diff options
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/maxplayers.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/maxplayers.cpp b/NorthstarDedicatedTest/maxplayers.cpp index e649b0a6..e7d23032 100644 --- a/NorthstarDedicatedTest/maxplayers.cpp +++ b/NorthstarDedicatedTest/maxplayers.cpp @@ -3,6 +3,7 @@ // never set this to anything below 32 #define NEW_MAX_PLAYERS 64 +// dg note: the theoretical limit is actually 100, 76 works without entity issues, and 64 works without clientside prediction issues. #define PAD_NUMBER(number, boundary) \ ( ((number) + ((boundary)-1)) / (boundary) ) * (boundary) @@ -40,6 +41,10 @@ constexpr int PlayerResource_ScoreStats_Size = (PlayerResource_ScoreStats_Length // must be the usage of the last field to account for any possible paddings constexpr int PlayerResource_TotalSize = PlayerResource_ScoreStats_Start + PlayerResource_ScoreStats_Size; +constexpr int Team_PlayerArray_AddedLength = NEW_MAX_PLAYERS - 32; +constexpr int Team_PlayerArray_AddedSize = PAD_NUMBER(Team_PlayerArray_AddedLength * 8, 4); +constexpr int Team_AddedSize = Team_PlayerArray_AddedSize; + template<class T> void ChangeOffset(void* addr, unsigned int offset) { @@ -289,6 +294,18 @@ void RunUserCmds_Hook(bool a1, float a2) } } +typedef __int64(*SendPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1); +SendPropArray2_Type SendPropArray2_Original; + +__int64 __fastcall SendPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1) +{ + // Change the amount of elements to account for a bigger player amount + if (!strcmp(name, "\"player_array\"")) + elements = NEW_MAX_PLAYERS; + + return SendPropArray2_Original(recvProp, elements, flags, name, proxyFn, unk1); +} + void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress) { // get required data @@ -431,6 +448,37 @@ void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress) *(DWORD*)((char*)baseAddress + 0x14E7390) = 0; auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x5C4FE0); DT_PlayerResource_Construct(); + + constexpr int CTeam_OriginalSize = 3336; + constexpr int CTeam_AddedSize = Team_AddedSize; + constexpr int CTeam_ModifiedSize = CTeam_OriginalSize + CTeam_AddedSize; + + // CTeam class allocation function - allocate a bigger amount to fit all new team player data + ChangeOffset<unsigned int>((char*)baseAddress + 0x23924A + 1, CTeam_ModifiedSize); + + // CTeam::CTeam - increase memset length to clean newly allocated data + ChangeOffset<unsigned int>((char*)baseAddress + 0x2395AE + 2, 256 + CTeam_AddedSize); + + // hook required to change the size of DT_Team::"player_array" + HookEnabler hook2; + ENABLER_CREATEHOOK(hook2, (char*)baseAddress + 0x12B130, &SendPropArray2_Hook, reinterpret_cast<LPVOID*>(&SendPropArray2_Original)); + hook2.~HookEnabler(); // force hook before calling construct function + + *(DWORD*)((char*)baseAddress + 0xC945A0) = 0; + auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x238F50); + DT_Team_Construct(); +} + +typedef __int64(*RecvPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn); +RecvPropArray2_Type RecvPropArray2_Original; + +__int64 __fastcall RecvPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn) +{ + // Change the amount of elements to account for a bigger player amount + if (!strcmp(name, "\"player_array\"")) + elements = NEW_MAX_PLAYERS; + + return RecvPropArray2_Original(recvProp, elements, flags, name, proxyFn); } void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress) @@ -587,4 +635,26 @@ void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress) *(DWORD*)((char*)baseAddress + 0xC35068) = 0; auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x163400); DT_PlayerResource_Construct(); + + constexpr int C_Team_OriginalSize = 3200; + constexpr int C_Team_AddedSize = Team_AddedSize; + constexpr int C_Team_ModifiedSize = C_Team_OriginalSize + C_Team_AddedSize; + + // C_Team class allocation function - allocate a bigger amount to fit all new team player data + ChangeOffset<unsigned int>((char*)baseAddress + 0x182321 + 1, C_Team_ModifiedSize); + + // C_Team::C_Team - increase memset length to clean newly allocated data + ChangeOffset<unsigned int>((char*)baseAddress + 0x1804A2 + 2, 256 + C_Team_AddedSize); + + // DT_Team size + ChangeOffset<unsigned int>((char*)baseAddress + 0xC3AA0C, C_Team_ModifiedSize); + + // hook required to change the size of DT_Team::"player_array" + HookEnabler hook; + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1CEDA0, &RecvPropArray2_Hook, reinterpret_cast<LPVOID*>(&RecvPropArray2_Original)); + hook.~HookEnabler(); // force hook before calling construct function + + *(DWORD*)((char*)baseAddress + 0xC3AFF8) = 0; + auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x17F950); + DT_Team_Construct(); }
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