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-rw-r--r--primedev/server/auth/serverauthentication.cpp67
1 files changed, 43 insertions, 24 deletions
diff --git a/primedev/server/auth/serverauthentication.cpp b/primedev/server/auth/serverauthentication.cpp
index d0d4c698..58268bcf 100644
--- a/primedev/server/auth/serverauthentication.cpp
+++ b/primedev/server/auth/serverauthentication.cpp
@@ -19,8 +19,6 @@
#include <string>
#include <thread>
-AUTOHOOK_INIT()
-
// global vars
ServerAuthenticationManager* g_pServerAuthentication;
CBaseServer__RejectConnectionType CBaseServer__RejectConnection;
@@ -207,9 +205,25 @@ void ServerAuthenticationManager::WritePersistentData(CBaseClient* pPlayer)
char* pNextPlayerToken;
uint64_t iNextPlayerUid;
-// clang-format off
-AUTOHOOK(CBaseServer__ConnectClient, engine.dll + 0x114430,
-void*,, (
+static void* (*o_pCBaseServer__ConnectClient)(
+ void* self,
+ void* addr,
+ void* a3,
+ uint32_t a4,
+ uint32_t a5,
+ int32_t a6,
+ void* a7,
+ char* playerName,
+ char* serverFilter,
+ void* a10,
+ char a11,
+ void* a12,
+ char a13,
+ char a14,
+ int64_t uid,
+ uint32_t a16,
+ uint32_t a17) = nullptr;
+static void* h_CBaseServer__ConnectClient(
void* self,
void* addr,
void* a3,
@@ -226,22 +240,21 @@ void*,, (
char a14,
int64_t uid,
uint32_t a16,
- uint32_t a17))
-// clang-format on
+ uint32_t a17)
{
// auth tokens are sent with serverfilter, can't be accessed from player struct to my knowledge, so have to do this here
pNextPlayerToken = serverFilter;
iNextPlayerUid = uid;
- return CBaseServer__ConnectClient(self, addr, a3, a4, a5, a6, a7, playerName, serverFilter, a10, a11, a12, a13, a14, uid, a16, a17);
+ return o_pCBaseServer__ConnectClient(self, addr, a3, a4, a5, a6, a7, playerName, serverFilter, a10, a11, a12, a13, a14, uid, a16, a17);
}
ConVar* Cvar_ns_allowuserclantags;
-// clang-format off
-AUTOHOOK(CBaseClient__Connect, engine.dll + 0x101740,
-bool,, (CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, void* a5, char pDisconnectReason[256], void* a7))
-// clang-format on
+static bool (*o_pCBaseClient__Connect)(
+ CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, void* a5, char pDisconnectReason[256], void* a7) = nullptr;
+static bool
+h_CBaseClient__Connect(CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, void* a5, char pDisconnectReason[256], void* a7)
{
const char* pAuthenticationFailure = nullptr;
char pVerifiedName[64];
@@ -267,7 +280,7 @@ bool,, (CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, voi
}
// try to actually connect the player
- if (!CBaseClient__Connect(self, pVerifiedName, pNetChannel, bFakePlayer, a5, pDisconnectReason, a7))
+ if (!o_pCBaseClient__Connect(self, pVerifiedName, pNetChannel, bFakePlayer, a5, pDisconnectReason, a7))
return false;
// we already know this player's authentication data is legit, actually write it to them now
@@ -279,10 +292,8 @@ bool,, (CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, voi
return true;
}
-// clang-format off
-AUTOHOOK(CBaseClient__ActivatePlayer, engine.dll + 0x100F80,
-void,, (CBaseClient* self))
-// clang-format on
+static void (*o_pCBaseClient__ActivatePlayer)(CBaseClient* self) = nullptr;
+static void h_CBaseClient__ActivatePlayer(CBaseClient* self)
{
// if we're authed, write our persistent data
// RemovePlayerAuthData returns true if it removed successfully, i.e. on first call only, and we only want to write on >= second call
@@ -294,13 +305,11 @@ void,, (CBaseClient* self))
g_pServerPresence->SetPlayerCount((int)g_pServerAuthentication->m_PlayerAuthenticationData.size());
}
- CBaseClient__ActivatePlayer(self);
+ o_pCBaseClient__ActivatePlayer(self);
}
-// clang-format off
-AUTOHOOK(_CBaseClient__Disconnect, engine.dll + 0x1012C0,
-void,, (CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...))
-// clang-format on
+static void (*o_pCBaseClient__Disconnect)(CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...) = nullptr;
+static void h_CBaseClient__Disconnect(CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...)
{
// have to manually format message because can't pass varargs to original func
char buf[1024];
@@ -328,7 +337,7 @@ void,, (CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...)
g_pServerPresence->SetPlayerCount((int)g_pServerAuthentication->m_PlayerAuthenticationData.size());
- _CBaseClient__Disconnect(self, unknownButAlways1, buf);
+ o_pCBaseClient__Disconnect(self, unknownButAlways1, buf);
}
void ConCommand_ns_resetpersistence(const CCommand& args)
@@ -346,7 +355,17 @@ void ConCommand_ns_resetpersistence(const CCommand& args)
ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), (CModule module))
{
- AUTOHOOK_DISPATCH()
+ o_pCBaseServer__ConnectClient = module.Offset(0x114430).RCast<decltype(o_pCBaseServer__ConnectClient)>();
+ HookAttach(&(PVOID&)o_pCBaseServer__ConnectClient, (PVOID)h_CBaseServer__ConnectClient);
+
+ o_pCBaseClient__Connect = module.Offset(0x101740).RCast<decltype(o_pCBaseClient__Connect)>();
+ HookAttach(&(PVOID&)o_pCBaseClient__Connect, (PVOID)h_CBaseClient__Connect);
+
+ o_pCBaseClient__ActivatePlayer = module.Offset(0x100F80).RCast<decltype(o_pCBaseClient__ActivatePlayer)>();
+ HookAttach(&(PVOID&)o_pCBaseClient__ActivatePlayer, (PVOID)h_CBaseClient__ActivatePlayer);
+
+ o_pCBaseClient__Disconnect = module.Offset(0x1012C0).RCast<decltype(o_pCBaseClient__Disconnect)>();
+ HookAttach(&(PVOID&)o_pCBaseClient__Disconnect, (PVOID)h_CBaseClient__Disconnect);
g_pServerAuthentication = new ServerAuthenticationManager;