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path: root/loader_wsock32_proxy/dllmain.cpp
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Diffstat (limited to 'loader_wsock32_proxy/dllmain.cpp')
-rw-r--r--loader_wsock32_proxy/dllmain.cpp50
1 files changed, 34 insertions, 16 deletions
diff --git a/loader_wsock32_proxy/dllmain.cpp b/loader_wsock32_proxy/dllmain.cpp
index 0b518dbe..f4c0d604 100644
--- a/loader_wsock32_proxy/dllmain.cpp
+++ b/loader_wsock32_proxy/dllmain.cpp
@@ -18,8 +18,8 @@ bool GetExePathWide(wchar_t* dest, DWORD destSize)
}
wchar_t exePath[4096];
-wchar_t dllPath[8192];
-wchar_t dllPath2[4096];
+wchar_t buffer1[8192];
+wchar_t buffer2[12288];
BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
{
@@ -30,30 +30,48 @@ BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
if (!GetExePathWide(exePath, 4096))
{
MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0);
- return 1;
+ return true;
}
if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook
- return 1;
+ return true;
// copy the original library for system to our local directory, with changed name so that we can load it
- swprintf_s(dllPath, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
- GetSystemDirectoryW(dllPath2, 4096);
- swprintf_s(dllPath2, L"%s\\wsock32.dll", dllPath2);
+ swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
+ GetSystemDirectoryW(buffer2, 4096);
+ swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2);
try
{
- std::filesystem::copy_file(dllPath2, dllPath);
+ std::filesystem::copy_file(buffer2, buffer1);
}
- catch (const std::exception& e)
+ catch (const std::exception& e1)
{
- if (!std::filesystem::exists(dllPath))
+ if (!std::filesystem::exists(buffer1))
{
- swprintf_s(dllPath, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S", dllPath, e.what());
- MessageBoxW(GetForegroundWindow(), dllPath, L"Northstar Wsock32 Proxy Error", 0);
+ // fallback by copying to temp dir...
+ // because apparently games installed by EA Desktop app don't have write permissions in their directories
+ auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll";
+ try
+ {
+ std::filesystem::copy_file(buffer2, temp_dir);
+ }
+ catch (const std::exception& e2)
+ {
+ if (!std::filesystem::exists(temp_dir))
+ {
+ swprintf_s(buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what());
+ MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0);
+ return false;
+ }
+ }
+ swprintf_s(buffer1, L"%s", temp_dir.c_str());
}
}
- hL = LoadLibraryExW(dllPath, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
- if (!hL) return false;
+ hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
+ if (!hL) {
+ LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1);
+ return false;
+ }
// load the functions to proxy
// it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected
@@ -75,10 +93,10 @@ BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
if (reason == DLL_PROCESS_DETACH)
{
FreeLibrary(hL);
- return 1;
+ return true;
}
- return 1;
+ return true;
}
extern "C"