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-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj87
-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters12
-rw-r--r--NorthstarDedicatedTest/convar.cpp2
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp75
-rw-r--r--NorthstarDedicatedTest/dedicatedmaterialsystem.cpp2
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp33
-rw-r--r--NorthstarDedicatedTest/filesystem.cpp2
-rw-r--r--NorthstarDedicatedTest/gameutils.cpp36
-rw-r--r--NorthstarDedicatedTest/gameutils.h17
-rw-r--r--NorthstarDedicatedTest/hooks.cpp159
-rw-r--r--NorthstarDedicatedTest/hooks.h4
-rw-r--r--NorthstarDedicatedTest/hookutils.cpp4
-rw-r--r--NorthstarDedicatedTest/include/MinHook.x64.dllbin15360 -> 0 bytes
-rw-r--r--NorthstarDedicatedTest/include/MinHook.x64.libbin4048 -> 32400 bytes
-rw-r--r--NorthstarDedicatedTest/keyvalues.cpp3
-rw-r--r--NorthstarDedicatedTest/languagehooks.cpp109
-rw-r--r--NorthstarDedicatedTest/languagehooks.h3
-rw-r--r--NorthstarDedicatedTest/logging.cpp55
-rw-r--r--NorthstarDedicatedTest/main.h2
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp201
-rw-r--r--NorthstarDedicatedTest/masterserver.h7
-rw-r--r--NorthstarDedicatedTest/maxplayers.cpp675
-rw-r--r--NorthstarDedicatedTest/maxplayers.h4
-rw-r--r--NorthstarDedicatedTest/memalloc.cpp91
-rw-r--r--NorthstarDedicatedTest/memalloc.h40
-rw-r--r--NorthstarDedicatedTest/modmanager.cpp36
-rw-r--r--NorthstarDedicatedTest/modmanager.h3
-rw-r--r--NorthstarDedicatedTest/pch.h2
-rw-r--r--NorthstarDedicatedTest/playlist.cpp2
-rw-r--r--NorthstarDedicatedTest/rpakfilesystem.cpp6
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp2
31 files changed, 1423 insertions, 251 deletions
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
index bd0d9eb6..276fbab8 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
@@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
@@ -27,19 +19,6 @@
<ProjectName>Northstar</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
@@ -58,12 +37,6 @@
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@@ -71,56 +44,12 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>WIN32;_DEBUG;NORTHSTARDEDICATEDTEST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ConformanceMode>true</ConformanceMode>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <LanguageStandard>stdcpp17</LanguageStandard>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableUAC>false</EnableUAC>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>WIN32;NDEBUG;NORTHSTARDEDICATEDTEST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ConformanceMode>true</ConformanceMode>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <LanguageStandard>stdcpp17</LanguageStandard>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableUAC>false</EnableUAC>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -136,7 +65,7 @@
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
- <AdditionalDependencies>$(ProjectDir)include\MinHook.x64.lib;$(ProjectDir)include\libcrypto_static.lib;$(ProjectDir)include\libssl_static.lib;$(ProjectDir)include\libcurl\lib\libcurl_a.lib;dbghelp.lib;Wldap32.lib;Normaliz.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>$(ProjectDir)include\MinHook.x64.lib;$(ProjectDir)include\libcurl\lib\libcurl_a.lib;dbghelp.lib;Wldap32.lib;Normaliz.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ForceSymbolReferences>
</ForceSymbolReferences>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@@ -158,6 +87,7 @@
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -165,7 +95,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
- <AdditionalDependencies>$(ProjectDir)include\MinHook.x64.lib;$(ProjectDir)include\libcrypto_static.lib;$(ProjectDir)include\libssl_static.lib;$(ProjectDir)include\libcurl\lib\libcurl_a.lib;dbghelp.lib;Wldap32.lib;Normaliz.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>$(ProjectDir)include\MinHook.x64.lib;$(ProjectDir)include\libcurl\lib\libcurl_a.lib;dbghelp.lib;Wldap32.lib;Normaliz.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ForceSymbolReferences>
</ForceSymbolReferences>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@@ -586,9 +516,11 @@
<ClInclude Include="include\spdlog\tweakme.h" />
<ClInclude Include="include\spdlog\version.h" />
<ClInclude Include="keyvalues.h" />
+ <ClInclude Include="languagehooks.h" />
<ClInclude Include="logging.h" />
<ClInclude Include="main.h" />
<ClInclude Include="masterserver.h" />
+ <ClInclude Include="maxplayers.h" />
<ClInclude Include="memalloc.h" />
<ClInclude Include="miscclientfixes.h" />
<ClInclude Include="misccommands.h" />
@@ -627,6 +559,8 @@
<ClCompile Include="hooks.cpp" />
<ClCompile Include="hookutils.cpp" />
<ClCompile Include="keyvalues.cpp" />
+ <ClCompile Include="maxplayers.cpp" />
+ <ClCompile Include="languagehooks.cpp" />
<ClCompile Include="memalloc.cpp" />
<ClCompile Include="miscclientfixes.cpp" />
<ClCompile Include="misccommands.cpp" />
@@ -636,9 +570,7 @@
<ClCompile Include="masterserver.cpp" />
<ClCompile Include="modmanager.cpp" />
<ClCompile Include="pch.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="pdef.cpp" />
@@ -687,7 +619,10 @@
<None Include="include\openssl\x509_vfy.h.in" />
<None Include="include\spdlog\fmt\bundled\LICENSE.rst" />
</ItemGroup>
+ <ItemGroup>
+ <None Include="..\Northstar-Legal.txt" CopyToOutputDirectory="PreserveNewest" />
+ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project> \ No newline at end of file
+</Project>
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
index 8d6bc246..aaa99a14 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
@@ -1392,6 +1392,9 @@
<ClInclude Include="miscserverfixes.h">
<Filter>Header Files\Server</Filter>
</ClInclude>
+ <ClInclude Include="maxplayers.h">
+ <Filter>Header Files\Shared</Filter>
+ </ClInclude>
<ClInclude Include="include\libcurl\include\curl\curl.h">
<Filter>Header Files\include\libcurl</Filter>
</ClInclude>
@@ -1428,6 +1431,9 @@
<ClInclude Include="bansystem.h">
<Filter>Header Files\Server\Authentication</Filter>
</ClInclude>
+ <ClInclude Include="languagehooks.h">
+ <Filter>Header Files\Client</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@@ -1535,6 +1541,9 @@
<ClCompile Include="miscclientfixes.cpp">
<Filter>Source Files\Client</Filter>
</ClCompile>
+ <ClCompile Include="maxplayers.cpp">
+ <Filter>Source Files\Shared</Filter>
+ </ClCompile>
<ClCompile Include="miscserverfixes.cpp">
<Filter>Source Files\Server</Filter>
</ClCompile>
@@ -1544,6 +1553,9 @@
<ClCompile Include="bansystem.cpp">
<Filter>Source Files\Server\Authentication</Filter>
</ClCompile>
+ <ClCompile Include="languagehooks.cpp">
+ <Filter>Source Files\Client</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="include\spdlog\fmt\bundled\LICENSE.rst">
diff --git a/NorthstarDedicatedTest/convar.cpp b/NorthstarDedicatedTest/convar.cpp
index ed7e8dac..de460662 100644
--- a/NorthstarDedicatedTest/convar.cpp
+++ b/NorthstarDedicatedTest/convar.cpp
@@ -20,7 +20,7 @@ ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, co
ConVar* newVar = new ConVar;
conVarConstructor(newVar, name, defaultValue, flags, helpString);
- g_CustomConvars.insert(std::make_pair(name, newVar));
+ g_CustomConvars.emplace(name, newVar);
return newVar;
}
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 83a9950a..1359a33e 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -6,13 +6,14 @@
bool IsDedicated()
{
- return CommandLine()->CheckParm("-dedicated");
+ //return CommandLine()->CheckParm("-dedicated");
+ return strstr(GetCommandLineA(), "-dedicated");
}
// CDedidcatedExports defs
struct CDedicatedExports; // forward declare
-typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, char* msg);
+typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, const char* msg);
typedef void (*DedicatedRunServerType)(CDedicatedExports* dedicated);
// would've liked to just do this as a class but have not been able to get it to work
@@ -26,7 +27,7 @@ struct CDedicatedExports
DedicatedRunServerType RunServer;
};
-void Sys_Printf(CDedicatedExports* dedicated, char* msg)
+void Sys_Printf(CDedicatedExports* dedicated, const char* msg)
{
spdlog::info("[DEDICATED PRINT] {}", msg);
}
@@ -35,7 +36,7 @@ typedef void(*CHostState__InitType)(CHostState* self);
void RunServer(CDedicatedExports* dedicated)
{
- Sys_Printf(dedicated, (char*)"CDedicatedExports::RunServer(): starting");
+ Sys_Printf(dedicated, "CDedicatedExports::RunServer(): starting");
// init hoststate, if we don't do this, we get a crash later on
CHostState__InitType CHostState__Init = (CHostState__InitType)((char*)GetModuleHandleA("engine.dll") + 0x16E110);
@@ -76,6 +77,32 @@ bool IsGameActiveWindowHook()
return true;
}
+HANDLE consoleInputThreadHandle = NULL;
+
+DWORD WINAPI ConsoleInputThread(PVOID pThreadParameter)
+{
+ while (!g_pEngine || !g_pHostState || g_pHostState->m_iCurrentState != HostState_t::HS_RUN)
+ Sleep(1000);
+
+ // Bind stdin to receive console input.
+ FILE* fp = nullptr;
+ freopen_s(&fp, "CONIN$", "r", stdin);
+
+ spdlog::info("Ready to receive console commands.");
+
+ {
+ // Process console input
+ std::string input;
+ while (g_pEngine && g_pEngine->m_nQuitting == EngineQuitState::QUIT_NOTQUITTING && std::getline(std::cin, input))
+ {
+ input += "\n";
+ Cbuf_AddText(Cbuf_GetCurrentPlayer(), input.c_str(), cmd_source_t::kCommandSrcCode);
+ }
+ }
+
+ return 0;
+}
+
void InitialiseDedicated(HMODULE engineAddress)
{
if (!IsDedicated())
@@ -209,7 +236,7 @@ void InitialiseDedicated(HMODULE engineAddress)
TempReadWrite rw(ptr);
// remove call to Shader_Connect
- *ptr = 0x90;
+ *ptr = (char)0x90;
*(ptr + 1) = (char)0x90;
*(ptr + 2) = (char)0x90;
*(ptr + 3) = (char)0x90;
@@ -246,7 +273,7 @@ void InitialiseDedicated(HMODULE engineAddress)
TempReadWrite rw(ptr);
// remove call to ui loading stuff
- *ptr = 0x90;
+ *ptr = (char)0x90;
*(ptr + 1) = (char)0x90;
*(ptr + 2) = (char)0x90;
*(ptr + 3) = (char)0x90;
@@ -380,25 +407,43 @@ void InitialiseDedicated(HMODULE engineAddress)
CommandLine()->AppendParm("+host_preload_shaders", "0");
CommandLine()->AppendParm("+net_usesocketsforloopback", "1");
CommandLine()->AppendParm("+exec", "autoexec_ns_server");
+
+ // Disable Quick Edit mode to reduce chance of user unintentionally hanging their server by selecting something.
