diff options
Diffstat (limited to 'primedev/shared')
-rw-r--r-- | primedev/shared/exploit_fixes/exploitfixes.cpp | 2 | ||||
-rw-r--r-- | primedev/shared/exploit_fixes/exploitfixes_lzss.cpp | 1 | ||||
-rw-r--r-- | primedev/shared/exploit_fixes/ns_limits.cpp | 1 | ||||
-rw-r--r-- | primedev/shared/misccommands.cpp | 2 |
4 files changed, 6 insertions, 0 deletions
diff --git a/primedev/shared/exploit_fixes/exploitfixes.cpp b/primedev/shared/exploit_fixes/exploitfixes.cpp index 7850f7b0..d96bc41e 100644 --- a/primedev/shared/exploit_fixes/exploitfixes.cpp +++ b/primedev/shared/exploit_fixes/exploitfixes.cpp @@ -55,6 +55,8 @@ AUTOHOOK(Base_CmdKeyValues_ReadFromBuffer, engine.dll + 0x220040, bool, __fastcall, (void* thisptr, void* buffer)) // 40 55 48 81 EC ? ? ? ? 48 8D 6C 24 ? 48 89 5D 70 // clang-format on { + NOTE_UNUSED(thisptr); + NOTE_UNUSED(buffer); return false; } diff --git a/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp b/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp index ccb6ac18..9a9a5691 100644 --- a/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp +++ b/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp @@ -16,6 +16,7 @@ AUTOHOOK(CLZSS__SafeDecompress, engine.dll + 0x432A10, unsigned int, __fastcall, (void* self, const unsigned char* pInput, unsigned char* pOutput, unsigned int unBufSize)) // clang-format on { + NOTE_UNUSED(self); unsigned int totalBytes = 0; int getCmdByte = 0; int cmdByte = 0; diff --git a/primedev/shared/exploit_fixes/ns_limits.cpp b/primedev/shared/exploit_fixes/ns_limits.cpp index bd855ee4..63abbf69 100644 --- a/primedev/shared/exploit_fixes/ns_limits.cpp +++ b/primedev/shared/exploit_fixes/ns_limits.cpp @@ -16,6 +16,7 @@ float (*CEngineServer__GetTimescale)(); // todo: make this work on higher timescales, also possibly disable when sv_cheats is set void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime) { + NOTE_UNUSED(flCurrentTime); if (Cvar_sv_antispeedhack_enable->GetBool()) { // for each player, set their usercmd processing budget for the frame to the last frametime for the server diff --git a/primedev/shared/misccommands.cpp b/primedev/shared/misccommands.cpp index 648525b9..29d92d2d 100644 --- a/primedev/shared/misccommands.cpp +++ b/primedev/shared/misccommands.cpp @@ -21,6 +21,7 @@ void ConCommand_force_newgame(const CCommand& arg) void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg) { + NOTE_UNUSED(arg); // hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect g_pMasterServerManager->m_bNewgameAfterSelfAuth = true; g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); @@ -28,6 +29,7 @@ void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg) void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg) { + NOTE_UNUSED(arg); if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); |