diff options
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.cpp')
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.cpp | 104 |
1 files changed, 78 insertions, 26 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp index 5e27e9a5..da7702d2 100644 --- a/NorthstarDedicatedTest/serverauthentication.cpp +++ b/NorthstarDedicatedTest/serverauthentication.cpp @@ -5,9 +5,7 @@ #include <fstream> #include <filesystem> -// hooks -typedef void(*RejectClientType)(void* a1, const char* a2, void* player, const char* fmt, ...); -RejectClientType RejectClient; +// hook types typedef void*(*CBaseServer__ConnectClientType)(void* server, void* a2, void* a3, uint32_t a4, uint32_t a5, int32_t a6, void* a7, void* a8, char* serverFilter, void* a10, char a11, void* a12, char a13, char a14, void* a15, uint32_t a16, uint32_t a17); CBaseServer__ConnectClientType CBaseServer__ConnectClient; @@ -15,21 +13,24 @@ CBaseServer__ConnectClientType CBaseServer__ConnectClient; typedef char(*CBaseClient__ConnectType)(void* self, char* name, __int64 netchan_ptr_arg, char b_fake_player_arg, __int64 a5, char* Buffer, int a7); CBaseClient__ConnectType CBaseClient__Connect; +typedef void(*CBaseClient__ActivatePlayerType)(void* self); +CBaseClient__ActivatePlayerType CBaseClient__ActivatePlayer; + +typedef void(*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); +CBaseClient__DisconnectType CBaseClient__Disconnect; + // global vars ServerAuthenticationManager* g_ServerAuthenticationManager; ConVar* CVar_ns_auth_allow_insecure; ConVar* CVar_ns_auth_allow_insecure_write; -ServerAuthenticationManager::ServerAuthenticationManager() : m_authData(std::unordered_map<std::string, AuthData*>()) -{} - void ServerAuthenticationManager::AddPlayerAuth(char* authToken, char* uid, char* pdata, size_t pdataSize) { } -bool ServerAuthenticationManager::AuthenticatePlayer(__int64 player, char* authToken) +bool ServerAuthenticationManager::AuthenticatePlayer(void* player, char* authToken) { // straight up just given up if (!m_authData.empty() && m_authData.count(authToken)) @@ -42,19 +43,19 @@ bool ServerAuthenticationManager::AuthenticatePlayer(__int64 player, char* authT // copy pdata into buffer memcpy((char*)player + 0x4FA, authData->pdata, authData->pdataSize); + + // set persistent data as ready, we use 0x4 internally to mark the client as using remote persistence + *((char*)player + 0x4a0) = (char)0x4; } else { if (!CVar_ns_auth_allow_insecure->m_nValue) // no auth data and insecure connections aren't allowed, so dc the client return false; - spdlog::info("wtf"); - spdlog::info(player); - - // no auth data available and insecure connections are allowed, try reading from disk, using authtoken as uid + // insecure connections are allowed, try reading from disk, using authtoken as uid // uuid - strcpy((char*)(player + 0xF500), authToken); + strcpy((char*)player + 0xF500, authToken); // try reading pdata file for player std::string pdataPath = "playerdata/playerdata_"; @@ -71,17 +72,33 @@ bool ServerAuthenticationManager::AuthenticatePlayer(__int64 player, char* authT pdataStream.seekg(0, pdataStream.beg); // copy pdata into buffer - + pdataStream.read((char*)player + 0x4FA, length); - pdataStream.read((char*)(player + 0x4FA), length); - } + pdataStream.close(); - // set persistent data as ready - *(char*)(player + 0x4a0) = (char)0x3; + // set persistent data as ready, we use 0x3 internally to mark the client as using local persistence + *((char*)player + 0x4a0) = (char)0x3; + } return true; // auth successful, client stays on } +void ServerAuthenticationManager::WritePersistentData(void* player) +{ + // we use 0x4 internally to mark clients as using remote persistence + if (*((char*)player + 0x4A0) == (char)0x4) + { + + } + else if (CVar_ns_auth_allow_insecure_write->m_nValue) + { + // todo: write