diff options
Diffstat (limited to 'primedev/engine')
-rw-r--r-- | primedev/engine/r2engine.h | 175 |
1 files changed, 108 insertions, 67 deletions
diff --git a/primedev/engine/r2engine.h b/primedev/engine/r2engine.h index e3bcc37e..c8b2e013 100644 --- a/primedev/engine/r2engine.h +++ b/primedev/engine/r2engine.h @@ -170,20 +170,50 @@ enum class eSignonState : int CHANGELEVEL = 9, // server is changing level; please wait }; -// clang-format off -OFFSET_STRUCT(CBaseClient) +class CBaseClient { - STRUCT_SIZE(0x2D728) - FIELD(0x16, char m_Name[64]) - FIELD(0x258, KeyValues* m_ConVars) - FIELD(0x2A0, eSignonState m_Signon) - FIELD(0x358, char m_ClanTag[16]) - FIELD(0x484, bool m_bFakePlayer) - FIELD(0x4A0, ePersistenceReady m_iPersistenceReady) - FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]) - FIELD(0xF500, char m_UID[32]) +public: + char _unk_0x0[22]; // 0x0 ( Size: 22 ) + char m_Name[64]; // 0x16 ( Size: 64 ) + char _unk_0x56[514]; // 0x56 ( Size: 514 ) + KeyValues* m_ConVars; // 0x258 ( Size: 8 ) + char _unk_0x260[64]; // 0x260 ( Size: 64 ) + eSignonState m_Signon; // 0x2a0 ( Size: 4 ) + int32_t m_nDeltaTick; // 0x2a4 ( Size: 4 ) + uint64_t m_nOriginID; // 0x2a8 ( Size: 8 ) + int32_t m_nStringTableAckTick; // 0x2b0 ( Size: 4 ) + int32_t m_nSignonTick; // 0x2b4 ( Size: 4 ) + char _unk_0x2b8[160]; // 0x2b8 ( Size: 180 ) + char m_ClanTag[16]; // 0x358 ( Size: 16 ) + char _unk_0x368[284]; // 0x368 ( Size: 284 ) + bool m_bFakePlayer; // 0x484 ( Size: 1 ) + bool m_bReceivedPacket; // 0x485 ( Size: 1 ) + bool m_bLowViolence; // 0x486 ( Size: 1 ) + bool m_bFullyAuthenticated; // 0x487 ( Size: 1 ) + char _unk_0x488[24]; // 0x488 ( Size: 24 ) + ePersistenceReady m_iPersistenceReady; // 0x4a0 ( Size: 1 ) + char _unk_0x4a1[89]; // 0x4a1 ( Size: 89 ) + char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]; // 0x4fa ( Size: 56781 ) + char _unk_0xe2c7[4665]; // 0xe2c7 ( Size: 4665 ) + char m_UID[32]; // 0xf500 ( Size: 32 ) + char _unk_0xf520[123400]; // 0xf520 ( Size: 123400 ) }; -// clang-format on +static_assert(sizeof(CBaseClient) == 0x2D728); +static_assert(offsetof(CBaseClient, m_Name) == 0x16); +static_assert(offsetof(CBaseClient, m_ConVars) == 0x258); +static_assert(offsetof(CBaseClient, m_Signon) == 0x2A0); +static_assert(offsetof(CBaseClient, m_nDeltaTick) == 0x2A4); +static_assert(offsetof(CBaseClient, m_nOriginID) == 0x2A8); +static_assert(offsetof(CBaseClient, m_nStringTableAckTick) == 0x2B0); +static_assert(offsetof(CBaseClient, m_nSignonTick) == 0x2B4); +static_assert(offsetof(CBaseClient, m_ClanTag) == 0x358); +static_assert(offsetof(CBaseClient, m_bFakePlayer) == 0x484); +static_assert(offsetof(CBaseClient, m_bReceivedPacket) == 0x485); +static_assert(offsetof(CBaseClient, m_bLowViolence) == 0x486); +static_assert(offsetof(CBaseClient, m_bFullyAuthenticated) == 0x487); +static_assert(offsetof(CBaseClient, m_iPersistenceReady) == 0x4A0); +static_assert(offsetof(CBaseClient, m_PersistenceBuffer) == 0x4FA); +static_assert(offsetof(CBaseClient, m_UID) == 0xF500); extern CBaseClient* g_pClientArray; @@ -199,62 +229,73 @@ extern server_state_t* g_pServerState; extern char* g_pModName; -// clang-format off -OFFSET_STRUCT(CGlobalVars) +enum class GameMode_t : int { - FIELD(0x0, - // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time - // perf clock, but not that it doesn't obey host_timescale/host_framerate) - double m_flRealTime); - - FIELDS(0x8, - // Absolute frame counter - continues to increase even if game is paused - int m_nFrameCount; - - // Non-paused frametime - float m_flAbsoluteFrameTime; - - // Current time - // - // On the