+ if (!CommandLine()->CheckParm("-bringbackquickedit"))
+ {
+ HANDLE stdIn = GetStdHandle(STD_INPUT_HANDLE);
+ DWORD mode = 0;
+
+ if (GetConsoleMode(stdIn, &mode)) {
+ if (mode & ENABLE_QUICK_EDIT_MODE) {
+ mode &= ~ENABLE_QUICK_EDIT_MODE;
+ mode &= ~ENABLE_MOUSE_INPUT;
+
+ mode |= ENABLE_PROCESSED_INPUT;
+
+ SetConsoleMode(stdIn, mode);
+ }
+ }
+ } else spdlog::info("Quick Edit enabled by user request");
+
+ // create console input thread
+ if (!CommandLine()->CheckParm("-noconsoleinput"))
+ consoleInputThreadHandle = CreateThread(0, 0, ConsoleInputThread, 0, 0, NULL);
+ else spdlog::info("Console input disabled by user request");
}
-typedef void(*Tier0_InitOriginType)();
-Tier0_InitOriginType Tier0_InitOrigin;
-void Tier0_InitOriginHook()
+void InitialiseDedicatedOrigin(HMODULE baseAddress)
{
// disable origin on dedicated
// for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without an origin id as a client
// for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server
- Tier0_InitOrigin();
-}
-void InitialiseDedicatedOrigin(HMODULE baseAddress)
-{
if (!IsDedicated())
return;
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), &Tier0_InitOriginHook, reinterpret_cast<LPVOID*>(&Tier0_InitOrigin));
+ char* ptr = (char*)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin");
+ TempReadWrite rw(ptr);
+ *ptr = (char)0xC3; // ret
}
typedef void(*PrintFatalSquirrelErrorType)(void* sqvm);
diff --git a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
index 7097e11a..1d0e13b6 100644
--- a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
+++ b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
@@ -59,7 +59,7 @@ void InitialiseDedicatedMaterialSystem(HMODULE baseAddress)
TempReadWrite rw(ptr);
// make the game always use the error material
- *ptr = 0xE9;
+ *ptr = (char)0xE9;
*(ptr + 1) = (char)0x34;
*(ptr + 2) = (char)0x03;
*(ptr + 3) = (char)0x00;
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index c7cfce8b..83e78f4e 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -28,6 +28,8 @@
#include "rpakfilesystem.h"
#include "bansystem.h"
#include "memalloc.h"
+#include "maxplayers.h"
+#include "languagehooks.h"
bool initialised = false;
@@ -45,10 +47,6 @@ BOOL APIENTRY DllMain( HMODULE hModule,
break;
}
- if (!initialised)
- InitialiseNorthstar();
- initialised = true;
-
return TRUE;
}
@@ -58,39 +56,39 @@ void WaitForDebugger(HMODULE baseAddress)
if (CommandLine()->CheckParm("-waitfordebugger"))
{
spdlog::info("waiting for debugger...");
- spdlog::info("{} bytes have been statically allocated", g_iStaticAllocated);
while (!IsDebuggerPresent())
Sleep(100);
}
}
-// in the future this will be called from launcher instead of dllmain
-void InitialiseNorthstar()
+bool InitialiseNorthstar()
{
if (initialised)
{
- spdlog::error("Called InitialiseNorthstar more than once!");
- return;
+ //spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen
+ return false;
}
+
initialised = true;
+ curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base);
+
InitialiseLogging();
// apply initial hooks
InstallInitialHooks();
InitialiseInterfaceCreationHooks();
- // adding a callback to tier0 won't work for some reason
- AddDllLoadCallback("launcher.dll", InitialiseTier0GameUtilFunctions);
+ AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions);
AddDllLoadCallback("engine.dll", WaitForDebugger);
AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
// dedi patches
{
+ AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin);
AddDllLoadCallback("engine.dll", InitialiseDedicated);
- AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin);
AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL);
AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
// this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load
@@ -102,6 +100,7 @@ void InitialiseNorthstar()
// client-exclusive patches
{
+ AddDllLoadCallback("tier0.dll", InitialiseTier0LanguageHooks);
AddDllLoadCallback("engine.dll", InitialiseClientEngineSecurityPatches);
AddDllLoadCallback("client.dll", InitialiseClientSquirrel);
AddDllLoadCallback("client.dll", InitialiseSourceConsole);
@@ -130,6 +129,16 @@ void InitialiseNorthstar()
AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem);
AddDllLoadCallback("engine.dll", InitialiseKeyValues);
+ // maxplayers increase
+ AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine);
+ AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client);
+ AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server);
+
// mod manager after everything else
AddDllLoadCallback("engine.dll", InitialiseModManager);
+
+ // run callbacks for any libraries that are already loaded by now
+ CallAllPendingDLLLoadCallbacks();
+
+ return true;
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/filesystem.cpp b/NorthstarDedicatedTest/filesystem.cpp
index 89eb9423..1fe3ec9d 100644
--- a/NorthstarDedicatedTest/filesystem.cpp
+++ b/NorthstarDedicatedTest/filesystem.cpp
@@ -57,7 +57,7 @@ std::string ReadVPKFile(const char* path)
char data[4096];
do
{
- bytesRead = (*g_Filesystem)->m_vtable2->Read(&(*g_Filesystem)->m_vtable2, data, std::size(data), fileHandle);
+ bytesRead = (*g_Filesystem)->m_vtable2->Read(&(*g_Filesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
fileStream.write(data, bytesRead);
} while (bytesRead == std::size(data));
diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp
index 642c44e6..1cbd8648 100644
--- a/NorthstarDedicatedTest/gameutils.cpp
+++ b/NorthstarDedicatedTest/gameutils.cpp
@@ -78,12 +78,32 @@ void InitialiseServerGameUtilFunctions(HMODULE baseAddress)
void InitialiseTier0GameUtilFunctions(HMODULE baseAddress)
{
- baseAddress = GetModuleHandleA("tier0.dll");
-
- CreateGlobalMemAlloc = (CreateGlobalMemAllocType)GetProcAddress(baseAddress, "CreateGlobalMemAlloc");
- g_pMemAllocSingleton = CreateGlobalMemAlloc();
-
- Error = (ErrorType)GetProcAddress(baseAddress, "Error");
- CommandLine = (CommandLineType)GetProcAddress(baseAddress, "CommandLine");
- Plat_FloatTime = (Plat_FloatTimeType)GetProcAddress(baseAddress, "Plat_FloatTime");
+ if (!baseAddress)
+ {
+ spdlog::critical("tier0 base address is null, but it should be already loaded");
+ throw "tier0 base address is null, but it should be already loaded";
+ }
+ if (g_pMemAllocSingleton)
+ return; // seems this function was already called
+ CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(baseAddress, "CreateGlobalMemAlloc"));
+ IMemAlloc** ppMemAllocSingleton = reinterpret_cast<IMemAlloc**>(GetProcAddress(baseAddress, "g_pMemAllocSingleton"));
+ if (!ppMemAllocSingleton)
+ {
+ spdlog::critical("Address of g_pMemAllocSingleton is a null pointer, this should never happen");
+ throw "Address of g_pMemAllocSingleton is a null pointer, this should never happen";
+ }
+ if (!*ppMemAllocSingleton)
+ {
+ g_pMemAllocSingleton = CreateGlobalMemAlloc();
+ *ppMemAllocSingleton = g_pMemAllocSingleton;
+ spdlog::info("Created new g_pMemAllocSingleton");
+ }
+ else
+ {
+ g_pMemAllocSingleton = *ppMemAllocSingleton;
+ }
+
+ Error = reinterpret_cast<ErrorType>(GetProcAddress(baseAddress, "Error"));
+ CommandLine = reinterpret_cast<CommandLineType>(GetProcAddress(baseAddress, "CommandLine"));
+ Plat_FloatTime = reinterpret_cast<Plat_FloatTimeType>(GetProcAddress(baseAddress, "Plat_FloatTime"));
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h
index 8def57eb..43f387d1 100644
--- a/NorthstarDedicatedTest/gameutils.h
+++ b/NorthstarDedicatedTest/gameutils.h
@@ -7,10 +7,19 @@ class IMemAlloc
public:
struct VTable
{
- void* unknown[1];
- void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize);
- void* unknown2[3];
- void (*Free)(IMemAlloc* memAlloc, void* pMem);
+ void* unknown[1]; // alloc debug
+ void* (*Alloc) (IMemAlloc* memAlloc, size_t nSize);
+ void* unknown2[1]; // realloc debug
+ void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize);
+ void* unknown3[1]; // free #1
+ void (*Free) (IMemAlloc* memAlloc, void* pMem);
+ void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag
+ size_t(*GetSize) (IMemAlloc* memAlloc, void* pMem);
+ void* unknown5[9]; // they all do literally nothing
+ void (*DumpStats) (IMemAlloc* memAlloc);
+ void (*DumpStatsFileBase) (IMemAlloc* memAlloc, const char* pchFileBase);
+ void* unknown6[4];
+ int (*heapchk) (IMemAlloc* memAlloc);
};
VTable* m_vtable;
diff --git a/NorthstarDedicatedTest/hooks.cpp b/NorthstarDedicatedTest/hooks.cpp
index 3de8d483..ce4d75ad 100644
--- a/NorthstarDedicatedTest/hooks.cpp
+++ b/NorthstarDedicatedTest/hooks.cpp
@@ -1,19 +1,36 @@
#include "pch.h"
#include "hooks.h"
#include "hookutils.h"
+#include "sigscanning.h"
#include <wchar.h>
#include <iostream>
#include <vector>
+#include <fstream>
+#include <sstream>
+#include <filesystem>
+#include <Psapi.h>
+
+typedef LPSTR(*GetCommandLineAType)();
+LPSTR GetCommandLineAHook();
typedef HMODULE(*LoadLibraryExAType)(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
HMODULE LoadLibraryExAHook(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
+typedef HMODULE(*LoadLibraryAType)(LPCSTR lpLibFileName);
+HMODULE LoadLibraryAHook(LPCSTR lpLibFileName);
+
typedef HMODULE(*LoadLibraryExWType)(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
HMODULE LoadLibraryExWHook(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
+typedef HMODULE(*LoadLibraryWType)(LPCWSTR lpLibFileName);
+HMODULE LoadLibraryWHook(LPCWSTR lpLibFileName);
+
+GetCommandLineAType GetCommandLineAOriginal;
LoadLibraryExAType LoadLibraryExAOriginal;
+LoadLibraryAType LoadLibraryAOriginal;
LoadLibraryExWType LoadLibraryExWOriginal;
+LoadLibraryWType LoadLibraryWOriginal;
void InstallInitialHooks()
{
@@ -21,8 +38,57 @@ void InstallInitialHooks()
spdlog::error("MH_Initialize failed");
HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, &GetCommandLineA, &GetCommandLineAHook, reinterpret_cast<LPVOID*>(&GetCommandLineAOriginal));
ENABLER_CREATEHOOK(hook, &LoadLibraryExA, &LoadLibraryExAHook, reinterpret_cast<LPVOID*>(&LoadLibraryExAOriginal));
+ ENABLER_CREATEHOOK(hook, &LoadLibraryA, &LoadLibraryAHook, reinterpret_cast<LPVOID*>(&LoadLibraryAOriginal));
ENABLER_CREATEHOOK(hook, &LoadLibraryExW, &LoadLibraryExWHook, reinterpret_cast<LPVOID*>(&LoadLibraryExWOriginal));
+ ENABLER_CREATEHOOK(hook, &LoadLibraryW, &LoadLibraryWHook, reinterpret_cast<LPVOID*>(&LoadLibraryWOriginal));
+}
+
+LPSTR GetCommandLineAHook()
+{
+ static char* cmdlineModified;
+ static char* cmdlineOrg;
+
+ if (cmdlineOrg == nullptr || cmdlineModified == nullptr)
+ {
+ cmdlineOrg = GetCommandLineAOriginal();
+ bool isDedi = strstr(cmdlineOrg, "-dedicated"); // well, this one has to be a real argument
+
+ std::string args;
+ std::ifstream cmdlineArgFile;
+
+ // it looks like CommandLine() prioritizes parameters apprearing first, so we want the real commandline to take priority
+ // not to mention that cmdlineOrg starts with the EXE path
+ args.append(cmdlineOrg);
+ args.append(" ");
+
+ // append those from the file
+
+ cmdlineArgFile = std::ifstream(!isDedi ? "ns_startup_args.txt" : "ns_startup_args_dedi.txt");
+
+ if (cmdlineArgFile)
+ {
+ std::stringstream argBuffer;
+ argBuffer << cmdlineArgFile.rdbuf();
+ cmdlineArgFile.close();
+
+ args.append(argBuffer.str());
+ }
+
+ auto len = args.length();
+ cmdlineModified = new char[len + 1];
+ if (!cmdlineModified)
+ {
+ spdlog::error("malloc failed for command line");
+ return cmdlineOrg;
+ }
+ memcpy(cmdlineModified, args.c_str(), len + 1);
+
+ spdlog::info("Command line: {}", cmdlineModified);
+ }
+
+ return cmdlineModified;
}
// dll load callback stuff
@@ -46,21 +112,75 @@ void AddDllLoadCallback(std::string dll, DllLoadCallbackFuncType callback)
dllLoadCallbacks.push_back(callbackStruct);
}
-HMODULE LoadLibraryExAHook(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
+void CallLoadLibraryACallbacks(LPCSTR lpLibFileName, HMODULE moduleAddress)
{
- HMODULE moduleAddress = LoadLibraryExAOriginal(lpLibFileName, hFile, dwFlags);
-
- if (moduleAddress)
+ for (auto& callbackStruct : dllLoadCallbacks)
+ {
+ if (!callbackStruct->called && strstr(lpLibFileName + (strlen(lpLibFileName) - callbackStruct->dll.length()), callbackStruct->dll.c_str()) != nullptr)
+ {
+ callbackStruct->callback(moduleAddress);
+ callbackStruct->called = true;
+ }
+ }
+}
+
+void CallLoadLibraryWCallbacks(LPCWSTR lpLibFileName, HMODULE moduleAddress)
+{
+ for (auto& callbackStruct : dllLoadCallbacks)
+ {
+ std::wstring wcharStrDll = std::wstring(callbackStruct->dll.begin(), callbackStruct->dll.end());
+ const wchar_t* callbackDll = wcharStrDll.c_str();
+ if (!callbackStruct->called && wcsstr(lpLibFileName + (wcslen(lpLibFileName) - wcharStrDll.length()), callbackDll) != nullptr)
+ {
+ callbackStruct->callback(moduleAddress);
+ callbackStruct->called = true;
+ }
+ }
+}
+
+void CallAllPendingDLLLoadCallbacks()
+{
+ HMODULE hMods[1024];
+ HANDLE hProcess = GetCurrentProcess();
+ DWORD cbNeeded;
+ unsigned int i;
+
+ // Get a list of all the modules in this process.