pdata to disk here + } +} + + +// auth hooks + // store this in a var so we can use it in CBaseClient::Connect // this is fine because serverfilter ptr won't decay by the time we use this char* nextPlayerToken; @@ -96,30 +113,54 @@ void* CBaseServer__ConnectClientHook(void* server, void* a2, void* a3, uint32_t char CBaseClient__ConnectHook(void* self, char* name, __int64 netchan_ptr_arg, char b_fake_player_arg, __int64 a5, char* Buffer, int a7) { - if (!g_ServerAuthenticationManager->AuthenticatePlayer((__int64)self, nextPlayerToken)) + // try to auth player, dc if it fails + // we connect irregardless of auth, because returning bad from this function can fuck client state p bad + char ret = CBaseClient__Connect(self, name, netchan_ptr_arg, b_fake_player_arg, a5, Buffer, a7); + if (!g_ServerAuthenticationManager->AuthenticatePlayer(self, nextPlayerToken)) + CBaseClient__Disconnect(self, 1, "Authentication Failed"); + + return ret; +} + +void CBaseClient__ActivatePlayerHook(void* self) +{ + // check whether we're authed, todo: need to only write persistence on/after second call to this per player + // todo: also need to remove authdata here + if (*((char*)self + 0x4A0) >= (char)0x3) { - //RejectClient(nullptr, "Authentication failed", self, "Authentication failed"); - //return 0; + CBaseClient__ActivatePlayer(self); + g_ServerAuthenticationManager->WritePersistentData(self); } +} + +void CBaseClient__DisconnectHook(void* self, uint32_t unknownButAlways1, const char* reason, ...) +{ + // have to manually format message because can't pass varargs to original func + char buf[1024]; + + va_list va; + va_start(va, reason); + vsprintf(buf, reason, va); + va_end(va); - return CBaseClient__Connect(self, name, netchan_ptr_arg, b_fake_player_arg, a5, Buffer, a7); + // dcing, write persistent data + g_ServerAuthenticationManager->WritePersistentData(self); + + CBaseClient__Disconnect(self, unknownButAlways1, buf); } void InitialiseServerAuthentication(HMODULE baseAddress) { g_ServerAuthenticationManager = new ServerAuthenticationManager; - RejectClient = (RejectClientType)((char*)baseAddress + 0x1182E0); - CVar_ns_auth_allow_insecure = RegisterConVar("ns_auth_allow_insecure", "0", FCVAR_GAMEDLL, "Whether this server will allow unauthenicated players to connect"); CVar_ns_auth_allow_insecure_write = RegisterConVar("ns_auth_allow_insecure_write", "0", FCVAR_GAMEDLL, "Whether the pdata of unauthenticated clients will be written to disk when changed"); - spdlog::info((void*)CVar_ns_auth_allow_insecure); - spdlog::info((void*)&CVar_ns_auth_allow_insecure->m_nValue); - HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x114430, &CBaseServer__ConnectClientHook, reinterpret_cast<LPVOID*>(&CBaseServer__ConnectClient)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x101740, &CBaseClient__ConnectHook, reinterpret_cast<LPVOID*>(&CBaseClient__Connect)); + //ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x100F80, &CBaseClient__ActivatePlayerHook, reinterpret_cast<LPVOID*>(&CBaseClient__ActivatePlayer)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1012C0, &CBaseClient__DisconnectHook, reinterpret_cast<LPVOID*>(&CBaseClient__Disconnect)); // patch to disable kicking based on incorrect serverfilter in connectclient, since we repurpose it for use as an auth token { @@ -127,4 +168,15 @@ void InitialiseServerAuthentication(HMODULE baseAddress) TempReadWrite rw(ptr); *((char*)ptr) = (char)0xEB; // jz => jmp } + + // patch to disable fairfight marking players as cheaters and kicking them + { + void* ptr = (char*)baseAddress + 0x101012; + TempReadWrite rw(ptr); + *((char*)ptr) = (char)0xE9; // jz => jmp + *((char*)ptr + 1) = (char)0x90; + *((char*)ptr + 2) = (char)0x0; + + *((char*)ptr + 5) = (char)0x90; // nop extra byte we no longer use + } }
\ No newline at end of file |