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-rw-r--r--NorthstarDedicatedTest/ExploitFixes.cpp34
-rw-r--r--NorthstarDedicatedTest/audio.cpp4
2 files changed, 20 insertions, 18 deletions
diff --git a/NorthstarDedicatedTest/ExploitFixes.cpp b/NorthstarDedicatedTest/ExploitFixes.cpp
index 4c91ef75..8a80b629 100644
--- a/NorthstarDedicatedTest/ExploitFixes.cpp
+++ b/NorthstarDedicatedTest/ExploitFixes.cpp
@@ -7,16 +7,18 @@
ConVar* ns_exploitfixes_log;
#define SHOULD_LOG (ns_exploitfixes_log->m_Value.m_nValue > 0)
-#define BLOCKED_INFO(s) \
- ([=]() -> bool { \
- if (SHOULD_LOG) \
- { \
- std::stringstream stream; \
- stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \
- spdlog::error(stream.str()); \
- } \
- return false; \
- }())
+#define BLOCKED_INFO(s) \
+ ( \
+ [=]() -> bool \
+ { \
+ if (SHOULD_LOG) \
+ { \
+ std::stringstream stream; \
+ stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \
+ spdlog::error(stream.str()); \
+ } \
+ return false; \
+ }())
// Make sure 3 or less floats are valid
bool ValidateFloats(float a, float b = 0, float c = 0) { return !isnan(a) && !isnan(b) && !isnan(c); }
@@ -81,7 +83,7 @@ KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48
bool areWeServer;
- {
+ {
// Figure out of we are the client or the server
// To do this, we utilize the msg's m_pMessageHandler pointer
// m_pMessageHandler points to a virtual class that handles all net messages
@@ -129,7 +131,9 @@ KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48
auto realVar = g_pCVar->FindVar(entry->name);
if (realVar)
- memcpy(entry->name, realVar->m_ConCommandBase.m_pszName, strlen(realVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case
+ memcpy(
+ entry->name, realVar->m_ConCommandBase.m_pszName,
+ strlen(realVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case
bool isValidFlags = true;
if (areWeServer)
@@ -153,7 +157,6 @@ KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48
return BLOCKED_INFO(
"Invalid flags (" << std::hex << "0x" << realVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name);
}
-
}
}
else
@@ -197,7 +200,6 @@ KHOOK(CClient_ProcessUsercmds, ("engine.dll", "40 55 56 48 83 EC 58"), bool, __f
if ((msg->m_nNewCommands + msg->m_nBackupCommands) > NUMCMD_SANITY_LIMIT)
{
return BLOCKED_INFO("Command count is too high (new: " << msg->m_nNewCommands << ", backup: " << msg->m_nBackupCommands << ")");
-
}
if (msg->m_nLength <= 0)
@@ -242,7 +244,8 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall
auto cmd = (SV_CUserCmd*)pCmd_move;
auto fromCmd = (SV_CUserCmd*)pCmd_from;
- std::string BLOCK_PREFIX = "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): ";
+ std::string BLOCK_PREFIX =
+ "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): ";
if (cmd->worldViewAngles.IsInvalid())
{
@@ -275,7 +278,6 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall
<< ", commandTime : " << cmd->command_time << ")");
goto INVALID_CMD; // No simulation of bogus-timed cmds
}
-
if (!cmd->move.IsValid())
{
diff --git a/NorthstarDedicatedTest/audio.cpp b/NorthstarDedicatedTest/audio.cpp
index 7a2ae711..f2c8ba65 100644
--- a/NorthstarDedicatedTest/audio.cpp
+++ b/NorthstarDedicatedTest/audio.cpp
@@ -214,7 +214,7 @@ EventOverrideData::EventOverrideData(const std::string& data, const fs::path& pa
// thread off the file read
// should we spawn one thread per read? or should there be a cap to the number of reads at once?
std::thread readThread(
- [pathString, fileSize, data]
+ [pathString, fileSize, data]
{
std::shared_lock lock(g_CustomAudioManager.m_loadingMutex);
std::basic_ifstream<uint8_t> wavStream(pathString, std::ios::binary);
@@ -318,7 +318,7 @@ void CustomAudioManager::ClearAudioOverrides()
// this is cancer but it works
Sleep(50);
}
-
+
// slightly (very) bad
// wait for all audio reads to complete so we don't kill preexisting audio buffers as we're writing to them
std::unique_lock lock(g_CustomAudioManager.m_loadingMutex);