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-rw-r--r--NorthstarDedicatedTest/chatcommand.cpp4
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp34
-rw-r--r--NorthstarDedicatedTest/dedicatedmaterialsystem.cpp6
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp4
-rw-r--r--NorthstarDedicatedTest/gameutils.cpp2
-rw-r--r--NorthstarDedicatedTest/gameutils.h27
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp2
-rw-r--r--NorthstarDedicatedTest/modlocalisation.cpp4
-rw-r--r--NorthstarDedicatedTest/scriptmodmenu.cpp4
-rw-r--r--NorthstarDedicatedTest/scriptserverbrowser.cpp4
-rw-r--r--NorthstarDedicatedTest/securitypatches.cpp4
-rw-r--r--NorthstarDedicatedTest/sourceconsole.cpp4
-rw-r--r--NorthstarDedicatedTest/squirrel.cpp4
-rw-r--r--NorthstarDedicatedTest/tier0.cpp10
-rw-r--r--NorthstarDedicatedTest/tier0.h5
15 files changed, 91 insertions, 27 deletions
diff --git a/NorthstarDedicatedTest/chatcommand.cpp b/NorthstarDedicatedTest/chatcommand.cpp
index 0009cf1c..c0f91e66 100644
--- a/NorthstarDedicatedTest/chatcommand.cpp
+++ b/NorthstarDedicatedTest/chatcommand.cpp
@@ -1,6 +1,7 @@
#include "pch.h"
#include "chatcommand.h"
#include "concommand.h"
+#include "dedicated.h"
// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
// if isIngameChat is false, we use network chat instead
@@ -21,6 +22,9 @@ void ConCommand_say_team(const CCommand& args)
void InitialiseChatCommands(HMODULE baseAddress)
{
+ if (IsDedicated())
+ return;
+
ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780);
RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 089ca467..01917f50 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -1,14 +1,14 @@
#include "pch.h"
#include "dedicated.h"
#include "hookutils.h"
+#include "tier0.h"
+#include "gameutils.h"
#include <iostream>
bool IsDedicated()
{
- // temp: should get this from commandline
- //return true;
- return false;
+ return CommandLine()->HasParm("-dedicated");
}
enum EngineState_t
@@ -47,26 +47,11 @@ enum HostState_t
HS_RESTART,
};
-struct CHostState
-{
- HostState_t m_currentState;
- HostState_t m_nextState;
-
- float m_vecLocationX;
- float m_vecLocationY;
- float m_vecLocationZ;
-
- float m_angLocationX;
- float m_angLocationY;
- float m_angLocationZ;
-
- char m_levelName[32];
-
- // there's more stuff here, just this is all i use atm
-};
-
void InitialiseDedicated(HMODULE engineAddress)
{
+ if (!IsDedicated())
+ return;
+
spdlog::info("InitialiseDedicated");
//while (!IsDebuggerPresent())
@@ -231,6 +216,11 @@ void InitialiseDedicated(HMODULE engineAddress)
// also look into launcher.dll+d381, seems to cause renderthread to get made
// this crashes HARD if no window which makes sense tbh
// also look into materialsystem + 5B344 since it seems to be the base of all the renderthread stuff
+
+ // add cmdline args that are good for dedi
+ CommandLine()->AppendParm("-nomenuvid", 0);
+ CommandLine()->AppendParm("+host_preload_shaders", 0);
+ CommandLine()->AppendParm("-nosound", 0);
}
void Sys_Printf(CDedicatedExports* dedicated, char* msg)
@@ -261,7 +251,7 @@ void RunServer(CDedicatedExports* dedicated)
// set up engine and host states to allow us to enter CHostState::FrameUpdate, with the state HS_NEW_GAME
cEnginePtr->m_nNextDllState = EngineState_t::DLL_ACTIVE;
- cHostStatePtr->m_nextState = HostState_t::HS_NEW_GAME;
+ cHostStatePtr->m_iNextState = HostState_t::HS_NEW_GAME;
strcpy(cHostStatePtr->m_levelName, "mp_lobby"); // set map to load into
while (true)
diff --git a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
index 93e0a0eb..48ade24d 100644
--- a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
+++ b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
@@ -1,16 +1,20 @@
#pragma once
#include "pch.h"
+#include "dedicated.h"
#include "dedicatedmaterialsystem.h"
#include "hookutils.h"
void InitialiseDedicatedMaterialSystem(HMODULE baseAddress)
{
+ if (!IsDedicated())
+ return;
+
{
// CMaterialSystem::FindMaterial
char* ptr = (char*)baseAddress + 0x5F0F1;
TempReadWrite rw(ptr);
- // make the game use the error material
+ // make the game always use the error material
*ptr = 0xE9;
*(ptr + 1) = (char)0x34;
*(ptr + 2) = (char)0x03;
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index 0a5eb388..3efe38c0 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -54,7 +54,7 @@ void InitialiseNorthstar()
AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
- if (IsDedicated())
+ // dedi patches
{
