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path: root/primedev/shared/exploit_fixes/ns_limits.cpp
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-rw-r--r--primedev/shared/exploit_fixes/ns_limits.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/primedev/shared/exploit_fixes/ns_limits.cpp b/primedev/shared/exploit_fixes/ns_limits.cpp
index bd855ee4..63abbf69 100644
--- a/primedev/shared/exploit_fixes/ns_limits.cpp
+++ b/primedev/shared/exploit_fixes/ns_limits.cpp
@@ -16,6 +16,7 @@ float (*CEngineServer__GetTimescale)();
// todo: make this work on higher timescales, also possibly disable when sv_cheats is set
void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime)
{
+ NOTE_UNUSED(flCurrentTime);
if (Cvar_sv_antispeedhack_enable->GetBool())
{
// for each player, set their usercmd processing budget for the frame to the last frametime for the server