diff options
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.cpp')
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp index e0ac5d57..1093ff7f 100644 --- a/NorthstarDedicatedTest/serverauthentication.cpp +++ b/NorthstarDedicatedTest/serverauthentication.cpp @@ -6,6 +6,7 @@ #include "httplib.h" #include "gameutils.h" #include "bansystem.h" +#include "miscserverscript.h" #include <fstream> #include <filesystem> #include <thread> @@ -37,6 +38,10 @@ CBaseClient__SendServerInfoType CBaseClient__SendServerInfo; typedef bool(*ProcessConnectionlessPacketType)(void* a1, netpacket_t* packet); ProcessConnectionlessPacketType ProcessConnectionlessPacket; +typedef void(*CServerGameDLL__OnRecievedSayTextMessageType)(void* self, unsigned int senderClientIndex, const char* message, char unknown); +CServerGameDLL__OnRecievedSayTextMessageType CServerGameDLL__OnRecievedSayTextMessage; + + // global vars ServerAuthenticationManager* g_ServerAuthenticationManager; @@ -48,6 +53,7 @@ ConVar* CVar_sv_quota_stringcmdspersecond; ConVar* Cvar_net_chan_limit_mode; ConVar* Cvar_net_chan_limit_msec_per_sec; ConVar* Cvar_sv_querylimit_per_sec; +ConVar* Cvar_sv_max_chat_messages_per_sec; void ServerAuthenticationManager::StartPlayerAuthServer() { @@ -425,6 +431,28 @@ bool ProcessConnectionlessPacketHook(void* a1, netpacket_t* packet) return ProcessConnectionlessPacket(a1, packet); } +void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int senderClientIndex, const char* message, char unknown) +{ + void* sender = GetPlayerByIndex(senderClientIndex - 1); // senderClientIndex starts at 1 + + // check chat ratelimits + if (Plat_FloatTime() - g_ServerAuthenticationManager->m_additionalPlayerData[sender].lastSayTextLimitStart >= 1.0) + { + g_ServerAuthenticationManager->m_additionalPlayerData[sender].lastSayTextLimitStart = Plat_FloatTime(); + g_ServerAuthenticationManager->m_additionalPlayerData[sender].sayTextLimitCount = 0; + } + + if (g_ServerAuthenticationManager->m_additionalPlayerData[sender].sayTextLimitCount >= Cvar_sv_max_chat_messages_per_sec->m_nValue) + return; + + g_ServerAuthenticationManager->m_additionalPlayerData[sender].sayTextLimitCount++; + + // todo: could censor messages here if we have a banned word list, we do not currently have one of these + // could possibly make this call a script codecallback, or smth + + CServerGameDLL__OnRecievedSayTextMessage(self, senderClientIndex, message, unknown); +} + void InitialiseServerAuthentication(HMODULE baseAddress) { g_ServerAuthenticationManager = new ServerAuthenticationManager; @@ -439,6 +467,7 @@ void InitialiseServerAuthentication(HMODULE baseAddress) Cvar_net_chan_limit_msec_per_sec = RegisterConVar("net_chan_limit_msec_per_sec", "0", FCVAR_GAMEDLL, "Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget"); Cvar_ns_player_auth_port = RegisterConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, ""); Cvar_sv_querylimit_per_sec = RegisterConVar("sv_querylimit_per_sec", "15", FCVAR_GAMEDLL, ""); + Cvar_sv_max_chat_messages_per_sec = RegisterConVar("sv_max_chat_messages_per_sec", "5", FCVAR_GAMEDLL, ""); HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x114430, &CBaseServer__ConnectClientHook, reinterpret_cast<LPVOID*>(&CBaseServer__ConnectClient)); @@ -493,4 +522,10 @@ void InitialiseServerAuthentication(HMODULE baseAddress) *((char*)ptr + 13) = (char)0x90; *((char*)ptr + 14) = (char)0x90; } +} + +void InitialiseServerAuthenticationServerDLL(HMODULE baseAddress) +{ + HookEnabler hook; + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1595C0, &CServerGameDLL__OnRecievedSayTextMessageHook, reinterpret_cast<LPVOID*>(&CServerGameDLL__OnRecievedSayTextMessage)); }
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