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-rw-r--r--enc_temp_folder/9532ad42f9bf304d9fb7388cf83b5966/dllmain.cpp106
1 files changed, 0 insertions, 106 deletions
diff --git a/enc_temp_folder/9532ad42f9bf304d9fb7388cf83b5966/dllmain.cpp b/enc_temp_folder/9532ad42f9bf304d9fb7388cf83b5966/dllmain.cpp
deleted file mode 100644
index 7d347097..00000000
--- a/enc_temp_folder/9532ad42f9bf304d9fb7388cf83b5966/dllmain.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-#include "pch.h"
-#include "hooks.h"
-#include "main.h"
-#include "squirrel.h"
-#include "tier0.h"
-#include "dedicated.h"
-#include "dedicatedmaterialsystem.h"
-#include "sourceconsole.h"
-#include "logging.h"
-#include "concommand.h"
-#include "modmanager.h"
-#include "filesystem.h"
-#include "serverauthentication.h"
-#include "scriptmodmenu.h"
-#include "scriptserverbrowser.h"
-#include "keyvalues.h"
-#include "masterserver.h"
-#include "gameutils.h"
-#include "chatcommand.h"
-#include "modlocalisation.h"
-#include "playlist.h"
-#include "securitypatches.h"
-#include "miscserverscript.h"
-
-bool initialised = false;
-
-BOOL APIENTRY DllMain( HMODULE hModule,
- DWORD ul_reason_for_call,
- LPVOID lpReserved
- )
-{
- switch (ul_reason_for_call)
- {
- case DLL_PROCESS_ATTACH:
- case DLL_THREAD_ATTACH:
- case DLL_THREAD_DETACH:
- case DLL_PROCESS_DETACH:
- break;
- }
-
- if (!initialised)
- InitialiseNorthstar();
- initialised = true;
-
- return TRUE;
-}
-
-void WaitForDebugger(HMODULE baseAddress)
-{
- // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier
- if (CommandLine()->CheckParm("-waitfordebugger"))
- {
- while (!IsDebuggerPresent())
- Sleep(100);
- }
-}
-
-// in the future this will be called from launcher instead of dllmain
-void InitialiseNorthstar()
-{
- InitialiseLogging();
-
- // apply initial hooks
- InstallInitialHooks();
- InitialiseInterfaceCreationHooks();
-
- AddDllLoadCallback("engine.dll", WaitForDebugger);
- AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
- AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
- AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks);
-
- // dedi patches
- {
- AddDllLoadCallback("engine.dll", InitialiseDedicated);
- AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin);
- AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
- AddDllLoadCallback("engine.dll", InitialiseDedicatedRtechGame);
- }
-
- AddDllLoadCallback("engine.dll", InitialiseConVars);
- AddDllLoadCallback("engine.dll", InitialiseConCommands);
-
- // client-exclusive patches
- {
- AddDllLoadCallback("engine.dll", InitialiseClientEngineSecurityPatches);
- AddDllLoadCallback("client.dll", InitialiseClientSquirrel);
- AddDllLoadCallback("client.dll", InitialiseSourceConsole);
- AddDllLoadCallback("engine.dll", InitialiseChatCommands);
- AddDllLoadCallback("client.dll", InitialiseScriptModMenu);
- AddDllLoadCallback("client.dll", InitialiseScriptServerBrowser);
- AddDllLoadCallback("localize.dll", InitialiseModLocalisation);
- }
-
- AddDllLoadCallback("server.dll", InitialiseServerSquirrel);
- AddDllLoadCallback("engine.dll", InitialiseServerAuthentication);
- AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer);
- AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand);
-
- AddDllLoadCallback("engine.dll", InitialisePlaylistHooks);
-
- AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem);
- AddDllLoadCallback("engine.dll", InitialiseKeyValues);
-
- // mod manager after everything else
- AddDllLoadCallback("engine.dll", InitialiseModManager);
-} \ No newline at end of file