+ if (EnumProcessModules(hProcess, hMods, sizeof(hMods), &cbNeeded))
{
- for (auto& callbackStruct : dllLoadCallbacks)
+ for (i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
{
- if (!callbackStruct->called && strstr(lpLibFileName + (strlen(lpLibFileName) - strlen(callbackStruct->dll.c_str())), callbackStruct->dll.c_str()) != nullptr)
+ wchar_t szModName[MAX_PATH];
+
+ // Get the full path to the module's file.
+ if (GetModuleFileNameExW(hProcess, hMods[i], szModName, sizeof(szModName) / sizeof(TCHAR)))
{
- callbackStruct->callback(moduleAddress);
- callbackStruct->called = true;
+ CallLoadLibraryWCallbacks(szModName, hMods[i]);
}
}
}
+}
+
+HMODULE LoadLibraryExAHook(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
+{
+ HMODULE moduleAddress = LoadLibraryExAOriginal(lpLibFileName, hFile, dwFlags);
+
+ if (moduleAddress)
+ {
+ CallLoadLibraryACallbacks(lpLibFileName, moduleAddress);
+ }
+
+ return moduleAddress;
+}
+
+HMODULE LoadLibraryAHook(LPCSTR lpLibFileName)
+{
+ HMODULE moduleAddress = LoadLibraryAOriginal(lpLibFileName);
+
+ if (moduleAddress)
+ {
+ CallLoadLibraryACallbacks(lpLibFileName, moduleAddress);
+ }
return moduleAddress;
}
@@ -71,16 +191,19 @@ HMODULE LoadLibraryExWHook(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
if (moduleAddress)
{
- for (auto& callbackStruct : dllLoadCallbacks)
- {
- std::wstring wcharStrDll = std::wstring(callbackStruct->dll.begin(), callbackStruct->dll.end());
- const wchar_t* callbackDll = wcharStrDll.c_str();
- if (!callbackStruct->called && wcsstr(lpLibFileName + (wcslen(lpLibFileName) - wcslen(callbackDll)), callbackDll) != nullptr)
- {
- callbackStruct->callback(moduleAddress);
- callbackStruct->called = true;
- }
- }
+ CallLoadLibraryWCallbacks(lpLibFileName, moduleAddress);
+ }
+
+ return moduleAddress;
+}
+
+HMODULE LoadLibraryWHook(LPCWSTR lpLibFileName)
+{
+ HMODULE moduleAddress = LoadLibraryWOriginal(lpLibFileName);
+
+ if (moduleAddress)
+ {
+ CallLoadLibraryWCallbacks(lpLibFileName, moduleAddress);
}
return moduleAddress;
diff --git a/NorthstarDedicatedTest/hooks.h b/NorthstarDedicatedTest/hooks.h
index 972b38a6..10e4d4ba 100644
--- a/NorthstarDedicatedTest/hooks.h
+++ b/NorthstarDedicatedTest/hooks.h
@@ -4,4 +4,6 @@
void InstallInitialHooks();
typedef void(*DllLoadCallbackFuncType)(HMODULE moduleAddress);
-void AddDllLoadCallback(std::string dll, DllLoadCallbackFuncType callback); \ No newline at end of file
+void AddDllLoadCallback(std::string dll, DllLoadCallbackFuncType callback);
+
+void CallAllPendingDLLLoadCallbacks(); \ No newline at end of file
diff --git a/NorthstarDedicatedTest/hookutils.cpp b/NorthstarDedicatedTest/hookutils.cpp
index e86c671c..8ab24a3b 100644
--- a/NorthstarDedicatedTest/hookutils.cpp
+++ b/NorthstarDedicatedTest/hookutils.cpp
@@ -38,7 +38,7 @@ void HookEnabler::CreateHook(LPVOID ppTarget, LPVOID ppDetour, LPVOID* ppOrigina
else
{
if (targetName != nullptr)
- spdlog::error("MH_CreateHook failed for function %s", targetName);
+ spdlog::error("MH_CreateHook failed for function {}", targetName);
else
spdlog::error("MH_CreateHook failed for unknown function");
}
@@ -51,7 +51,7 @@ HookEnabler::~HookEnabler()
if (MH_EnableHook(hook->targetAddress) != MH_OK)
{
if (hook->targetName != nullptr)
- spdlog::error("MH_EnableHook failed for function %s", hook->targetName);
+ spdlog::error("MH_EnableHook failed for function {}", hook->targetName);
else
spdlog::error("MH_EnableHook failed for unknown function");
}
diff --git a/NorthstarDedicatedTest/include/MinHook.x64.dll b/NorthstarDedicatedTest/include/MinHook.x64.dll
deleted file mode 100644
index b4f51c2e..00000000
--- a/NorthstarDedicatedTest/include/MinHook.x64.dll
+++ /dev/null
Binary files differ
diff --git a/NorthstarDedicatedTest/include/MinHook.x64.lib b/NorthstarDedicatedTest/include/MinHook.x64.lib
index 909fe682..213df08f 100644
--- a/NorthstarDedicatedTest/include/MinHook.x64.lib
+++ b/NorthstarDedicatedTest/include/MinHook.x64.lib
Binary files differ
diff --git a/NorthstarDedicatedTest/keyvalues.cpp b/NorthstarDedicatedTest/keyvalues.cpp
index 6de93822..b14ecf42 100644
--- a/NorthstarDedicatedTest/keyvalues.cpp
+++ b/NorthstarDedicatedTest/keyvalues.cpp
@@ -50,7 +50,7 @@ void ModManager::TryBuildKeyValues(const char* filename)
// copy over patch kv files, and add #bases to new file, last mods' patches should be applied first
// note: #include should be identical but it's actually just broken, thanks respawn
- for (int i = m_loadedMods.size() - 1; i > -1; i--)
+ for (int64_t i = m_loadedMods.size() - 1; i > -1; i--)
{
if (!m_loadedMods[i].Enabled)
continue;
@@ -92,6 +92,7 @@ void ModManager::TryBuildKeyValues(const char* filename)
char rootName[64];
memset(rootName, 0, sizeof(rootName));
+ rootName[63] = '\0';
// iterate until we hit an ascii char that isn't in a # command or comment to get root obj name
int i = 0;
diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp
new file mode 100644
index 00000000..08bacaf9
--- /dev/null
+++ b/NorthstarDedicatedTest/languagehooks.cpp
@@ -0,0 +1,109 @@
+#include "pch.h"
+#include "languagehooks.h"
+#include "gameutils.h"
+#include <filesystem>
+#include <regex>
+
+namespace fs = std::filesystem;
+
+typedef char* (*GetGameLanguageType)();
+char* GetGameLanguage();
+
+typedef LANGID(*Tier0_DetectDefaultLanguageType)();
+
+GetGameLanguageType GetGameLanguageOriginal;
+
+bool CheckLangAudioExists(char* lang)
+{
+ std::string path{ "r2\\sound\\general_" };
+ path += lang;
+ path += ".mstr";
+ return fs::exists(path);
+}
+
+std::vector<std::string> file_list(fs::path dir, std::regex ext_pattern)
+{
+ std::vector<std::string> result;
+
+ using iterator = fs::directory_iterator;
+
+ const iterator end;
+ for (iterator iter{ dir }; iter != end; ++iter)
+ {
+ const std::string filename = iter->path().filename().string();
+ std::smatch matches;
+ if (fs::is_regular_file(*iter) && std::regex_match(filename, matches, ext_pattern))
+ {
+ result.push_back(std::move(matches.str(1)));
+ }
+ }
+
+ return result;
+}
+
+std::string GetAnyInstalledAudioLanguage()
+{
+ for (const auto& lang : file_list("r2\\sound\\", std::regex(".*?general_([a-z]+)_patch_1\\.mstr")))
+ if (lang != "general" || lang != "")
+ return lang;
+ return "NO LANGUAGE DETECTED";
+}
+
+char* GetGameLanguageHook()
+{
+ auto tier0Handle = GetModuleHandleA("tier0.dll");
+ auto Tier0_DetectDefaultLanguageType = GetProcAddress(tier0Handle, "Tier0_DetectDefaultLanguage");
+ char* ingameLang1 = (char*)tier0Handle + 0xA9B60; // one of the globals we need to override if overriding lang (size: 256)
+ bool& canOriginDictateLang = *(bool*)((char*)tier0Handle + 0xA9A90);
+
+ const char* forcedLanguage;
+ if (CommandLine()->CheckParm("-language", &forcedLanguage))
+ {
+ if (!CheckLangAudioExists((char*)forcedLanguage))
+ {
+ spdlog::info("User tried to force the language (-language) to \"{}\", but audio for this language doesn't exist and the game is bound to error, falling back to next option...", forcedLanguage);
+ }
+ else
+ {
+ spdlog::info("User forcing the language (-language) to: {}", forcedLanguage);
+ strncpy(ingameLang1, forcedLanguage, 256);
+ return ingameLang1;
+ }
+ }
+
+ canOriginDictateLang = true; // let it try
+ {
+ auto lang = GetGameLanguageOriginal();
+ if (!CheckLangAudioExists(lang))
+ {
+ spdlog::info("Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang);
+
+ }
+ else
+ {
+ spdlog::info("Origin detected language: {}", lang);
+ return lang;
+ }
+ }
+
+ Tier0_DetectDefaultLanguageType(); // force the global in tier0 to be populated with language inferred from user's system rather than defaulting to Russian
+ canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language
+ auto lang = GetGameLanguageOriginal();
+ spdlog::info("Detected system language: {}", lang);
+ if (!CheckLangAudioExists(lang))
+ {
+ spdlog::warn("Caution, audio for this language does NOT exist. You might want to override your game language with -language command line option.");
+ auto lang = GetAnyInstalledAudioLanguage();
+ spdlog::warn("Falling back to first installed audio language: {}", lang.c_str());
+ strncpy(ingameLang1, lang.c_str(), 256);
+ return ingameLang1;
+ }
+
+ return lang;
+}
+
+void InitialiseTier0LanguageHooks(HMODULE baseAddress)
+{
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0xF560, &GetGameLanguageHook, reinterpret_cast<LPVOID*>(&GetGameLanguageOriginal));
+} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/languagehooks.h b/NorthstarDedicatedTest/languagehooks.h
new file mode 100644
index 00000000..55b591e0
--- /dev/null
+++ b/NorthstarDedicatedTest/languagehooks.h
@@ -0,0 +1,3 @@
+#pragma once
+
+void InitialiseTier0LanguageHooks(HMODULE baseAddress);
diff --git a/NorthstarDedicatedTest/logging.cpp b/NorthstarDedicatedTest/logging.cpp
index e13a9150..c5c5ea19 100644
--- a/NorthstarDedicatedTest/logging.cpp
+++ b/NorthstarDedicatedTest/logging.cpp
@@ -113,7 +113,7 @@ long __stdcall ExceptionFilter(EXCEPTION_POINTERS* exceptionInfo)
GetModuleFileNameExA(GetCurrentProcess(), crashedModuleHandle, crashedModuleFullName, MAX_PATH);
char* crashedModuleName = strrchr(crashedModuleFullName, '\\') + 1;
- DWORD crashedModuleOffset = ((DWORD)exceptionAddress) - ((DWORD)crashedModuleInfo.lpBaseOfDll);
+ DWORD64 crashedModuleOffset = ((DWORD64)exceptionAddress) - ((DWORD64)crashedModuleInfo.lpBaseOfDll);
CONTEXT* exceptionContext = exceptionInfo->ContextRecord;
spdlog::error("Northstar has crashed! a minidump has been written and exception info is available below:");
@@ -186,17 +186,18 @@ void InitialiseLogging()
AllocConsole();
freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
spdlog::default_logger()->set_pattern("[%H:%M:%S] [%l] %v");
spdlog::flush_on(spdlog::level::info);
// log file stuff
- // generate log file, format should be nslog%d-%m-%Y %H-%M-%S.txt in gamedir/R2Northstar/logs
+ // generate log file, format should be nslog%Y-%m-%d %H-%M-%S.txt in gamedir/R2Northstar/logs
// todo: might be good to delete logs that are too old
