterly broken. It only parses the first flag, logs misleading
warnings, has an undefined return value in some codepaths, and is
somewhat convoluted.
Luckily, this doesn't appear to affect most (if not all) existing mods,
as they all seem to be using integer values for Flags, which is
taken as-is.
https://github.com/search?q=path%3A**%2Fmod.json+ConVars+Flags&type=code
|
|
* fix vector garbage data
* change typedef to use IDA's types
|
|
revert some changes made by #411
|
|
v2 is deprecated
|
|
* CI create release and upload files on tag
On tag creation, this creates a new release and uploads the corresponding compiled launcher and debug files.
* Remove leftover `ls`
* Remove condition to not build RCs
Release candidates should also be built and uploaded. The condition for not building them was a leftover from copy-pasting code.
* Move condition to parent
* Make sure files are in root of zip
Previously they were in a subfolder inside the zip
* Remove leftover content from copy/paste
|
|
one line fix baby!
|
|
|
|
* add FUNCTION_AT and VAR_AT macros
* fix build issues oops
* fix formatting
* add PREDEFINED_VAR_AT
* change func name
* fixup formatting
* update to use DEFINED_VAR_AT
|
|
* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
* implement dedi_sendPrintsToClient
* update formatting
|
|
* add additional properties to CBasePlayer
* fixup names
* use hex offsets
|
|
* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
|
|
* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
|
|
* Add Destroy callback for squirrel scripts.
* Switch _call() to Call()
|
|
dont load streaming files on dedicated server
|
|
flush loggers properly on dedicated server shutdown
|
|
allow launchplaylist to be used to start dedicated servers
|
|
* feat: create remote mod directory
* feat: look for mods in remote mods directory
|
|
Format enabledmods.json
|
|
|
|
|
|
* add NSGetCursorPosition
* fix vs filters
* fix clang formatting
* Create wininfo.h
* Create wininfo.cpp
* add wininfo to compiler options
* add wininfo to filters
* move wininfo
* clamp position to screen size
|
|
Pedantic fix for previous commit (3cfd6f9) (use if-else instead of if)
|
|
* run cfg to initialise gamemode on startup
* remove ; characters from mp_gamemode
* exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names
allowing additional commands to be run
* run from cfg/server/ rather than cfg/
* fixup formatting
|
|
push to stack correctly
Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
Co-authored-by: Maya <RoyalBlue1@users.noreply.github.com>
|
|
* change how we load localisation to fix overriding individual
localisation strings
* fix formatting
* fix formatting again
|
|
|
|
Revert "add FCVAR_REPLICATED to ns_server_name (#386)"
This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69.
|
|
|
|
* add FCVAR_REPLICATED to ns_server_name
* add FCVAR_REPLICATED ns_server_desc too
|
|
* log reaction to script compile errors
* move log line to make a bit more sense
* change log message and show console on non-fatal ui compile error
* improve SQSharedState struct and CSquirrelVM struct
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Improve IsUIVM
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Remove now-unnecessary showing of console
* remove extra logging
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
|
|
rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
|
|
|
|
* Process all squirrel messages in the buffer instead of one per frame.
* Move on to the next message if no function is found,.
|
|
* Add NSGetLocalPlayerUID() function.
* Format fix.
* All VMS actually why not
* Add missing includes
|
|
* Add NSDisconnectPlayer() function.
* Formatting tweaks
|
|
* Stackinfos
* Formatting
* Add option for depth
* Revert "Merge branch 'main' into stackinfos"
This reverts commit e9e8948d2ae9ab72095eb2162de40383b7211276, reversing
changes made to d1cf18f7165a9d4fbe7f8ae2f1dfacbba36e4852.
* Move macros header
* Add macro header to filters
* Fix merge conflict mistake
* Fix stuff
* I hate git
* create `NSGetCurrentModName`
* Fix merge issues
|
|
* Add script concommands
* Fix indent
* Formatting
* Formatting stuff
* Changes for review
* Fix typo
* Forgot to remove the return statement
* Formatting
|
|
|
|
|
|
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
|
|
|
|
* Native HttpRequestHandler to make HTTP requests from Squirrel
* Init handler & register SQ funcs
# Conflicts:
# NorthstarDLL/NorthstarDLL.vcxproj
# NorthstarDLL/NorthstarDLL.vcxproj.filters
* Allow redirects, fix crashing with buffer.
* Also read response header
* Remove leftover header debug stuffs
* Prevent private network requests unless -allowlocalhttp is in the command line.
* Minor tweak
* Support all HTTP methods, private network check changes.
* Add OPTIONS, timeout & user-agent overrides.
* Add -disablehttprequests, final tweaks.
* Fix one of the private ipv4 ranges
* Native HttpRequestHandler to make HTTP requests from Squirrel
* Init handler & register SQ funcs
# Conflicts:
# NorthstarDLL/NorthstarDLL.vcxproj
# NorthstarDLL/NorthstarDLL.vcxproj.filters
* Allow redirects, fix crashing with buffer.
* Also read response header
* Remove leftover header debug stuffs
* Prevent private network requests unless -allowlocalhttp is in the command line.
* Minor tweak
* Support all HTTP methods, private network check changes.
* Add OPTIONS, timeout & user-agent overrides.
* Add -disablehttprequests, final tweaks.
* Fix one of the private ipv4 ranges
* Update to latest and fix issues mentionned in previous PR
* Cleanup some return statements
* Also cache IsLocalHttpAllowed(), query param array work
* Cache command line args in ctor, more header/query array work
* Support for multiple values with same key in headers & query params
* Format check made this look disgusting, don't blame me.
* More format fixes
* Tweakerino
* Tell clang-format to segfault itself
* Add -disablehttpssl to ignore SSL verifications
* Fix headers being written to body with custom headers
* Remove useless comments
|
|
* Add platform information to User-Agent.
* Identify dedicated servers in the User-Agent.
|
|
* Log function lookup failure on Call
* Formatting
* Update squirrel.cpp
* format
|
|
* Remove launcher proxy
* Remove project from solution
|
|
Make most mod-setting related funcs global
|
|
It's allowed in CS:GO, and already possible with mods anyways.
|
|
The functions in question take a CSquirrelVM* instead of an HSquirrelVM*, which
causes IsUIVM() always returns false.
|
|
* Move include directory to shared folder
This commit moves the `include` directory from the NorthstarDLL project folder to the solution folder. This allows both the DLL and Launcher project to target it properly.
* Fix filters
* Update memalloc.h
* Fix filters
* Update NorthstarLauncher.vcxproj
* Remove stuff from other PR
* Update NorthstarLauncher.vcxproj
* Update NorthstarLauncher.vcxproj
* Update NorthstarDLL.vcxproj
|
|
Should help with #347
|