client, this (along with tickcount) takes a different meaning based on what - // piece of code you're in: - // - // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies), - // this is set to the SERVER TICKCOUNT for that packet. There is no interval between - // the server ticks. - // [server_current_Tick * tick_interval] - // - // - While rendering, this is the exact client clock - // [client_current_tick * tick_interval + interpolation_amount] - // - // - During prediction, this is based on the client's current tick: - // [client_current_tick * tick_interval] - float m_flCurTime; - ) - - FIELDS(0x30, - // Time spent on last server or client frame (has nothing to do with think intervals) - float m_flFrameTime; - - // current maxplayers setting - int m_nMaxClients; - ) - - FIELDS(0x3C, - // Simulation ticks - does not increase when game is paused - uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame? - - // Simulation tick interval - float m_flTickInterval; - ) - - FIELDS(0x60, - const char* m_pMapName; - int m_nMapVersion; - ) - - //FIELD(0x98, double m_flRealTime); // again? + NO_MODE = 0, + MP_MODE, + SP_MODE, +}; + +class CGlobalVars +{ +public: + // Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time + // perf clock, but not that it doesn't obey host_timescale/host_framerate) + double m_flRealTime; // 0x0 ( Size: 8 ) + + // Absolute frame counter - continues to increase even if game is paused + int m_nFrameCount; // 0x8 ( Size: 4 ) + + // Non-paused frametime + float m_flAbsoluteFrameTime; // 0xc ( Size: 4 ) + + // Current time + // + // On the client, this (along with tickcount) takes a different meaning based on what + // piece of code you're in: + // + // - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies), + // this is set to the SERVER TICKCOUNT for that packet. There is no interval between + // the server ticks. + // [server_current_Tick * tick_interval] + // + // - While rendering, this is the exact client clock + // [client_current_tick * tick_interval + interpolation_amount] + // + // - During prediction, this is based on the client's current tick: + // [client_current_tick * tick_interval] + float m_flCurTime; // 0x10 ( Size: 4 ) + + char _unk_0x14[28]; // 0x14 ( Size: 28 ) + + // Time spent on last server or client frame (has nothing to do with think intervals) + float m_flFrameTime; // 0x30 ( Size: 4 ) + + // current maxplayers setting + int m_nMaxClients; // 0x34 ( Size: 4 ) + GameMode_t m_nGameMode; // 0x38 ( Size: 4 ) + + // Simulation ticks - does not increase when game is paused + // this is weird and doesn't seem to increase once per frame? + uint32_t m_nTickCount; // 0x3c ( Size: 4 ) + + // Simulation tick interval + float m_flTickInterval; // 0x40 ( Size: 4 ) + char _unk_0x44[28]; // 0x44 ( Size: 28 ) + + const char* m_pMapName; // 0x60 ( Size: 8 ) + int m_nMapVersion; // 0x68 ( Size: 4 ) }; -// clang-format on +static_assert(offsetof(CGlobalVars, m_flRealTime) == 0x0); +static_assert(offsetof(CGlobalVars, m_nFrameCount) == 0x8); +static_assert(offsetof(CGlobalVars, m_flAbsoluteFrameTime) == 0xc); +static_assert(offsetof(CGlobalVars, m_flCurTime) == 0x10); +static_assert(offsetof(CGlobalVars, m_flFrameTime) == 0x30); +static_assert(offsetof(CGlobalVars, m_nMaxClients) == 0x34); +static_assert(offsetof(CGlobalVars, m_nGameMode) == 0x38); +static_assert(offsetof(CGlobalVars, m_nTickCount) == 0x3c); +static_assert(offsetof(CGlobalVars, m_flTickInterval) == 0x40); +static_assert(offsetof(CGlobalVars, m_pMapName) == 0x60); +static_assert(offsetof(CGlobalVars, m_nMapVersion) == 0x68); extern CGlobalVars* g_pGlobals; |