time_t time = std::time(nullptr);
tm currentTime = *std::localtime(&time);
std::stringstream stream;
- stream << std::put_time(&currentTime, "R2Northstar/logs/nslog%d-%m-%Y %H-%M-%S.txt");
+ stream << std::put_time(&currentTime, "R2Northstar/logs/nslog%Y-%m-%d %H-%M-%S.txt");
// create logger
spdlog::default_logger()->sinks().push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(stream.str(), false));
@@ -262,7 +263,7 @@ void EngineSpewFuncHook(void* engineServer, SpewType_t type, const char* format,
}
}
- char formatted[2048];
+ char formatted[2048] = { 0 };
bool shouldFormat = true;
// because titanfall 2 is quite possibly the worst thing to yet exist, it sometimes gives invalid specifiers which will crash
@@ -324,13 +325,59 @@ void EngineSpewFuncHook(void* engineServer, SpewType_t type, const char* format,
spdlog::warn("Failed to format {} \"{}\"", typeStr, format);
}
+ auto endpos = strlen(formatted);
+ if (formatted[endpos - 1] == '\n')
+ formatted[endpos - 1] = '\0'; // cut off repeated newline
+
spdlog::info("[SERVER {}] {}", typeStr, formatted);
}
+
+typedef void(*Status_ConMsg_Type)(const char* text, ...);
+Status_ConMsg_Type Status_ConMsg_Original;
+
+void Status_ConMsg_Hook(const char* text, ...)
+{
+ char formatted[2048];
+ va_list list;
+
+ va_start(list, text);
+ vsprintf_s(formatted, text, list);
+ va_end(list);
+
+ auto endpos = strlen(formatted);
+ if (formatted[endpos - 1] == '\n')
+ formatted[endpos - 1] = '\0'; // cut off repeated newline
+
+ spdlog::info(formatted);
+}
+
+typedef bool(*CClientState_ProcessPrint_Type)(__int64 thisptr, __int64 msg);
+CClientState_ProcessPrint_Type CClientState_ProcessPrint_Original;
+
+bool CClientState_ProcessPrint_Hook(__int64 thisptr, __int64 msg)
+{
+ char* text = *(char**)(msg + 0x20);
+
+ auto endpos = strlen(text);
+ if (text[endpos - 1] == '\n')
+ text[endpos - 1] = '\0'; // cut off repeated newline
+
+ spdlog::info(text);
+ return true;
+}
+
void InitialiseEngineSpewFuncHooks(HMODULE baseAddress)
{
HookEnabler hook;
+
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x11CA80, EngineSpewFuncHook, reinterpret_cast<LPVOID*>(&EngineSpewFunc));
+ // Hook print function that status concmd uses to actually print data
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15ABD0, Status_ConMsg_Hook, reinterpret_cast<LPVOID*>(&Status_ConMsg_Original));
+
+ // Hook CClientState::ProcessPrint
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1A1530, CClientState_ProcessPrint_Hook, reinterpret_cast<LPVOID*>(&CClientState_ProcessPrint_Original));
+
Cvar_spewlog_enable = RegisterConVar("spewlog_enable", "1", FCVAR_NONE, "Enables/disables whether the engine spewfunc should be logged");
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/main.h b/NorthstarDedicatedTest/main.h
index ef5d86dc..90e88912 100644
--- a/NorthstarDedicatedTest/main.h
+++ b/NorthstarDedicatedTest/main.h
@@ -1,3 +1,3 @@
#pragma once
-extern "C" __declspec(dllexport) void InitialiseNorthstar(); \ No newline at end of file
+extern "C" __declspec(dllexport) bool InitialiseNorthstar(); \ No newline at end of file
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index 0913be11..d34065c0 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -3,7 +3,6 @@
#include "concommand.h"
#include "gameutils.h"
#include "hookutils.h"
-#include "libcurl/include/curl/curl.h"
#include "serverauthentication.h"
#include "gameutils.h"
#include "rapidjson/document.h"
@@ -24,6 +23,9 @@ ConVar* Cvar_ns_server_name;
ConVar* Cvar_ns_server_desc;
ConVar* Cvar_ns_server_password;
+// Source ConVar
+ConVar* Cvar_hostname;
+
MasterServerManager* g_MasterServerManager;
typedef void(*CHostState__State_NewGameType)(CHostState* hostState);
@@ -38,6 +40,39 @@ CHostState__State_ChangeLevelSPType CHostState__State_ChangeLevelSP;
typedef void(*CHostState__State_GameShutdownType)(CHostState* hostState);
CHostState__State_GameShutdownType CHostState__State_GameShutdown;
+const char* HttplibErrorToString(httplib::Error error)
+{
+ switch (error)
+ {
+ case httplib::Error::Success:
+ return "httplib::Error::Success";
+ case httplib::Error::Unknown:
+ return "httplib::Error::Unknown";
+ case httplib::Error::Connection:
+ return "httplib::Error::Connection";
+ case httplib::Error::BindIPAddress:
+ return "httplib::Error::BindIPAddress";
+ case httplib::Error::Read:
+ return "httplib::Error::Read";
+ case httplib::Error::Write:
+ return "httplib::Error::Write";
+ case httplib::Error::ExceedRedirectCount:
+ return "httplib::Error::ExceedRedirectCount";
+ case httplib::Error::Canceled:
+ return "httplib::Error::Canceled";
+ case httplib::Error::SSLConnection:
+ return "httplib::Error::SSLConnection";
+ case httplib::Error::SSLLoadingCerts:
+ return "httplib::Error::SSLLoadingCerts";
+ case httplib::Error::SSLServerVerification:
+ return "httplib::Error::SSLServerVerification";
+ case httplib::Error::UnsupportedMultipartBoundaryChars:
+ return "httplib::Error::UnsupportedMultipartBoundaryChars";
+ }
+
+ return "";
+}
+
RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, int newPlayerCount, int newMaxPlayers, bool newRequiresPassword)
{
// passworded servers don't have public ips
@@ -59,6 +94,18 @@ RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const
maxPlayers = newMaxPlayers;
}
+void MasterServerManager::SetCommonHttpClientOptions(CURL* curl)
+{
+ curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
+ curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
+ //curl_easy_setopt(curl, CURLOPT_STDERR, stdout);
+ if (CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work
+ {
+ curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L);
+ curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
+ }
+}
+
void MasterServerManager::ClearServerList()
{
// this doesn't really do anything lol, probably isn't threadsafe
@@ -90,12 +137,11 @@ void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* or
spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr);
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/origin_auth?id={}&token={}", Cvar_ns_masterserver_hostname->m_pszString, uidStr, tokenStr).c_str());
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
@@ -105,12 +151,12 @@ void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* or
{
m_successfullyConnected = true;
- rapidjson::Document originAuthInfo;
+ rapidjson_document originAuthInfo;
originAuthInfo.Parse(readBuffer.c_str());
if (originAuthInfo.HasParseError())
{
- spdlog::error("Failed reading origin auth info response: encountered parse error \{}\"", rapidjson::GetParseError_En(originAuthInfo.GetParseError()));
+ spdlog::error("Failed reading origin auth info response: encountered parse error \"{}\"", rapidjson::GetParseError_En(originAuthInfo.GetParseError()));
goto REQUEST_END_CLEANUP;
}
@@ -163,12 +209,11 @@ void MasterServerManager::RequestServerList()
spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->m_pszString);
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/servers", Cvar_ns_masterserver_hostname->m_pszString).c_str());
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
@@ -178,7 +223,7 @@ void MasterServerManager::RequestServerList()
{
m_successfullyConnected = true;
- rapidjson::Document serverInfoJson;
+ rapidjson_document serverInfoJson;
serverInfoJson.Parse(readBuffer.c_str());
if (serverInfoJson.HasParseError())
@@ -200,7 +245,7 @@ void MasterServerManager::RequestServerList()
goto REQUEST_END_CLEANUP;
}
- rapidjson::GenericArray<false, rapidjson::Value> serverArray = serverInfoJson.GetArray();
+ rapidjson::GenericArray<false, rapidjson_document::GenericValue> serverArray = serverInfoJson.GetArray();
spdlog::info("Got {} servers", serverArray.Size());
@@ -273,7 +318,7 @@ void MasterServerManager::RequestServerList()
std::sort(m_remoteServers.begin(), m_remoteServers.end(), [](RemoteServerInfo& a, RemoteServerInfo& b)
{
return a.playerCount > b.playerCount;
- });
+ });
}
else
{
@@ -301,12 +346,11 @@ void MasterServerManager::RequestMainMenuPromos()
Sleep(500);
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/mainmenupromos", Cvar_ns_masterserver_hostname->m_pszString).c_str());
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
@@ -316,7 +360,7 @@ void MasterServerManager::RequestMainMenuPromos()
{
m_successfullyConnected = true;
- rapidjson::Document mainMenuPromoJson;
+ rapidjson_document mainMenuPromoJson;
mainMenuPromoJson.Parse(readBuffer.c_str());
if (mainMenuPromoJson.HasParseError())
@@ -412,12 +456,11 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken
std::thread requestThread([this, uidStr, tokenStr]()
{
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/auth_with_self?id={}&playerToken={}", Cvar_ns_masterserver_hostname->m_pszString, uidStr, tokenStr).c_str());
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
@@ -427,7 +470,7 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken
{
m_successfullyConnected = true;
- rapidjson::Document authInfoJson;
+ rapidjson_document authInfoJson;
authInfoJson.Parse(readBuffer.c_str());
if (authInfoJson.HasParseError())
@@ -480,7 +523,7 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken
goto REQUEST_END_CLEANUP;
}
- newAuthData.pdata[i++] = (char)byte.GetUint();
+ newAuthData.pdata[i++] = static_cast<char>(byte.GetUint());
}
std::lock_guard<std::mutex> guard(g_ServerAuthenticationManager->m_authDataMutex);
@@ -538,11 +581,10 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c
spdlog::info("Attempting authentication with server of id \"{}\"", serverIdStr);
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
@@ -560,7 +602,7 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c
{
m_successfullyConnected = true;
- rapidjson::Document connectionInfoJson;
+ rapidjson_document connectionInfoJson;
connectionInfoJson.Parse(readBuffer.c_str());
if (connectionInfoJson.HasParseError())
@@ -595,7 +637,7 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c
}
