diff options
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/buildainfile.cpp | 186 |
1 files changed, 162 insertions, 24 deletions
diff --git a/NorthstarDedicatedTest/buildainfile.cpp b/NorthstarDedicatedTest/buildainfile.cpp index b4277128..7962a70e 100644 --- a/NorthstarDedicatedTest/buildainfile.cpp +++ b/NorthstarDedicatedTest/buildainfile.cpp @@ -3,6 +3,9 @@ #include "convar.h" #include "hookutils.h" #include <fstream> +#include <filesystem> + +namespace fs = std::filesystem; const int AINET_VERSION_NUMBER = 57; const int AINET_SCRIPT_VERSION_NUMBER = 21; @@ -21,7 +24,7 @@ struct CAI_NodeLink int64_t flags; }; -#pragma pack(push, 1) +#pragma pack (push, 1) struct CAI_NodeLinkDisk { short srcId; @@ -51,8 +54,8 @@ struct CAI_Node CAI_NodeLink** links; char unk5[16]; int linkcount; - int unk11; // bad name lmao - short unk6; // should match up to unk4 on disk + int unk11; // bad name lmao + short unk6; // should match up to unk4 on disk char unk7[16]; // padding until next bit short unk8; // should match up to unk5 on disk char unk9[8]; // padding until next bit @@ -60,7 +63,7 @@ struct CAI_Node }; // the way CAI_Nodes are represented in on-disk ain files -#pragma pack(push, 1) +#pragma pack (push, 1) struct CAI_NodeDisk { float x; @@ -78,6 +81,54 @@ struct CAI_NodeDisk char unk6[8]; }; // total size of 68 bytes +struct UnkNodeStruct0 +{ + int index; + char unk0; + char unk1; // maps to unk1 on disk + char pad0[2]; // padding to +8 + + float x; + float y; + float z; + + short* unk2; // maps to unk5 on disk; + char pad1[12]; // pad to +48 + int unkcount0; // maps to unkcount0 on disk + + char pad2[4]; // pad to +56 + short* unk3; + char pad3[16]; // pad to +80 + int unkcount1; + + char pad4[132]; + char unk5; +}; + +int* pUnkStruct0Count; +UnkNodeStruct0*** pppUnkNodeStruct0s; + +struct UnkLinkStruct1 +{ + short unk0; + short unk1; + int unk2; + char unk3; + char unk4; + char unk5; +}; + +int* pUnkLinkStruct1Count; +UnkLinkStruct1*** pppUnkStruct1s; + +struct CAI_ScriptNode +{ + float x; + float y; + float z; + uint64_t scriptdata; +}; + struct CAI_Network { // +0 @@ -89,38 +140,52 @@ struct CAI_Network // +136 int zonecount; // +140 - char unk2[24]; + char unk2[16]; + // +156 + int unk5; // unk8 on disk + // +160 + char unk6[4]; // +164 int hintcount; // +168 - char unk3[4000]; + short hints[2000]; // these probably aren't actually hints, but there's 1 of them per hint so idk // +4168 int scriptnodecount; // +4172 - char unk4[80000]; + CAI_ScriptNode scriptnodes[4000]; // +84172 int nodecount; // +84176 CAI_Node** nodes; }; +char** pUnkServerMapversionGlobal; +char* pMapName; + ConVar* Cvar_ns_ai_dumpAINfileFromLoad; void DumpAINInfo(CAI_Network* aiNetwork) { + fs::path writePath("r2/maps/graphs"); + writePath /= pMapName; + writePath += ".ain"; + // dump from memory - spdlog::info("writing .ain to file...."); + spdlog::info("writing ain file {}", writePath.string()); spdlog::info(""); spdlog::info(""); spdlog::info(""); spdlog::info(""); spdlog::info(""); - std::ofstream writeStream("dumped_ain.ain", std::ofstream::binary); + std::ofstream writeStream(writePath, std::ofstream::binary); spdlog::info("writing ainet version: {}", AINET_VERSION_NUMBER); writeStream.write((char*)&AINET_VERSION_NUMBER, sizeof(int)); - spdlog::info("writing map version: {}", MAP_VERSION_TEMP); // temp - writeStream.write((char*)&MAP_VERSION_TEMP, sizeof(int)); + + // could probably be cleaner but whatever + int mapVersion = *(int*)(*pUnkServerMapversionGlobal + 104); + spdlog::info("writing map version: {}", mapVersion); // temp + writeStream.write((char*)&mapVersion, sizeof(int)); spdlog::info("writing placeholder crc: {}", PLACEHOLDER_CRC); writeStream.write((char*)&PLACEHOLDER_CRC, sizeof(int)); @@ -150,8 +215,7 @@ void DumpAINInfo(CAI_Network* aiNetwork) memcpy(diskNode.unk3, aiNetwork->nodes[i]->unk3, sizeof(diskNode.unk3)); diskNode.unk4 = aiNetwork->nodes[i]->unk6; - diskNode.unk5 = - -1; // aiNetwork->nodes[i]->unk8; // this field is wrong, however, it's always -1 in vanilla navmeshes anyway, so no biggie + diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // this field is wrong, however, it's always -1 in vanilla navmeshes anyway, so no biggie memcpy(diskNode.unk6, aiNetwork->nodes[i]->unk10, sizeof(diskNode.unk6)); spdlog::info("writing node {} from {} to {:x}", aiNetwork->nodes[i]->index, (void*)aiNetwork->nodes[i], writeStream.tellp()); @@ -160,6 +224,7 @@ void DumpAINInfo(CAI_Network* aiNetwork) calculatedLinkcount += aiNetwork->nodes[i]->linkcount; } + // links spdlog::info("linkcount: {}", aiNetwork->linkcount); spdlog::info("calculated total linkcount: {}", calculatedLinkcount); @@ -170,7 +235,7 @@ void DumpAINInfo(CAI_Network* aiNetwork) spdlog::info("caculated linkcount is normal!"); else spdlog::warn("calculated linkcount has weird value! this is expected on build!"); - } + } spdlog::info("writing linkcount: {}", calculatedLinkcount); writeStream.write((char*)&calculatedLinkcount, sizeof(int)); @@ -194,21 +259,88 @@ void DumpAINInfo(CAI_Network* aiNetwork) } } - // don't know what this is, it's likely a block from tf1 that got deprecated? + // don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node spdlog::info("writing {:x} bytes for unknown block at {:x}", aiNetwork->nodecount * sizeof(uint32_t), writeStream.tellp()); uint32_t* unkNodeBlock = new uint32_t[aiNetwork->nodecount]; memset(unkNodeBlock, 0, aiNetwork->nodecount * sizeof(uint32_t)); writeStream.write((char*)unkNodeBlock, aiNetwork->nodecount * sizeof(uint32_t)); delete[] unkNodeBlock; - spdlog::info("hintcount: {}", aiNetwork->hintcount); - spdlog::info("scriptnodecount: {}", aiNetwork->scriptnodecount); - spdlog::info("zonecount: {}", aiNetwork->zonecount); + // TODO: this is traverse nodes i think? these aren't used in tf2 ains so we can get away with just writing count=0 and skipping + // but ideally should actually dump these + spdlog::info("writing {} traversal nodes at {:x}...", 0, writeStream.tellp()); + short traverseNodeCount = 0; + writeStream.write((char*)&traverseNodeCount, sizeof(short)); + // only write count since count=0 means we don't have to actually do anything here + + // TODO: ideally these should be actually dumped, but they're always 0 in tf2 from what i can tell + spdlog::info("writing {} bytes for unknown hull block at {:x}", MAX_HULLS * 8, writeStream.tellp()); + char* unkHullBlock = new char[MAX_HULLS * 8]; + memset(unkHullBlock, 0, MAX_HULLS * 8); + writeStream.write(unkHullBlock, MAX_HULLS * 8); + delete[] unkHullBlock; + + // unknown struct that's seemingly node-related + spdlog::info("writing {} unknown node structs at {:x}", *pUnkStruct0Count, writeStream.tellp()); + writeStream.write((char*)pUnkStruct0Count, sizeof(*pUnkStruct0Count)); + for (int i = 0; i < *pUnkStruct0Count; i++) + { + spdlog::info("writing unknown node struct {} at {:x}", i, writeStream.tellp()); + UnkNodeStruct0* nodeStruct = (*pppUnkNodeStruct0s)[i]; + + writeStream.write((char*)&nodeStruct->index, sizeof(nodeStruct->index)); + writeStream.write((char*)&nodeStruct->unk1, sizeof(nodeStruct->unk1)); + + writeStream.write((char*)&nodeStruct->x, sizeof(nodeStruct->x)); + writeStream.write((char*)&nodeStruct->y, sizeof(nodeStruct->y)); + writeStream.write((char*)&nodeStruct->z, sizeof(nodeStruct->z)); + + writeStream.write((char*)&nodeStruct->unkcount0, sizeof(nodeStruct->unkcount0)); + for (int i = 0; i < nodeStruct->unkcount0; i++) + writeStream.write((char*)&nodeStruct->unk2[i], sizeof(nodeStruct->unk2[i])); + + writeStream.write((char*)&nodeStruct->unkcount1, sizeof(nodeStruct->unkcount1)); + for (int i = 0; i < nodeStruct->unkcount1; i++) + writeStream.write((char*)&nodeStruct->unk3[i], sizeof(nodeStruct->unk3[i])); + + writeStream.write((char*)&nodeStruct->unk5, sizeof(nodeStruct->unk5)); + } + + // unknown struct that's seemingly link-related + spdlog::info("writing {} unknown link structs at {:x}", *pUnkLinkStruct1Count, writeStream.tellp()); + writeStream.write((char*)pUnkLinkStruct1Count, sizeof(*pUnkLinkStruct1Count)); + for (int i = 0; i < *pUnkLinkStruct1Count; i++) + { + // disk and memory structs are literally identical here so just directly write + spdlog::info("writing unknown link struct {} at {:x}", i, writeStream.tellp()); + writeStream.write((char*)(*pppUnkStruct1s)[i], sizeof(*(*pppUnkStruct1s)[i])); + } + + // some weird int idk what this is used for + writeStream.write((char*)&aiNetwork->unk5, sizeof(aiNetwork->unk5)); + + // tf2-exclusive stuff past this point, i.e. ain v57 only + spdlog::info("writing {} script nodes at {:x}", aiNetwork->scriptnodecount, writeStream.tellp()); + writeStream.write((char*)&aiNetwork->scriptnodecount, sizeof(aiNetwork->scriptnodecount)); + for (int i = 0; i < aiNetwork->scriptnodecount; i++) + { + // disk and memory structs are literally identical here so just directly write + spdlog::info("writing script node {} at {:x}", i, writeStream.tellp()); + writeStream.write((char*)&aiNetwork->scriptnodes[i], sizeof(aiNetwork->scriptnodes[i])); + } + + spdlog::info("writing {} hints at {:x}", aiNetwork->hintcount, writeStream.tellp()); + writeStream.write((char*)&aiNetwork->hintcount, sizeof(aiNetwork->hintcount)); + for (int i = 0; i < aiNetwork->hintcount; i++) + { + spdlog::info("writing hint data {} at {:x}", i, writeStream.tellp()); + writeStream.write((char*)&aiNetwork->hints[i], sizeof(aiNetwork->hints[i])); + } writeStream.close(); } -typedef void (*CAI_NetworkBuilder__BuildType)(void* builder, CAI_Network* aiNetwork, void* unknown); +typedef void(*CAI_NetworkBuilder__BuildType)(void* builder, CAI_Network* aiNetwork, void* unknown); CAI_NetworkBuilder__BuildType CAI_NetworkBuilder__Build; void CAI_NetworkBuilder__BuildHook(void* builder, CAI_Network* aiNetwork, void* unknown) @@ -218,7 +350,7 @@ void CAI_NetworkBuilder__BuildHook(void* builder, CAI_Network* aiNetwork, void* DumpAINInfo(aiNetwork); } -typedef void (*LoadAINFileType)(void* aimanager, void* buf, const char* filename); +typedef void(*LoadAINFileType)(void* aimanager, void* buf, const char* filename); LoadAINFileType LoadAINFile; void LoadAINFileHook(void* aimanager, void* buf, const char* filename) @@ -234,14 +366,20 @@ void LoadAINFileHook(void* aimanager, void* buf, const char* filename) void InitialiseBuildAINFileHooks(HMODULE baseAddress) { - Cvar_ns_ai_dumpAINfileFromLoad = RegisterConVar( - "ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk"); + Cvar_ns_ai_dumpAINfileFromLoad = RegisterConVar("ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk"); HookEnabler hook; - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x385E20, &CAI_NetworkBuilder__BuildHook, reinterpret_cast<LPVOID*>(&CAI_NetworkBuilder__Build)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x385E20, &CAI_NetworkBuilder__BuildHook, reinterpret_cast<LPVOID*>(&CAI_NetworkBuilder__Build)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x3933A0, &LoadAINFileHook, reinterpret_cast<LPVOID*>(&LoadAINFile)); + pUnkStruct0Count = (int*)((char*)baseAddress + 0x1063BF8); + pppUnkNodeStruct0s = (UnkNodeStruct0***)((char*)baseAddress + 0x1063BE0); + + pUnkLinkStruct1Count = (int*)((char*)baseAddress + 0x1063AA8); + pppUnkStruct1s = (UnkLinkStruct1***)((char*)baseAddress + 0x1063A90); + pUnkServerMapversionGlobal = (char**)((char*)baseAddress + 0xBFBE08); + pMapName = (char*)baseAddress + 0x1053370; + // remove a check that prevents a logging function in link generation from working // due to the sheer amount of logging this is a massive perf hit to generation, but spewlog_enable 0 exists so whatever { |