aboutsummaryrefslogtreecommitdiff
path: root/primedev/shared/exploit_fixes
diff options
context:
space:
mode:
Diffstat (limited to 'primedev/shared/exploit_fixes')
-rw-r--r--primedev/shared/exploit_fixes/exploitfixes.cpp2
-rw-r--r--primedev/shared/exploit_fixes/exploitfixes_lzss.cpp1
-rw-r--r--primedev/shared/exploit_fixes/ns_limits.cpp1
3 files changed, 4 insertions, 0 deletions
diff --git a/primedev/shared/exploit_fixes/exploitfixes.cpp b/primedev/shared/exploit_fixes/exploitfixes.cpp
index 7850f7b0..d96bc41e 100644
--- a/primedev/shared/exploit_fixes/exploitfixes.cpp
+++ b/primedev/shared/exploit_fixes/exploitfixes.cpp
@@ -55,6 +55,8 @@ AUTOHOOK(Base_CmdKeyValues_ReadFromBuffer, engine.dll + 0x220040,
bool, __fastcall, (void* thisptr, void* buffer)) // 40 55 48 81 EC ? ? ? ? 48 8D 6C 24 ? 48 89 5D 70
// clang-format on
{
+ NOTE_UNUSED(thisptr);
+ NOTE_UNUSED(buffer);
return false;
}
diff --git a/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp b/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp
index ccb6ac18..9a9a5691 100644
--- a/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp
+++ b/primedev/shared/exploit_fixes/exploitfixes_lzss.cpp
@@ -16,6 +16,7 @@ AUTOHOOK(CLZSS__SafeDecompress, engine.dll + 0x432A10,
unsigned int, __fastcall, (void* self, const unsigned char* pInput, unsigned char* pOutput, unsigned int unBufSize))
// clang-format on
{
+ NOTE_UNUSED(self);
unsigned int totalBytes = 0;
int getCmdByte = 0;
int cmdByte = 0;
diff --git a/primedev/shared/exploit_fixes/ns_limits.cpp b/primedev/shared/exploit_fixes/ns_limits.cpp
index bd855ee4..63abbf69 100644
--- a/primedev/shared/exploit_fixes/ns_limits.cpp
+++ b/primedev/shared/exploit_fixes/ns_limits.cpp
@@ -16,6 +16,7 @@ float (*CEngineServer__GetTimescale)();
// todo: make this work on higher timescales, also possibly disable when sv_cheats is set
void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime)
{
+ NOTE_UNUSED(flCurrentTime);
if (Cvar_sv_antispeedhack_enable->GetBool())
{
// for each player, set their usercmd processing budget for the frame to the last frametime for the server