m_pendingConnectionInfo.ip.S_un.S_addr = inet_addr(connectionInfoJson["ip"].GetString());
- m_pendingConnectionInfo.port = connectionInfoJson["port"].GetInt();
+ m_pendingConnectionInfo.port = (unsigned short)connectionInfoJson["port"].GetUint();
strncpy(m_pendingConnectionInfo.authToken, connectionInfoJson["authToken"].GetString(), 31);
m_pendingConnectionInfo.authToken[31] = 0;
@@ -644,45 +686,18 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name
m_ownServerId[0] = 0;
m_ownServerAuthToken[0] = 0;
- // build modinfo obj
- rapidjson::Document modinfoDoc;
- modinfoDoc.SetObject();
- modinfoDoc.AddMember("Mods", rapidjson::Value(rapidjson::kArrayType), modinfoDoc.GetAllocator());
-
- int currentModIndex = 0;
- for (Mod& mod : g_ModManager->m_loadedMods)
- {
- if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
- continue;
-
- modinfoDoc["Mods"].PushBack(rapidjson::Value(rapidjson::kObjectType), modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator());
-
- currentModIndex++;
- }
-
- rapidjson::StringBuffer buffer;
- buffer.Clear();
- rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
- modinfoDoc.Accept(writer);
- const char* modInfoString = buffer.GetString();
-
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_POST, 1L);
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_mime* mime = curl_mime_init(curl);
curl_mimepart* part = curl_mime_addpart(mime);
- curl_mime_data(part, modInfoString, buffer.GetSize());
+ curl_mime_data(part, m_ownModInfoJson.c_str(), m_ownModInfoJson.size());
curl_mime_name(part, "modinfo");
curl_mime_filename(part, "modinfo.json");
curl_mime_type(part, "application/json");
@@ -712,7 +727,7 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name
{
m_successfullyConnected = true;
- rapidjson::Document serverAddedJson;
+ rapidjson_document serverAddedJson;
serverAddedJson.Parse(readBuffer.c_str());
if (serverAddedJson.HasParseError())
@@ -760,16 +775,69 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name
do
{
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/server/heartbeat?id={}&playerCount={}", Cvar_ns_masterserver_hostname->m_pszString, m_ownServerId, g_ServerAuthenticationManager->m_additionalPlayerData.size()).c_str());
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
+ curl_easy_setopt(curl, CURLOPT_VERBOSE, 0L);
+
+ // send all registration info so we have all necessary info to reregister our server if masterserver goes down, without a restart
+ // this isn't threadsafe :terror:
+ {
+ char* escapedNameNew = curl_easy_escape(curl, Cvar_ns_server_name->m_pszString, NULL);
+ char* escapedDescNew = curl_easy_escape(curl, Cvar_ns_server_desc->m_pszString, NULL);
+ char* escapedMapNew = curl_easy_escape(curl, g_pHostState->m_levelName, NULL);
+ char* escapedPlaylistNew = curl_easy_escape(curl, GetCurrentPlaylistName(), NULL);
+ char* escapedPasswordNew = curl_easy_escape(curl, Cvar_ns_server_password->m_pszString, NULL);
+
+ int maxPlayers = 6;
+ char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false);
+ if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this
+ maxPlayers = std::stoi(maxPlayersVar);
+
+ curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/server/update_values?id={}&port={}&authPort={}&name={}&description={}&map={}&playlist={}&playerCount={}&maxPlayers={}&password={}", Cvar_ns_masterserver_hostname->m_pszString, m_ownServerId, Cvar_hostport->m_nValue, Cvar_ns_player_auth_port->m_nValue, escapedNameNew, escapedDescNew, escapedMapNew, escapedPlaylistNew, g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers, escapedPasswordNew).c_str());
+
+ curl_free(escapedNameNew);
+ curl_free(escapedDescNew);
+ curl_free(escapedMapNew);
+ curl_free(escapedPlaylistNew);
+ curl_free(escapedPasswordNew);
+ }
+
+ curl_mime* mime = curl_mime_init(curl);
+ curl_mimepart* part = curl_mime_addpart(mime);
+
+ curl_mime_data(part, m_ownModInfoJson.c_str(), m_ownModInfoJson.size());
+ curl_mime_name(part, "modinfo");
+ curl_mime_filename(part, "modinfo.json");
+ curl_mime_type(part, "application/json");
+
+ curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime);
CURLcode result = curl_easy_perform(curl);
- if (result != CURLcode::CURLE_OK)
+ if (result == CURLcode::CURLE_OK)
+ {
+ rapidjson_document serverAddedJson;
+ serverAddedJson.Parse(readBuffer.c_str());
+
+ if (!serverAddedJson.HasParseError() && serverAddedJson.IsObject())
+ {
+ if (serverAddedJson.HasMember("id") && serverAddedJson["id"].IsString())
+ {
+ strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId));
+ m_ownServerId[sizeof(m_ownServerId) - 1] = 0;
+ }
+
+ if (serverAddedJson.HasMember("serverAuthToken") && serverAddedJson["serverAuthToken"].IsString())
+ {
+ strncpy(m_ownServerAuthToken, serverAddedJson["serverAuthToken"].GetString(), sizeof(m_ownServerAuthToken));
+ m_ownServerAuthToken[sizeof(m_ownServerAuthToken) - 1] = 0;
+ }
+ }
+ }
+ else
spdlog::warn("Heartbeat failed with error {}", curl_easy_strerror(result));
curl_easy_cleanup(curl);
@@ -805,11 +873,10 @@ void MasterServerManager::UpdateServerMapAndPlaylist(char* map, char* playlist,
std::thread requestThread([this, strMap, strPlaylist, maxPlayers]
{
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
@@ -846,11 +913,10 @@ void MasterServerManager::UpdateServerPlayerCount(int playerCount)
std::thread requestThread([this, playerCount]
{
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/server/update_values?id={}&playerCount={}", Cvar_ns_masterserver_hostname->m_pszString, m_ownServerId, playerCount).c_str());
@@ -884,12 +950,11 @@ void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata,
std::thread requestThread([this, strPlayerId, strPdata, pdataSize]
{
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/accounts/write_persistence?id={}&serverId={}", Cvar_ns_masterserver_hostname->m_pszString, strPlayerId, m_ownServerId).c_str());
curl_easy_setopt(curl, CURLOPT_POST, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
@@ -926,11 +991,10 @@ void MasterServerManager::RemoveSelfFromServerList()
std::thread requestThread([this] {
CURL* curl = curl_easy_init();
+ SetCommonHttpClientOptions(curl);
std::string readBuffer;
curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "DELETE");
- curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
- curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/server/remove_server?id={}", Cvar_ns_masterserver_hostname->m_pszString, m_ownServerId).c_str());
@@ -969,6 +1033,10 @@ void CHostState__State_NewGameHook(CHostState* hostState)
if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this
maxPlayers = std::stoi(maxPlayersVar);
+ // Copy new server name cvar to source
+ Cvar_hostname->m_pszString = Cvar_ns_server_name->m_pszString;
+ Cvar_hostname->m_StringLength = Cvar_ns_server_name->m_StringLength;
+
g_MasterServerManager->AddSelfToServerList(Cvar_hostport->m_nValue, Cvar_ns_player_auth_port->m_nValue, Cvar_ns_server_name->m_pszString, Cvar_ns_server_desc->m_pszString, hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers, Cvar_ns_server_password->m_pszString);
g_ServerAuthenticationManager->StartPlayerAuthServer();
g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = false;
@@ -1004,9 +1072,9 @@ void CHostState__State_GameShutdownHook(CHostState* hostState)
CHostState__State_GameShutdown(hostState);
}
-MasterServerManager::MasterServerManager()
+MasterServerManager::MasterServerManager() : m_pendingConnectionInfo{}, m_ownServerId{ "" }, m_ownClientAuthToken{ "" }
{
- curl_global_init(CURL_GLOBAL_DEFAULT);
+
}
void InitialiseSharedMasterServer(HMODULE baseAddress)
@@ -1020,6 +1088,9 @@ void InitialiseSharedMasterServer(HMODULE baseAddress)
Cvar_ns_server_password = RegisterConVar("ns_server_password", "", FCVAR_GAMEDLL, "");
Cvar_ns_report_server_to_masterserver = RegisterConVar("ns_report_server_to_masterserver", "1", FCVAR_GAMEDLL, "");
Cvar_ns_report_sp_server_to_masterserver = RegisterConVar("ns_report_sp_server_to_masterserver", "0", FCVAR_GAMEDLL, "");
+
+ Cvar_hostname = *(ConVar**)((char*)baseAddress + 0x1315bae8);
+
g_MasterServerManager = new MasterServerManager;
RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "", FCVAR_CLIENTDLL);
@@ -1029,4 +1100,4 @@ void InitialiseSharedMasterServer(HMODULE baseAddress)
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E5D0, CHostState__State_ChangeLevelMPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelMP));
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E520, CHostState__State_ChangeLevelSPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelSP));
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E640, CHostState__State_GameShutdownHook, reinterpret_cast<LPVOID*>(&CHostState__State_GameShutdown));
-} \ No newline at end of file
+}
diff --git a/NorthstarDedicatedTest/masterserver.h b/NorthstarDedicatedTest/masterserver.h
index b4d0d476..d7071b6c 100644
--- a/NorthstarDedicatedTest/masterserver.h
+++ b/NorthstarDedicatedTest/masterserver.h
@@ -37,7 +37,7 @@ public:
char authToken[32];
in_addr ip;
- int port;
+ unsigned short port;
};
struct MainMenuPromoData
@@ -72,6 +72,8 @@ public:
char m_ownServerAuthToken[33];
char m_ownClientAuthToken[33];
+ std::string m_ownModInfoJson;
+
bool m_bOriginAuthWithMasterServerDone = false;
bool m_bOriginAuthWithMasterServerInProgress = false;
@@ -93,6 +95,9 @@ public:
bool m_bHasMainMenuPromoData = false;
MainMenuPromoData m_MainMenuPromoData;
+private:
+ void SetCommonHttpClientOptions(CURL* curl);
+
public:
MasterServerManager();
void ClearServerList();
diff --git a/NorthstarDedicatedTest/maxplayers.cpp b/NorthstarDedicatedTest/maxplayers.cpp
new file mode 100644
index 00000000..9d08e83f
--- /dev/null
+++ b/NorthstarDedicatedTest/maxplayers.cpp
@@ -0,0 +1,675 @@
+#include "pch.h"
+#include "maxplayers.h"
+#include "gameutils.h"
+
+// never set this to anything below 32
+#define NEW_MAX_PLAYERS 64
+// dg note: the theoretical limit is actually 100, 76 works without entity issues, and 64 works without clientside prediction issues.
