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Diffstat (limited to 'loader_wsock32_proxy/dllmain.cpp')
-rw-r--r--loader_wsock32_proxy/dllmain.cpp308
1 files changed, 154 insertions, 154 deletions
diff --git a/loader_wsock32_proxy/dllmain.cpp b/loader_wsock32_proxy/dllmain.cpp
index f4c0d604..82e0be8b 100644
--- a/loader_wsock32_proxy/dllmain.cpp
+++ b/loader_wsock32_proxy/dllmain.cpp
@@ -1,155 +1,155 @@
-#include "pch.h"
-#include "loader.h"
-
-#include <Shlwapi.h>
-#include <filesystem>
-
-HINSTANCE hLThis = 0;
-FARPROC p[857];
-HINSTANCE hL = 0;
-
-bool GetExePathWide(wchar_t* dest, DWORD destSize)
-{
- if (!dest) return NULL;
- if (destSize < MAX_PATH) return NULL;
-
- DWORD length = GetModuleFileNameW(NULL, dest, destSize);
- return length && PathRemoveFileSpecW(dest);
-}
-
-wchar_t exePath[4096];
-wchar_t buffer1[8192];
-wchar_t buffer2[12288];
-
-BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
-{
- if (reason == DLL_PROCESS_ATTACH)
- {
- hLThis = hInst;
-
- if (!GetExePathWide(exePath, 4096))
- {
- MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0);
- return true;
- }
-
- if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook
- return true;
-
- // copy the original library for system to our local directory, with changed name so that we can load it
- swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
- GetSystemDirectoryW(buffer2, 4096);
- swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2);
- try
- {
- std::filesystem::copy_file(buffer2, buffer1);
- }
- catch (const std::exception& e1)
- {
- if (!std::filesystem::exists(buffer1))
- {
- // fallback by copying to temp dir...
- // because apparently games installed by EA Desktop app don't have write permissions in their directories
- auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll";
- try
- {
- std::filesystem::copy_file(buffer2, temp_dir);
- }
- catch (const std::exception& e2)
- {
- if (!std::filesystem::exists(temp_dir))
- {
- swprintf_s(buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what());
- MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0);
- return false;
- }
- }
- swprintf_s(buffer1, L"%s", temp_dir.c_str());
- }
- }
- hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
- if (!hL) {
- LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1);
- return false;
- }
-
- // load the functions to proxy
- // it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected
- // (see wsock32.def and https://source.winehq.org/WineAPI/wsock32.html)
- p[1] = GetProcAddress(hL, "EnumProtocolsA");
- p[2] = GetProcAddress(hL, "EnumProtocolsW");
- p[4] = GetProcAddress(hL, "GetAddressByNameA");
- p[5] = GetProcAddress(hL, "GetAddressByNameW");
- p[17] = GetProcAddress(hL, "WEP");
- p[30] = GetProcAddress(hL, "WSARecvEx");
- p[36] = GetProcAddress(hL, "__WSAFDIsSet");
- p[45] = GetProcAddress(hL, "getnetbyname");
- p[52] = GetProcAddress(hL, "getsockopt");
- p[56] = GetProcAddress(hL, "inet_network");
- p[67] = GetProcAddress(hL, "s_perror");
- p[72] = GetProcAddress(hL, "setsockopt");
- }
-
- if (reason == DLL_PROCESS_DETACH)
- {
- FreeLibrary(hL);
- return true;
- }
-
- return true;
-}
-
-extern "C"
-{
- FARPROC PA = NULL;
- int RunASM();
-
- void PROXY_EnumProtocolsA() {
- PA = p[1];
- RunASM();
- }
- void PROXY_EnumProtocolsW() {
- PA = p[2];
- RunASM();
- }
- void PROXY_GetAddressByNameA() {
- PA = p[4];
- RunASM();
- }
- void PROXY_GetAddressByNameW() {
- PA = p[5];
- RunASM();
- }
- void PROXY_WEP() {
- PA = p[17];
- RunASM();
- }
- void PROXY_WSARecvEx() {
- PA = p[30];
- RunASM();
- }
- void PROXY___WSAFDIsSet() {
- PA = p[36];
- RunASM();
- }
- void PROXY_getnetbyname() {
- PA = p[45];
- RunASM();
- }
- void PROXY_getsockopt() {
- PA = p[52];
- RunASM();
- }
- void PROXY_inet_network() {
- PA = p[56];
