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-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj8
-rw-r--r--NorthstarDedicatedTest/concommand.cpp1
-rw-r--r--NorthstarDedicatedTest/convar.cpp16
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp6
-rw-r--r--NorthstarDedicatedTest/misccommands.cpp17
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp2
6 files changed, 37 insertions, 13 deletions
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
index fa617e4d..9c48644d 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
@@ -30,26 +30,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
+ <PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
+ <PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
+ <PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
+ <PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
diff --git a/NorthstarDedicatedTest/concommand.cpp b/NorthstarDedicatedTest/concommand.cpp
index dff0f964..d81796d8 100644
--- a/NorthstarDedicatedTest/concommand.cpp
+++ b/NorthstarDedicatedTest/concommand.cpp
@@ -19,6 +19,5 @@ void RegisterConCommand(const char* name, void(*callback)(const CCommand&), cons
void InitialiseConCommands(HMODULE baseAddress)
{
conCommandConstructor = (ConCommandConstructorType)((char*)baseAddress + 0x415F60);
-
AddMiscConCommands();
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/convar.cpp b/NorthstarDedicatedTest/convar.cpp
index 156301b6..ed7e8dac 100644
--- a/NorthstarDedicatedTest/convar.cpp
+++ b/NorthstarDedicatedTest/convar.cpp
@@ -1,5 +1,7 @@
#include "pch.h"
#include "convar.h"
+#include "hookutils.h"
+#include "gameutils.h"
#include <set>
// should this be in modmanager?
@@ -7,6 +9,8 @@ std::unordered_map<std::string, ConVar*> g_CustomConvars; // this is used in mod
typedef void(*ConVarConstructorType)(ConVar* newVar, const char* name, const char* defaultValue, int flags, const char* helpString);
ConVarConstructorType conVarConstructor;
+typedef bool(*CvarIsFlagSetType)(ConVar* self, int flags);
+CvarIsFlagSetType CvarIsFlagSet;
ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, const char* helpString)
{
@@ -21,7 +25,19 @@ ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, co
return newVar;
}
+bool CvarIsFlagSetHook(ConVar* self, int flags)
+{
+ // unrestrict FCVAR_DEVELOPMENTONLY and FCVAR_HIDDEN
+ if (self && flags == FCVAR_DEVELOPMENTONLY || flags == FCVAR_HIDDEN)
+ return false;
+
+ return CvarIsFlagSet(self, flags);
+}
+
void InitialiseConVars(HMODULE baseAddress)
{
conVarConstructor = (ConVarConstructorType)((char*)baseAddress + 0x416200);
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x417FA0, &CvarIsFlagSetHook, reinterpret_cast<LPVOID*>(&CvarIsFlagSet));
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index 1d639f28..43db66e7 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -227,6 +227,9 @@ void MasterServerManager::RequestServerList()
{
RemoteModInfo modInfo;
+ if (!requiredMod.HasMember("RequiredOnClient") || !requiredMod["RequiredOnClient"].IsTrue())
+ continue;
+
if (!requiredMod.HasMember("Name") || !requiredMod["Name"].IsString())
continue;
modInfo.Name = requiredMod["Name"].GetString();
@@ -477,12 +480,13 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name
int currentModIndex = 0;
for (Mod& mod : g_ModManager->m_loadedMods)
{
- if (!mod.RequiredOnClient)
+ if (!mod.RequiredOnClient && !mod.Pdiff.size())
continue;
modinfoDoc["Mods"].PushBack(rapidjson::Value(rapidjson::kObjectType), modinfoDoc.GetAllocator());
modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator());
modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator());
modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator());
currentModIndex++;
diff --git a/NorthstarDedicatedTest/misccommands.cpp b/NorthstarDedicatedTest/misccommands.cpp
index f7ccbe2c..a01948af 100644
--- a/NorthstarDedicatedTest/misccommands.cpp
+++ b/NorthstarDedicatedTest/misccommands.cpp
@@ -4,6 +4,7 @@
#include "gameutils.h"
#include "masterserver.h"
#include "serverauthentication.h"
+#include "squirrel.h"
void ForceLoadMapCommand(const CCommand& arg)
{
@@ -27,12 +28,16 @@ void EndSelfAuthAndLeaveToLobbyCommand(const CCommand& arg)
Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(), cmd_source_t::kCommandSrcCode);
Cbuf_Execute();
- g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = true;
- // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta fucks things
- // should maybe set this in HostState_NewGame?
- SetCurrentPlaylist("tdm");
- strcpy(g_pHostState->m_levelName, "mp_lobby");
- g_pHostState->m_iNextState = HS_NEW_GAME;
+ // weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this
+ if (g_ClientSquirrelManager->sqvm)
+ {
+ g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = true;
+ // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta fucks things
+ // should maybe set this in HostState_NewGame?
+ SetCurrentPlaylist("tdm");
+ strcpy(g_pHostState->m_levelName, "mp_lobby");
+ g_pHostState->m_iNextState = HS_NEW_GAME;
+ }
}
void AddMiscConCommands()
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index 52e376f6..ba2e8b07 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -310,7 +310,7 @@ void InitialiseServerAuthentication(HMODULE baseAddress)
CVar_ns_auth_allow_insecure = RegisterConVar("ns_auth_allow_insecure", "0", FCVAR_GAMEDLL, "Whether this server will allow unauthenicated players to connect");
CVar_ns_auth_allow_insecure_write = RegisterConVar("ns_auth_allow_insecure_write", "0", FCVAR_GAMEDLL, "Whether the pdata of unauthenticated clients will be written to disk when changed");
// literally just stolen from a fix valve used in csgo
- CVar_sv_quota_stringcmdspersecond = RegisterConVar("sv_quota_stringcmdspersecond", "60", FCVAR_NONE, "How many string commands per second clients are allowed to submit, 0 to disallow all string commands");
+ CVar_sv_quota_stringcmdspersecond = RegisterConVar("sv_quota_stringcmdspersecond", "60", FCVAR_GAMEDLL, "How many string commands per second clients are allowed to submit, 0 to disallow all string commands");
Cvar_ns_player_auth_port = RegisterConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, "");
HookEnabler hook;