+
+#define PAD_NUMBER(number, boundary) \
+ ( ((number) + ((boundary)-1)) / (boundary) ) * (boundary)
+
+// this is horrible
+constexpr int PlayerResource_Name_Start = 0; // Start of modded allocated space.
+constexpr int PlayerResource_Name_Size = ((NEW_MAX_PLAYERS + 1) * 8); // const char* m_szName[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Ping_Start = PlayerResource_Name_Start + PlayerResource_Name_Size;
+constexpr int PlayerResource_Ping_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPing[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Team_Start = PlayerResource_Ping_Start + PlayerResource_Ping_Size;
+constexpr int PlayerResource_Team_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iTeam[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_PRHealth_Start = PlayerResource_Team_Start + PlayerResource_Team_Size;
+constexpr int PlayerResource_PRHealth_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPRHealth[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Connected_Start = PlayerResource_PRHealth_Start + PlayerResource_PRHealth_Size;
+constexpr int PlayerResource_Connected_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bConnected[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Alive_Start = PlayerResource_Connected_Start + PlayerResource_Connected_Size;
+constexpr int PlayerResource_Alive_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bAlive[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_BoolStats_Start = PlayerResource_Alive_Start + PlayerResource_Alive_Size;
+constexpr int PlayerResource_BoolStats_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool idk) m_boolStats[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_KillStats_Start = PlayerResource_BoolStats_Start + PlayerResource_BoolStats_Size;
+constexpr int PlayerResource_KillStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 6, 4);
+constexpr int PlayerResource_KillStats_Size = (PlayerResource_KillStats_Length * 6); // int m_killStats[MAX_PLAYERS + 1][6];
+
+constexpr int PlayerResource_ScoreStats_Start = PlayerResource_KillStats_Start + PlayerResource_KillStats_Size;
+constexpr int PlayerResource_ScoreStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 5, 4);
+constexpr int PlayerResource_ScoreStats_Size = (PlayerResource_ScoreStats_Length * 4); // int m_scoreStats[MAX_PLAYERS + 1][5];
+
+// must be the usage of the last field to account for any possible paddings
+constexpr int PlayerResource_TotalSize = PlayerResource_ScoreStats_Start + PlayerResource_ScoreStats_Size;
+
+constexpr int Team_PlayerArray_AddedLength = NEW_MAX_PLAYERS - 32;
+constexpr int Team_PlayerArray_AddedSize = PAD_NUMBER(Team_PlayerArray_AddedLength * 8, 4);
+constexpr int Team_AddedSize = Team_PlayerArray_AddedSize;
+
+template<class T>
+void ChangeOffset(void* addr, unsigned int offset)
+{
+ TempReadWrite rw(addr);
+ *((T*)addr) = offset;
+}
+
+/*
+typedef bool(*MatchRecvPropsToSendProps_R_Type)(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable);
+MatchRecvPropsToSendProps_R_Type MatchRecvPropsToSendProps_R_Original;
+
+bool MatchRecvPropsToSendProps_R_Hook(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable)
+{
+ const char* tableName = *(const char**)(sendTable + 0x118);
+
+ spdlog::info("MatchRecvPropsToSendProps_R table name {}", tableName);
+
+ bool orig = MatchRecvPropsToSendProps_R_Original(lookup, tableNameBroken, sendTable, recvTable);
+ return orig;
+}
+
+typedef bool(*DataTable_SetupReceiveTableFromSendTable_Type)(__int64 sendTable, bool needsDecoder);
+DataTable_SetupReceiveTableFromSendTable_Type DataTable_SetupReceiveTableFromSendTable_Original;
+
+bool DataTable_SetupReceiveTableFromSendTable_Hook(__int64 sendTable, bool needsDecoder)
+{
+ const char* tableName = *(const char**)(sendTable + 0x118);
+
+ spdlog::info("DataTable_SetupReceiveTableFromSendTable table name {}", tableName);
+ if (!strcmp(tableName, "m_bConnected")) {
+ char f[64];
+ sprintf_s(f, "%p", sendTable);
+ MessageBoxA(0, f, "DataTable_SetupReceiveTableFromSendTable", 0);
+ }
+
+ return DataTable_SetupReceiveTableFromSendTable_Original(sendTable, needsDecoder);
+}
+*/
+
+typedef void* (*StringTables_CreateStringTable_Type)(__int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags);
+StringTables_CreateStringTable_Type StringTables_CreateStringTable_Original;
+
+void* StringTables_CreateStringTable_Hook(__int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags)
+{
+ // Change the amount of entries to account for a bigger player amount
+ if (!strcmp(name, "userinfo"))
+ {
+ int maxPlayersPowerOf2 = 1;
+ while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
+ maxPlayersPowerOf2 <<= 1;
+
+ maxentries = maxPlayersPowerOf2;
+ }
+
+ return StringTables_CreateStringTable_Original(thisptr, name, maxentries, userdatafixedsize, userdatanetworkbits, flags);
+}
+
+bool MaxPlayersIncreaseEnabled()
+{
+ return CommandLine() && CommandLine()->CheckParm("-experimentalmaxplayersincrease");
+}
+
+void InitialiseMaxPlayersOverride_Engine(HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ // patch GetPlayerLimits to ignore the boundary limit
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x116458, 0xEB); // jle => jmp
+
+ // patch ED_Alloc to change nFirstIndex
+ ChangeOffset<int>((char*)baseAddress + 0x18F46C + 1, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+
+ // patch CGameServer::SpawnServer to change GetMaxClients inline
+ ChangeOffset<int>((char*)baseAddress + 0x119543 + 2, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+
+ // patch CGameServer::SpawnServer to change for loop
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x11957F + 2, NEW_MAX_PLAYERS); // original: 32
+
+ // patch CGameServer::SpawnServer to change for loop (there are two)
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x119586 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+
+ // patch max players somewhere in CClientState
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x1A162C + 2, NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1)
+
+ // patch max players in userinfo stringtable creation
+ /*{
+ int maxPlayersPowerOf2 = 1;
+ while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
+ maxPlayersPowerOf2 <<= 1;
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32
+ }*/
+ // this is not supposed to work at all but it does on 64 players (how)
+ // proper fix below
+
+ // patch max players in userinfo stringtable creation loop
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x114C48 + 2, NEW_MAX_PLAYERS); // original: 32
+
+ // do not load prebaked SendTable message list
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x75859, 0xEB); // jnz -> jmp
+
+ HookEnabler hook;
+
+ // ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x209000, &MatchRecvPropsToSendProps_R_Hook, reinterpret_cast<LPVOID*>(&MatchRecvPropsToSendProps_R_Original));
+ // ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1FACD0, &DataTable_SetupReceiveTableFromSendTable_Hook, reinterpret_cast<LPVOID*>(&DataTable_SetupReceiveTableFromSendTable_Original));
+
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x22E220, &StringTables_CreateStringTable_Hook, reinterpret_cast<LPVOID*>(&StringTables_CreateStringTable_Original));
+}
+
+typedef void(*RunUserCmds_Type)(bool a1, float a2);
+RunUserCmds_Type RunUserCmds_Original;
+
+HMODULE serverBase = 0;
+auto RandomIntZeroMax = (__int64(__fastcall*)())0;
+
+// lazy rebuild
+void RunUserCmds_Hook(bool a1, float a2)
+{
+ unsigned char v3; // bl
+ int v5; // er14
+ int i; // edi
+ __int64 v7; // rax
+ DWORD* v8; // rbx
+ int v9; // edi
+ __int64* v10; // rsi
+ __int64 v11; // rax
+ int v12; // er12
+ __int64 v13; // rdi
+ int v14; // ebx
+ int v15; // eax
+ __int64 v16; // r8
+ int v17; // edx
+ char v18; // r15
+ char v19; // bp
+ int v20; // esi
+ __int64* v21; // rdi
+ __int64 v22; // rcx
+ bool v23; // al
+ __int64 v24; // rax
+ __int64 v25[NEW_MAX_PLAYERS]; // [rsp+20h] [rbp-138h] BYREF
+
+ uintptr_t base = (__int64)serverBase;
+ auto g_pGlobals = *(__int64*)(base + 0xBFBE08);
+ __int64 globals = g_pGlobals;
+
+ auto g_pEngineServer = *(__int64*)(base + 0xBFBD98);
+
+ auto qword_1814D9648 = *(__int64*)(base + 0x14D9648);
+ auto qword_1814DA408 = *(__int64*)(base + 0x14DA408);
+ auto qword_1812107E8 = *(__int64*)(base + 0x12107E8);
+ auto qword_1812105A8 = *(__int64*)(base + 0x12105A8);
+
+ auto UTIL_PlayerByIndex = (__int64(__fastcall*)(int index))(base + 0x26AA10);
+ auto sub_180485590 = (void(__fastcall*)(__int64))(base + 0x485590);
+ auto sub_18058CD80 = (void(__fastcall*)(__int64))(base + 0x58CD80);
+ auto sub_1805A6D90 = (void(__fastcall*)(__int64))(base + 0x5A6D90);
+ auto sub_1805A6E50 = (bool(__fastcall*)(__int64, int, char))(base + 0x5A6E50);
+ auto sub_1805A6C20 = (void(__fastcall*)(__int64))(base + 0x5A6C20);
+
+ v3 = *(unsigned char*)(g_pGlobals + 73);
+ if (*(DWORD*)(qword_1814D9648 + 92)
+ && ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32i64))(g_pEngineServer)
+ || !*(DWORD*)(qword_1814DA408 + 92))
+ && v3)
+ {
+ globals = g_pGlobals;
+ v5 = 1;
+ for (i = 1; i <= *(DWORD*)(g_pGlobals + 52); ++i)
+ {
+ v7 = UTIL_PlayerByIndex(i);
+ v8 = (DWORD*)v7;
+ if (v7)
+ {
+ *(__int64*)(base + 0x1210420) = v7;
+ *(float*)(g_pGlobals + 16) = a2;
+ if (!a1)
+ sub_18058CD80(v7);
+ sub_1805A6D90((__int64)v8);
+ }
+ globals = g_pGlobals;
+ }
+ memset(v25, 0, sizeof(v25));
+ v9 = 0;
+ if (*(int*)(globals + 52) > 0)
+ {
+ v10 = v25;
+ do
+ {
+ v11 = UTIL_PlayerByIndex(++v9);
+ globals = g_pGlobals;
+ *v10++ = v11;
+ } while (v9 < *(DWORD*)(globals + 52));
+ }
+ v12 = *(DWORD*)(qword_1812107E8 + 92);
+ if (*(DWORD*)(qword_1812105A8 + 92))
+ {
+ v13 = *(DWORD*)(globals + 52) - 1;
+ if (v13 >= 1)
+ {
+ v14 = *(DWORD*)(globals + 52);
+ do
+ {
+ v15 = RandomIntZeroMax();
+ v16 = v25[v13--];
+ v17 = v15 % v14--;
+ v25[v13 + 1] = v25[v17];
+ v25[v17] = v16;
+ } while (v13 >= 1);
+ globals = g_pGlobals;
+ }
+ }
+ v18 = 1;
+ do
+ {
+ v19 = 0;
+ v20 = 0;
+ if (*(int*)(globals + 52) > 0)
+ {
+ v21 = v25;
+ do
+ {
+ v22 = *v21;
+ if (*v21)
+ {
+ *(__int64*)(base + 0x1210420) = *v21;
+ *(float*)(globals + 16) = a2;
+ v23 = sub_1805A6E50(v22, v12, v18);
+ globals = g_pGlobals;
+ if (v23)
+ v19 = 1;
+ else
+ *v21 = 0i64;
+ }
+ ++v20;
+ ++v21;
+ } while (v20 < *(DWORD*)(globals + 52));
+ }
+ v18 = 0;
+ } while (v19);
+ if (*(int*)(globals + 52) >= 1)
+ {
+ do
+ {
+ v24 = UTIL_PlayerByIndex(v5);
+ if (v24)
+ {
+ *(__int64*)(base + 0x1210420) = v24;
+ *(float*)(g_pGlobals + 16) = a2;
+ sub_1805A6C20(v24);
+ }
+ ++v5;
+ } while (v5 <= *(DWORD*)(g_pGlobals + 52));
+ }
+ sub_180485590(*(__int64*)(base + 0xB7B2D8));
+ }
+}
+
+typedef __int64(*SendPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1);
+SendPropArray2_Type SendPropArray2_Original;
+
+__int64 __fastcall SendPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1)
+{
+ // Change the amount of elements to account for a bigger player amount
+ if (!strcmp(name, "\"player_array\""))
+ elements = NEW_MAX_PLAYERS;
+
+ return SendPropArray2_Original(recvProp, elements, flags, name, proxyFn, unk1);
+}
+
+void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ // get required data
+ serverBase = GetModuleHandleA("server.dll");
+ RandomIntZeroMax = (decltype(RandomIntZeroMax))(GetProcAddress(GetModuleHandleA("vstdlib.dll"), "RandomIntZeroMax"));
+
+ // patch max players amount
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x9A44D + 3, NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128)
+
+ // patch SpawnGlobalNonRewinding to change forced edict index
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x2BC403 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+
+ constexpr int CPlayerResource_OriginalSize = 4776;
+ constexpr int CPlayerResource_AddedSize = PlayerResource_TotalSize;
+ constexpr int CPlayerResource_ModifiedSize = CPlayerResource_OriginalSize + CPlayerResource_AddedSize;
+
+ // CPlayerResource class allocation function - allocate a bigger amount to fit all new max player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C560A + 1, CPlayerResource_ModifiedSize);
+
+ // DT_PlayerResource::m_iPing SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5059 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50A8 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50E2 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPing DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94598, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9459C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB945C0, PlayerResource_Ping_Size);
+