- RunASM();
- }
- void PROXY_s_perror() {
- PA = p[67];
- RunASM();
- }
- void PROXY_setsockopt() {
- PA = p[72];
- RunASM();
- }
+#include "pch.h"
+#include "loader.h"
+
+#include <Shlwapi.h>
+#include <filesystem>
+
+HINSTANCE hLThis = 0;
+FARPROC p[857];
+HINSTANCE hL = 0;
+
+bool GetExePathWide(wchar_t* dest, DWORD destSize)
+{
+ if (!dest) return NULL;
+ if (destSize < MAX_PATH) return NULL;
+
+ DWORD length = GetModuleFileNameW(NULL, dest, destSize);
+ return length && PathRemoveFileSpecW(dest);
+}
+
+wchar_t exePath[4096];
+wchar_t buffer1[8192];
+wchar_t buffer2[12288];
+
+BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
+{
+ if (reason == DLL_PROCESS_ATTACH)
+ {
+ hLThis = hInst;
+
+ if (!GetExePathWide(exePath, 4096))
+ {
+ MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Wsock32 Proxy Error", 0);
+ return true;
+ }
+
+ if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook
+ return true;
+
+ // copy the original library for system to our local directory, with changed name so that we can load it
+ swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
+ GetSystemDirectoryW(buffer2, 4096);
+ swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2);
+ try
+ {
+ std::filesystem::copy_file(buffer2, buffer1);
+ }
+ catch (const std::exception& e1)
+ {
+ if (!std::filesystem::exists(buffer1))
+ {
+ // fallback by copying to temp dir...
+ // because apparently games installed by EA Desktop app don't have write permissions in their directories
+ auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll";
+ try
+ {
+ std::filesystem::copy_file(buffer2, temp_dir);
+ }
+ catch (const std::exception& e2)
+ {
+ if (!std::filesystem::exists(temp_dir))
+ {
+ swprintf_s(buffer2, L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into temporary directory at \"%s\"\n\n%S", buffer1, e1.what(), temp_dir.c_str(), e2.what());
+ MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0);
+ return false;
+ }
+ }
+ swprintf_s(buffer1, L"%s", temp_dir.c_str());
+ }
+ }
+ hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
+ if (!hL) {
+ LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1);
+ return false;
+ }
+
+ // load the functions to proxy
+ // it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected
+ // (see wsock32.def and https://source.winehq.org/WineAPI/wsock32.html)
+ p[1] = GetProcAddress(hL, "EnumProtocolsA");
+ p[2] = GetProcAddress(hL, "EnumProtocolsW");
+ p[4] = GetProcAddress(hL, "GetAddressByNameA");
+ p[5] = GetProcAddress(hL, "GetAddressByNameW");
+ p[17] = GetProcAddress(hL, "WEP");
+ p[30] = GetProcAddress(hL, "WSARecvEx");
+ p[36] = GetProcAddress(hL, "__WSAFDIsSet");
+ p[45] = GetProcAddress(hL, "getnetbyname");
+ p[52] = GetProcAddress(hL, "getsockopt");
+ p[56] = GetProcAddress(hL, "inet_network");
+ p[67] = GetProcAddress(hL, "s_perror");
+ p[72] = GetProcAddress(hL, "setsockopt");
+ }
+
+ if (reason == DLL_PROCESS_DETACH)
+ {
+ FreeLibrary(hL);
+ return true;
+ }
+
+ return true;
+}
+
+extern "C"
+{
+ FARPROC PA = NULL;
+ int RunASM();
+
+ void PROXY_EnumProtocolsA() {
+ PA = p[1];
+ RunASM();
+ }
+ void PROXY_EnumProtocolsW() {
+ PA = p[2];
+ RunASM();
+ }
+ void PROXY_GetAddressByNameA() {
+ PA = p[4];
+ RunASM();
+ }
+ void PROXY_GetAddressByNameW() {
+ PA = p[5];
+ RunASM();
+ }
+ void PROXY_WEP() {
+ PA = p[17];
+ RunASM();
+ }
+ void PROXY_WSARecvEx() {
+ PA = p[30];
+ RunASM();
+ }
+ void PROXY___WSAFDIsSet() {
+ PA = p[36];
+ RunASM();
+ }
+ void PROXY_getnetbyname() {
+ PA = p[45];
+ RunASM();
+ }
+ void PROXY_getsockopt() {
+ PA = p[52];
+ RunASM();
+ }
+ void PROXY_inet_network() {
+ PA = p[56];
+ RunASM();
+ }
+ void PROXY_s_perror() {
+ PA = p[67];
+ RunASM();
+ }
+ void PROXY_setsockopt() {
+ PA = p[72];
+ RunASM();
+ }
} \ No newline at end of file