AddDllLoadCallback("engine.dll", InitialiseDedicated);
AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
@@ -63,7 +63,7 @@ void InitialiseNorthstar()
AddDllLoadCallback("engine.dll", InitialiseConVars);
AddDllLoadCallback("engine.dll", InitialiseConCommands);
- if (!IsDedicated())
+ // client-exclusive patches
{
AddDllLoadCallback("engine.dll", InitialiseClientEngineSecurityPatches);
AddDllLoadCallback("client.dll", InitialiseClientSquirrel);
diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp
index add2639c..bf9ae3e5 100644
--- a/NorthstarDedicatedTest/gameutils.cpp
+++ b/NorthstarDedicatedTest/gameutils.cpp
@@ -6,6 +6,7 @@
// cmd.h
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
+Cbuf_ExecuteType Cbuf_Execute;
// hoststate stuff
CHostState* g_GameCHostStateSingleton;
@@ -24,6 +25,7 @@ void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
{
Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
+ Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0);
g_GameCHostStateSingleton = (CHostState*)((char*)baseAddress + 0x7CF180);
diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h
index b637dfa7..8db63fd7 100644
--- a/NorthstarDedicatedTest/gameutils.h
+++ b/NorthstarDedicatedTest/gameutils.h
@@ -55,6 +55,33 @@ extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
typedef void(*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
extern Cbuf_AddTextType Cbuf_AddText;
+typedef void(*Cbuf_ExecuteType)();
+extern Cbuf_ExecuteType Cbuf_Execute;
+
+// commandline stuff
+class CCommandLine
+{
+public:
+ virtual void CreateCmdLine(const char* commandline) {}
+ virtual void CreateCmdLine(int argc, char** argv) {}
+ virtual const char* GetCmdLine(void) const {}
+ virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const {}
+ virtual bool HasParm(const char* psz) const {}
+
+ virtual void RemoveParm() const {}
+ virtual void AppendParm(const char* pszParm, const char* pszValues) {}
+
+ virtual int ParmCount() const {}
+ virtual int FindParm(const char* psz) const {}
+ virtual const char* GetParm(int nIndex) const {}
+
+ virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const {}
+ virtual int ParmValue(const char* psz, int nDefaultVal) const {}
+ virtual float ParmValue(const char* psz, float flDefaultVal) const {}
+ virtual void SetParm(int nIndex, char const* pParm) {}
+
+ virtual const char** GetParms() const {}
+};
// hoststate stuff
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index d82be8f0..d7f966db 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -557,8 +557,8 @@ void ConCommand_ns_fetchservers(const CCommand& args)
void CHostState__State_NewGameHook(CHostState* hostState)
{
- // not 100% we should do this here, but whatever
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode);
+ Cbuf_Execute();
g_MasterServerManager->AddSelfToServerList(Cvar_hostport->m_nValue, Cvar_ns_player_auth_port->m_nValue, Cvar_ns_server_name->m_pszString, Cvar_ns_server_desc->m_pszString, hostState->m_levelName, (char*)GetCurrentPlaylistName(), 16, Cvar_ns_server_password->m_pszString);
g_ServerAuthenticationManager->StartPlayerAuthServer();
diff --git a/NorthstarDedicatedTest/modlocalisation.cpp b/NorthstarDedicatedTest/modlocalisation.cpp
index 25c9e19f..d8168d0c 100644
--- a/NorthstarDedicatedTest/modlocalisation.cpp
+++ b/NorthstarDedicatedTest/modlocalisation.cpp
@@ -2,6 +2,7 @@
#include "modlocalisation.h"
#include "hookutils.h"
#include "modmanager.h"
+#include "dedicated.h"
typedef bool(*AddLocalisationFileType)(void* g_pVguiLocalize, const char* path, const char* pathId, char unknown);
AddLocalisationFileType AddLocalisationFile;
@@ -31,6 +32,9 @@ bool AddLocalisationFileHook(void* g_pVguiLocalize, const char* path, const char
void InitialiseModLocalisation(HMODULE baseAddress)
{
+ if (IsDedicated())
+ return;
+
HookEnabler hook;
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x6D80, AddLocalisationFileHook, reinterpret_cast<LPVOID*>(&AddLocalisationFile));
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/scriptmodmenu.cpp b/NorthstarDedicatedTest/scriptmodmenu.cpp
index cb19e48f..ca7d047d 100644
--- a/NorthstarDedicatedTest/scriptmodmenu.cpp
+++ b/NorthstarDedicatedTest/scriptmodmenu.cpp
@@ -2,6 +2,7 @@
#include "scriptmodmenu.h"
#include "modmanager.h"
#include "squirrel.h"
+#include "dedicated.h"
// array<string> NSGetModNames()
SQInteger SQ_GetModNames(void* sqvm)
@@ -122,6 +123,9 @@ SQInteger SQ_ReloadMods(void* sqvm)
void InitialiseScriptModMenu(HMODULE baseAddress)
