diff options
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index 69a27454..fa918c5c 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -190,19 +190,14 @@ void MasterServerManager::RequestServerList() || !serverObj.HasMember("description") || !serverObj["description"].IsString() || !serverObj.HasMember("map") || !serverObj["map"].IsString() || !serverObj.HasMember("playlist") || !serverObj["playlist"].IsString() + || !serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber() || !serverObj.HasMember("maxPlayers") || !serverObj["maxPlayers"].IsNumber() || !serverObj.HasMember("hasPassword") || !serverObj["hasPassword"].IsBool() || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") || !serverObj["modInfo"]["Mods"].IsArray() ) { spdlog::error("Failed reading masterserver response: malformed server object"); - goto REQUEST_END_CLEANUP; - } - - int playerCount = 0; - if (!serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber()) - playerCount = 0; - else - playerCount = serverObj["playerCount"].GetInt(); + continue; + }; const char* id = serverObj["id"].GetString(); @@ -214,7 +209,7 @@ void MasterServerManager::RequestServerList() // if server already exists, update info rather than adding to it if (!strncmp((const char*)server.id, id, 32)) { - server = RemoteServerInfo(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), playerCount, serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); + server = RemoteServerInfo(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); newServer = &server; createNewServerInfo = false; break; |