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-rw-r--r--primedev/scripts/client/clientchathooks.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/primedev/scripts/client/clientchathooks.cpp b/primedev/scripts/client/clientchathooks.cpp
index e084f47e..c0a06dd2 100644
--- a/primedev/scripts/client/clientchathooks.cpp
+++ b/primedev/scripts/client/clientchathooks.cpp
@@ -6,12 +6,8 @@
#include <rapidjson/document.h>
-AUTOHOOK_INIT()
-
-// clang-format off
-AUTOHOOK(CHudChat__AddGameLine, client.dll + 0x22E580,
-void, __fastcall, (void* self, const char* message, int inboxId, bool isTeam, bool isDead))
-// clang-format on
+static void(__fastcall* o_pCHudChat__AddGameLine)(void* self, const char* message, int inboxId, bool isTeam, bool isDead) = nullptr;
+static void __fastcall h_CHudChat__AddGameLine(void* self, const char* message, int inboxId, bool isTeam, bool isDead)
{
// This hook is called for each HUD, but we only want our logic to run once.
if (self != *CHudChat::allHuds)
@@ -36,7 +32,7 @@ void, __fastcall, (void* self, const char* message, int inboxId, bool isTeam, bo
"CHudChat_ProcessMessageStartThread", static_cast<int>(senderId) - 1, payload, isTeam, isDead, type);
if (result == SQRESULT_ERROR)
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
- CHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead);
+ o_pCHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead);
}
ADD_SQFUNC("void", NSChatWrite, "int context, string text", "", ScriptContext::CLIENT)
@@ -68,5 +64,6 @@ ADD_SQFUNC("void", NSChatWriteLine, "int context, string text", "", ScriptContex
ON_DLL_LOAD_CLIENT("client.dll", ClientChatHooks, (CModule module))
{
- AUTOHOOK_DISPATCH()
+ o_pCHudChat__AddGameLine = module.Offset(0x22E580).RCast<decltype(o_pCHudChat__AddGameLine)>();
+ HookAttach(&(PVOID&)o_pCHudChat__AddGameLine, (PVOID)h_CHudChat__AddGameLine);
}