{
+ if (IsDedicated())
+ return;
+
g_UISquirrelManager->AddFuncRegistration("array<string>", "NSGetModNames", "", "Returns the names of all loaded mods", SQ_GetModNames);
g_UISquirrelManager->AddFuncRegistration("string", "NSGetModDescriptionByModName", "string modName", "Returns a given mod's description", SQ_GetModDescription);
g_UISquirrelManager->AddFuncRegistration("string", "NSGetModVersionByModName", "string modName", "Returns a given mod's version", SQ_GetModVersion);
diff --git a/NorthstarDedicatedTest/scriptserverbrowser.cpp b/NorthstarDedicatedTest/scriptserverbrowser.cpp
index 022aa582..588dff23 100644
--- a/NorthstarDedicatedTest/scriptserverbrowser.cpp
+++ b/NorthstarDedicatedTest/scriptserverbrowser.cpp
@@ -4,6 +4,7 @@
#include "masterserver.h"
#include "gameutils.h"
#include "serverauthentication.h"
+#include "dedicated.h"
// functions for viewing server browser
@@ -242,6 +243,9 @@ SQInteger SQ_CompleteAuthWithLocalServer(void* sqvm)
void InitialiseScriptServerBrowser(HMODULE baseAddress)
{
+ if (IsDedicated())
+ return;
+
g_UISquirrelManager->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
g_UISquirrelManager->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
g_UISquirrelManager->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
diff --git a/NorthstarDedicatedTest/securitypatches.cpp b/NorthstarDedicatedTest/securitypatches.cpp
index 23c96520..f13d778e 100644
--- a/NorthstarDedicatedTest/securitypatches.cpp
+++ b/NorthstarDedicatedTest/securitypatches.cpp
@@ -2,6 +2,7 @@
#include "securitypatches.h"
#include "hookutils.h"
#include "concommand.h"
+#include "dedicated.h"
typedef bool(*IsValveModType)();
IsValveModType IsValveMod;
@@ -18,6 +19,9 @@ bool IsValveModHook()
void InitialiseClientEngineSecurityPatches(HMODULE baseAddress)
{
+ if (IsDedicated())
+ return;
+
HookEnabler hook;
// note: this could break some things
diff --git a/NorthstarDedicatedTest/sourceconsole.cpp b/NorthstarDedicatedTest/sourceconsole.cpp
index d5c7e347..64c6565c 100644
--- a/NorthstarDedicatedTest/sourceconsole.cpp
+++ b/NorthstarDedicatedTest/sourceconsole.cpp
@@ -3,6 +3,7 @@
#include "sourceinterface.h"
#include "concommand.h"
#include "hookutils.h"
+#include "dedicated.h"
SourceInterface<CGameConsole>* g_SourceGameConsole;
@@ -52,6 +53,9 @@ void InitialiseConsoleOnInterfaceCreation()
void InitialiseSourceConsole(HMODULE baseAddress)
{
+ if (IsDedicated())
+ return;
+
g_SourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "toggles the console", FCVAR_NONE);
}
diff --git a/NorthstarDedicatedTest/squirrel.cpp b/NorthstarDedicatedTest/squirrel.cpp
index 4aa8b3da..85e26c45 100644
--- a/NorthstarDedicatedTest/squirrel.cpp
+++ b/NorthstarDedicatedTest/squirrel.cpp
@@ -5,6 +5,7 @@
#include "sigscanning.h"
#include "concommand.h"
#include "modmanager.h"
+#include "dedicated.h"
#include <iostream>
// hook forward declarations
@@ -95,6 +96,9 @@ SQInteger NSTestFunc(void* sqvm)
void InitialiseClientSquirrel(HMODULE baseAddress)
{
+ if (IsDedicated())
+ return;
+
HookEnabler hook;
// client inits
diff --git a/NorthstarDedicatedTest/tier0.cpp b/NorthstarDedicatedTest/tier0.cpp
index 4b5234d0..bc1bbf46 100644
--- a/NorthstarDedicatedTest/tier0.cpp
+++ b/NorthstarDedicatedTest/tier0.cpp
@@ -55,6 +55,8 @@ void operator delete(void* p) throw()
//(*alloc)->m_vtable->Free(*alloc, p);
}
+// honestly this all really sucks and should be reworked
+
typedef void(*Tier0Error)(const char* fmt, ...);
void Error(const char* fmt, ...)
{
@@ -84,4 +86,12 @@ double Plat_FloatTime()
return tier0Func();
else
return 0.0f;
+}
+
+typedef CCommandLine*(*Tier0CommandLine)();
+CCommandLine* CommandLine()
+{
+ Tier0CommandLine tier0Func = (Tier0CommandLine)ResolveTier0Function("CommandLine");
+
+ return tier0Func();
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/tier0.h b/NorthstarDedicatedTest/tier0.h
index 07d91fe5..5375608c 100644
--- a/NorthstarDedicatedTest/tier0.h
+++ b/NorthstarDedicatedTest/tier0.h
@@ -1,5 +1,6 @@
#pragma once
#include "pch.h"
+#include "gameutils.h"
// get exported tier0 by name
void* ResolveTier0Function(const char* name);
@@ -26,4 +27,6 @@ void operator delete(void* p) throw();
// would've liked to resolve these at compile time, but we load before tier0 so not really possible
void Error(const char* fmt, ...);
-double Plat_FloatTime(); \ No newline at end of file
+double Plat_FloatTime();
+
+CCommandLine* CommandLine(); \ No newline at end of file