+ // DT_PlayerResource::m_iTeam SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5110 + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C519C + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C517E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iTeam DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94600, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94604, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94628, PlayerResource_Team_Size);
+
+ // DT_PlayerResource::m_iPRHealth SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C51C0 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5204 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C523E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPRHealth DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94668, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9466C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94690, PlayerResource_PRHealth_Size);
+
+ // DT_PlayerResource::m_bConnected SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C526C + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52B4 + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52EE + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bConnected DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB946D0, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB946D4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB946F8, PlayerResource_Connected_Size);
+
+ // DT_PlayerResource::m_bAlive SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5321 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5364 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C539E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bAlive DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94738, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9473C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94760, PlayerResource_Alive_Size);
+
+ // DT_PlayerResource::m_boolStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C53CC + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5414 + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C544E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_boolStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB947A0, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB947A4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB947C8, PlayerResource_BoolStats_Size);
+
+ // DT_PlayerResource::m_killStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C547C + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54E2 + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54FE + 4, PlayerResource_KillStats_Length);
+
+ // DT_PlayerResource::m_killStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94808, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9480C, PlayerResource_KillStats_Length);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94830, PlayerResource_KillStats_Size);
+
+ // DT_PlayerResource::m_scoreStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5528 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5576 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5584 + 4, PlayerResource_ScoreStats_Length);
+
+ // DT_PlayerResource::m_scoreStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94870, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94874, PlayerResource_ScoreStats_Length);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94898, PlayerResource_ScoreStats_Size);
+
+ // CPlayerResource::UpdatePlayerData - m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C66EE + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C672E + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iPing
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6394 + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63DB + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iTeam
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63FD + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6442 + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iPRHealth
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C645B + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64A0 + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64AA + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64F0 + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_bAlive
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C650A + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C654F + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_boolStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6557 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65A5 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_scoreStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65C2 + 3, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65E3 + 4, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_killStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6654 + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C665B + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+
+ // GameLoop::RunUserCmds - rebuild
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x483D10, &RunUserCmds_Hook, reinterpret_cast<LPVOID*>(&RunUserCmds_Original));
+
+ *(DWORD*)((char*)baseAddress + 0x14E7390) = 0;
+ auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x5C4FE0);
+ DT_PlayerResource_Construct();
+
+ constexpr int CTeam_OriginalSize = 3336;
+ constexpr int CTeam_AddedSize = Team_AddedSize;
+ constexpr int CTeam_ModifiedSize = CTeam_OriginalSize + CTeam_AddedSize;
+
+ // CTeam class allocation function - allocate a bigger amount to fit all new team player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x23924A + 1, CTeam_ModifiedSize);
+
+ // CTeam::CTeam - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x2395AE + 2, 256 + CTeam_AddedSize);
+
+ // hook required to change the size of DT_Team::"player_array"
+ HookEnabler hook2;
+ ENABLER_CREATEHOOK(hook2, (char*)baseAddress + 0x12B130, &SendPropArray2_Hook, reinterpret_cast<LPVOID*>(&SendPropArray2_Original));
+ hook2.~HookEnabler(); // force hook before calling construct function
+
+ *(DWORD*)((char*)baseAddress + 0xC945A0) = 0;
+ auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x238F50);
+ DT_Team_Construct();
+}
+
+typedef __int64(*RecvPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn);
+RecvPropArray2_Type RecvPropArray2_Original;
+
+__int64 __fastcall RecvPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn)
+{
+ // Change the amount of elements to account for a bigger player amount
+ if (!strcmp(name, "\"player_array\""))
+ elements = NEW_MAX_PLAYERS;
+
+ return RecvPropArray2_Original(recvProp, elements, flags, name, proxyFn);
+}
+
+void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ constexpr int C_PlayerResource_OriginalSize = 5768;
+ constexpr int C_PlayerResource_AddedSize = PlayerResource_TotalSize;
+ constexpr int C_PlayerResource_ModifiedSize = C_PlayerResource_OriginalSize + C_PlayerResource_AddedSize;
+
+ // C_PlayerResource class allocation function - allocate a bigger amount to fit all new max player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164C41 + 1, C_PlayerResource_ModifiedSize);
+
+ // C_PlayerResource::C_PlayerResource - change loop end value
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x1640C4 + 2, NEW_MAX_PLAYERS - 32);
+
+ // C_PlayerResource::C_PlayerResource - change m_szName address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+
+ // C_PlayerResource::C_PlayerResource - change m_szName address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+
+ // C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, 2244 + C_PlayerResource_AddedSize);
+
+ // C_PlayerResource::UpdatePlayerName - change m_szName address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x16431F + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645B1 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645C0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645DD + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B71 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B9B + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164641 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164650 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x16466D + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BA3 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BCE + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BE7 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::m_szName
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc350f8, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc350f8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource size
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163415 + 6, C_PlayerResource_ModifiedSize);
+
+ // DT_PlayerResource::m_iPing RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163492 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1634D6 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163515 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iPing
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35170, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35170 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iTeam RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163549 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635C8 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635AD + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iTeam
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc351e8, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc351e8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPRHealth RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635F9 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163625 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163675 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iPRHealth
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35260, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35260 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bConnected RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1636A9 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1636D5 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163725 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc352d8, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc352d8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bAlive RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163759 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163785 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1637D5 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_bAlive
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35350, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35350 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_boolStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163809 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163835 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163885 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_boolStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc353c8, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc353c8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_killStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1638B3 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1638E5 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163935 + 5, PlayerResource_KillStats_Length);
+
+ // C_PlayerResource::m_killStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35440, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35440 + 4, PlayerResource_KillStats_Length);
+
+ // DT_PlayerResource::m_scoreStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163969 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163995 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1639E5 + 5, PlayerResource_ScoreStats_Length);
+
+ // C_PlayerResource::m_scoreStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc354b8, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc354b8 + 4, PlayerResource_ScoreStats_Length);
+
+ // C_PlayerResource::GetPlayerName - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164599 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164629 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B13 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // Some other get name func (that seems to be unused) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164860 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // Some other get name func 2 (that seems to be unused too) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164834 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ *(DWORD*)((char*)baseAddress + 0xC35068) = 0;
+ auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x163400);
+ DT_PlayerResource_Construct();
+
+ constexpr int C_Team_OriginalSize = 3200;
+ constexpr int C_Team_AddedSize = Team_AddedSize;
+ constexpr int C_Team_ModifiedSize = C_Team_OriginalSize + C_Team_AddedSize;
+
+ // C_Team class allocation function - allocate a bigger amount to fit all new team player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x182321 + 1, C_Team_ModifiedSize);
+
+ // C_Team::C_Team - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1804A2 + 2, 256 + C_Team_AddedSize);
+
+ // DT_Team size
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xC3AA0C, C_Team_ModifiedSize);
+
+ // hook required to change the size of DT_Team::"player_array"
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1CEDA0, &RecvPropArray2_Hook, reinterpret_cast<LPVOID*>(&RecvPropArray2_Original));
+ hook.~HookEnabler(); // force hook before calling construct function
+
+ *(DWORD*)((char*)baseAddress + 0xC3AFF8) = 0;
+ auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x17F950);
+ DT_Team_Construct();
+} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/maxplayers.h b/NorthstarDedicatedTest/maxplayers.h
new file mode 100644
index 00000000..cd191fc8
--- /dev/null
+++ b/NorthstarDedicatedTest/maxplayers.h
@@ -0,0 +1,4 @@
+#pragma once
+void InitialiseMaxPlayersOverride_Engine(HMODULE baseAddress);
+void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress);
+void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress); \ No newline at end of file
diff --git a/NorthstarDedicatedTest/memalloc.cpp b/NorthstarDedicatedTest/memalloc.cpp
index 113f56b9..1b9eaae8 100644
--- a/NorthstarDedicatedTest/memalloc.cpp
+++ b/NorthstarDedicatedTest/memalloc.cpp
@@ -2,39 +2,76 @@
#include "memalloc.h"
#include "gameutils.h"
-// so for anyone reading this code, you may be curious why the fuck i'm overriding new to alloc into a static 100k buffer
-// pretty much, the issue here is that we need to use the game's memory allocator (g_pMemAllocSingleton) or risk heap corruptions, but this allocator is defined in tier0
-// as such, it doesn't exist when we inject
-// initially i wanted to just call malloc and free until g_pMemAllocSingleton was initialised, but the issue then becomes that we might try to
-// call g_pMemAllocSingleton->Free on memory that was allocated with malloc, which will cause game to crash
-// so, the best idea i had for this was to just alloc 100k of memory, have all pre-tier0 allocations use that
-// (from what i can tell we hit about 12k before tier0 is loaded atm in debug builds, so it's more than enough)
-// then just use the game's allocator after that
-// yes, this means we leak 100k of memory, idk how else to do this without breaking stuff
+// TODO: rename to malloc and free after removing statically compiled .libs
-const int STATIC_ALLOC_SIZE = 100000; // alot more than we need, could reduce to 50k or even 25k later potentially
-
-size_t g_iStaticAllocated = 0;
-char pStaticAllocBuf[STATIC_ALLOC_SIZE];
-
-void* operator new(size_t n)
+extern "C" void* _malloc_base(size_t n)
{
// allocate into static buffer if g_pMemAllocSingleton isn't initialised
- if (g_pMemAllocSingleton)
- return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n);
- else
+ if (!g_pMemAllocSingleton)
{
- void* ret = pStaticAllocBuf + g_iStaticAllocated;
- g_iStaticAllocated += n;
- return ret;
- }
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
+ }
+ return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n);
}
-void operator delete(void* p)
+/*extern "C" void* malloc(size_t n)
{
- // if it was allocated into the static buffer, just do nothing, safest way to deal with it
- if (p >= pStaticAllocBuf && p <= pStaticAllocBuf + STATIC_ALLOC_SIZE)
- return;
+ return _malloc_base(n);
+}*/
+extern "C" void _free_base(void* p)
+{
+ if (!g_pMemAllocSingleton)
+ {
+ spdlog::warn("Trying to free something before g_pMemAllocSingleton was ready, this should never happen");
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
+ }
g_pMemAllocSingleton->m_vtable->Free(g_pMemAllocSingleton, p);
-} \ No newline at end of file
+}
+
+
+extern "C" void* _realloc_base(void* oldPtr, size_t size)
+{
+ if (!g_pMemAllocSingleton)
+ {
+ InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
+ }
+ return g_pMemAllocSingleton->m_vtable->Realloc(g_pMemAllocSingleton, oldPtr, size);
+}
+
+extern "C" void* _calloc_base(size_t n, size_t size)
+{
+ size_t bytes = n * size;
+ void* memory = _malloc_base(bytes);
+ if (memory)
+ {
+ memset(memory, 0, bytes);
+ }
+ return memory;
+}
+
+extern "C" char* _strdup_base(const char* src)
+{
+ char* str;
+ char* p;
+ int len = 0;
+
+ while (src[len])
+ len++;
+ str = reinterpret_cast<char*>(_malloc_base(len + 1));
+ p = str;
+ while (*src)
+ *p++ = *src++;
+ *p = '\0';
+ return str;
+}
+
+void* operator new(size_t n)
+{
+ return _malloc_base(n);
+}
+
+void operator delete(void* p)
+{
+ _free_base(p);
+}// /FORCE:MULTIPLE \ No newline at end of file
diff --git a/NorthstarDedicatedTest/memalloc.h b/NorthstarDedicatedTest/memalloc.h
index fe3c5255..92ab9672 100644
--- a/NorthstarDedicatedTest/memalloc.h
+++ b/NorthstarDedicatedTest/memalloc.h
@@ -1,6 +1,42 @@
#pragma once
-extern size_t g_iStaticAllocated;
+#include "include/rapidjson/document.h"
+//#include "include/rapidjson/allocators.h"
+
+extern "C" void* _malloc_base(size_t size);
+extern "C" void* _calloc_base(size_t const count, size_t const size);
+extern "C" void* _realloc_base(void* block, size_t size);
+extern "C" void* _recalloc_base(void* const block, size_t const count, size_t const size);
+extern "C" void _free_base(void* const block);
+extern "C" char* _strdup_base(const char* src);
void* operator new(size_t n);
-void operator delete(void* p); \ No newline at end of file
+void operator delete(void* p);
+
+//void* malloc(size_t n);
+
+class SourceAllocator {
+public:
+ static const bool kNeedFree = true;
+ void* Malloc(size_t size) {
+ if (size) // behavior of malloc(0) is implementation defined.
+ return _malloc_base(size);
+ else
+ return NULL; // standardize to returning NULL.
+ }
+ void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) {
+ (void)originalSize;
+ if (newSize == 0) {
+ _free_base(originalPtr);
+ return NULL;
+ }
+ return _realloc_base(originalPtr, newSize);
+ }
+ static void Free(void* ptr) { _free_base(ptr); }
+};
+
+typedef rapidjson::GenericDocument<rapidjson::UTF8<>, rapidjson::MemoryPoolAllocator<SourceAllocator>, SourceAllocator> rapidjson_document;
+//typedef rapidjson::GenericDocument<rapidjson::UTF8<>, SourceAllocator, SourceAllocator> rapidjson_document;
+//typedef rapidjson::Document rapidjson_document;
+//using MyDocument = rapidjson::GenericDocument<rapidjson::UTF8<>, MemoryAllocator>;
+//using rapidjson_document = rapidjson::GenericDocument<rapidjson::UTF8<>, SourceAllocator, SourceAllocator>;
diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp
index 4f4a2da0..c5f1bf49 100644
--- a/NorthstarDedicatedTest/modmanager.cpp
+++ b/NorthstarDedicatedTest/modmanager.cpp
@@ -2,7 +2,7 @@
#include "modmanager.h"
#include "convar.h"
#include "concommand.h"
-
+#include "masterserver.h"
#include "rapidjson/error/en.h"
#include "rapidjson/document.h"
#include "rapidjson/ostreamwrapper.h"
@@ -22,7 +22,7 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
ModDirectory = modDir;
- rapidjson::Document modJson;
+ rapidjson_document modJson;
modJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(jsonBuf);
// fail if parse error
@@ -309,7 +309,7 @@ void ModManager::LoadMods()
if (fs::is_regular_file(file))
{
std::string kvStr = file.path().lexically_relative(mod.ModDirectory / "keyvalues").lexically_normal().string();
- mod.KeyValues.insert(std::make_pair(std::hash<std::string>{}(kvStr), kvStr));
+ mod.KeyValues.emplace(std::hash<std::string>{}(kvStr), kvStr);
}
}
}
@@ -333,7 +333,7 @@ void ModManager::LoadMods()
}
// in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised
- for (int i = m_loadedMods.size() - 1; i > -1; i--)
+ for (int64_t i = m_loadedMods.size() - 1; i > -1; i--)
{
if (!m_loadedMods[i].Enabled)
continue;
@@ -355,6 +355,32 @@ void ModManager::LoadMods()
}
}
+ // build modinfo obj for masterserver
+ rapidjson_document modinfoDoc;
+ modinfoDoc.SetObject();
+ modinfoDoc.AddMember("Mods", rapidjson_document::GenericValue(rapidjson::kArrayType), modinfoDoc.GetAllocator());
+
+ int currentModIndex = 0;
+ for (Mod& mod : m_loadedMods)
+ {
+ if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
+ continue;
+
+ modinfoDoc["Mods"].PushBack(rapidjson_document::GenericValue(rapidjson::kObjectType), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator());
+
+ currentModIndex++;
+ }
+
+ rapidjson::StringBuffer buffer;
+ buffer.Clear();
+ rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
+ modinfoDoc.Accept(writer);
+ g_MasterServerManager->m_ownModInfoJson = std::string(buffer.GetString());
+
m_hasLoadedMods = true;
}
@@ -379,7 +405,7 @@ void ModManager::UnloadMods()
// should we be doing this here or should scripts be doing this manually?
// main issue with doing this here is when we reload mods for connecting to a server, we write enabled mods, which isn't necessarily what we wanna do
if (!m_enabledModsCfg.HasMember(mod.Name.c_str()))
- m_enabledModsCfg.AddMember(rapidjson::StringRef(mod.Name.c_str()), rapidjson::Value(false), m_enabledModsCfg.GetAllocator());
+ m_enabledModsCfg.AddMember(rapidjson_document::StringRefType(mod.Name.c_str()), rapidjson_document::GenericValue(false), m_enabledModsCfg.GetAllocator());
m_enabledModsCfg[mod.Name.c_str()].SetBool(mod.Enabled);
}
diff --git a/NorthstarDedicatedTest/modmanager.h b/NorthstarDedicatedTest/modmanager.h
index 5f2f6441..20cb0a42 100644
--- a/NorthstarDedicatedTest/modmanager.h
+++ b/NorthstarDedicatedTest/modmanager.h
@@ -4,6 +4,7 @@
#include <vector>
#include <filesystem>
#include "rapidjson/document.h"
+#include "memalloc.h"
namespace fs = std::filesystem;
@@ -100,7 +101,7 @@ class ModManager
private:
bool m_hasLoadedMods = false;
bool m_hasEnabledModsCfg;
- rapidjson::Document m_enabledModsCfg;
+ rapidjson_document m_enabledModsCfg;
// precalculated hashes
size_t m_hScriptsRsonHash;
diff --git a/NorthstarDedicatedTest/pch.h b/NorthstarDedicatedTest/pch.h
index 9ac5b8a9..a07d1401 100644
--- a/NorthstarDedicatedTest/pch.h
+++ b/NorthstarDedicatedTest/pch.h
@@ -11,10 +11,12 @@
// httplib ssl
// add headers that you want to pre-compile here
+#include "memalloc.h"
#include <Windows.h>
#include "logging.h"
#include "include/MinHook.h"
#include "spdlog/spdlog.h"
+#include "libcurl/include/curl/curl.h"
#include "hookutils.h"
#endif \ No newline at end of file
diff --git a/NorthstarDedicatedTest/playlist.cpp b/NorthstarDedicatedTest/playlist.cpp
index 59a13a26..9cbd0c05 100644
--- a/NorthstarDedicatedTest/playlist.cpp
+++ b/NorthstarDedicatedTest/playlist.cpp
@@ -95,7 +95,7 @@ void InitialisePlaylistHooks(HMODULE baseAddress)
{
void* ptr = (char*)baseAddress + 0x18ED8D;
TempReadWrite rw(ptr);
- *((char*)ptr) = 0xC3; // jmp => ret
+ *((char*)ptr) = (char)0xC3; // jmp => ret
}
if (IsDedicated())
diff --git a/NorthstarDedicatedTest/rpakfilesystem.cpp b/NorthstarDedicatedTest/rpakfilesystem.cpp
index 006a57c5..5dfb2386 100644
--- a/NorthstarDedicatedTest/rpakfilesystem.cpp
+++ b/NorthstarDedicatedTest/rpakfilesystem.cpp
@@ -6,8 +6,8 @@
typedef void*(*LoadCommonPaksForMapType)(char* map);
LoadCommonPaksForMapType LoadCommonPaksForMap;
-typedef void*(*LoadPakSyncType)(char* path, void* unknownSingleton, int flags);
-typedef void*(*LoadPakAsyncType)(char* path, void* unknownSingleton, int flags, void* callback0, void* callback1);
+typedef void*(*LoadPakSyncType)(const char* path, void* unknownSingleton, int flags);
+typedef void*(*LoadPakAsyncType)(const char* path, void* unknownSingleton, int flags, void* callback0, void* callback1);
// there are more i'm just too lazy to add
struct PakLoadFuncs
@@ -20,7 +20,7 @@ struct PakLoadFuncs
PakLoadFuncs* g_pakLoadApi;
void** pUnknownPakLoadSingleton;
-void LoadPakAsync(char* path)
+void LoadPakAsync(const char* path)
{
g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
}
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index 1093ff7f..da84280c 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -168,7 +168,7 @@ bool ServerAuthenticationManager::AuthenticatePlayer(void* player, int64_t uid,
// get file length
pdataStream.seekg(0, pdataStream.end);
- int length = pdataStream.tellg();
+ auto length = pdataStream.tellg();
pdataStream.seekg(0, pdataStream.beg);
// copy pdata into buffer