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-rw-r--r--NorthstarDedicatedTest/scriptserverbrowser.cpp450
1 files changed, 0 insertions, 450 deletions
diff --git a/NorthstarDedicatedTest/scriptserverbrowser.cpp b/NorthstarDedicatedTest/scriptserverbrowser.cpp
deleted file mode 100644
index b0e19fc1..00000000
--- a/NorthstarDedicatedTest/scriptserverbrowser.cpp
+++ /dev/null
@@ -1,450 +0,0 @@
-#include "pch.h"
-#include "scriptserverbrowser.h"
-#include "squirrel.h"
-#include "masterserver.h"
-#include "gameutils.h"
-#include "serverauthentication.h"
-
-// functions for viewing server browser
-
-// bool function NSIsMasterServerAuthenticated()
-SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm)
-{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_bOriginAuthWithMasterServerDone);
- return SQRESULT_NOTNULL;
-}
-
-// void function NSRequestServerList()
-SQRESULT SQ_RequestServerList(void* sqvm)
-{
- g_MasterServerManager->RequestServerList();
- return SQRESULT_NULL;
-}
-
-// bool function NSIsRequestingServerList()
-SQRESULT SQ_IsRequestingServerList(void* sqvm)
-{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_scriptRequestingServerList);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSMasterServerConnectionSuccessful()
-SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm)
-{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_successfullyConnected);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerCount()
-SQRESULT SQ_GetServerCount(void* sqvm)
-{
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers.size());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerName( int serverIndex )
-SQRESULT SQ_GetServerName(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get name of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].name, -1);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerDescription( int serverIndex )
-SQRESULT SQ_GetServerDescription(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get description of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].description.c_str(), -1);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerMap( int serverIndex )
-SQInteger SQ_GetServerMap(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get map of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].map, -1);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerPlaylist( int serverIndex )
-SQRESULT SQ_GetServerPlaylist(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get playlist of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].playlist, -1);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerPlayerCount(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get playercount of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].playerCount);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerMaxPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get max playercount of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].maxPlayers);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerID( int serverIndex )
-SQRESULT SQ_GetServerID(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get id of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].id, -1);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSServerRequiresPassword( int serverIndex )
-SQRESULT SQ_ServerRequiresPassword(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get hasPassword of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiresPassword);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerRequiredModsCount( int serverIndex )
-SQRESULT SQ_GetServerRequiredModsCount(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get required mods count of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerRequiredModName( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModName(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
- SQInteger modIndex = ClientSq_getinteger(sqvm, 2);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get hasPassword of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- if (modIndex >= g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get required mod name of mod index {} when only {} mod are available",
- modIndex,
- g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiredMods[modIndex].Name.c_str(), -1);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModVersion(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
- SQInteger modIndex = ClientSq_getinteger(sqvm, 2);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get required mod version of server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- if (modIndex >= g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to get required mod version of mod index {} when only {} mod are available",
- modIndex,
- g_MasterServerManager->m_remoteServers[serverIndex].requiredMods.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_remoteServers[serverIndex].requiredMods[modIndex].Version.c_str(), -1);
- return SQRESULT_NOTNULL;
-}
-
-// void function NSClearRecievedServerList()
-SQRESULT SQ_ClearRecievedServerList(void* sqvm)
-{
- g_MasterServerManager->ClearServerList();
- return SQRESULT_NULL;
-}
-
-// functions for authenticating with servers
-
-// void function NSTryAuthWithServer( int serverIndex, string password = "" )
-SQRESULT SQ_TryAuthWithServer(void* sqvm)
-{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
- const SQChar* password = ClientSq_getstring(sqvm, 2);
-
- if (serverIndex >= g_MasterServerManager->m_remoteServers.size())
- {
- ClientSq_pusherror(
- sqvm,
- fmt::format(
- "Tried to auth with server index {} when only {} servers are available",
- serverIndex,
- g_MasterServerManager->m_remoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when
- // we're a local server note: this seems like it could create a race condition, test later
- for (auto& pair : g_ServerAuthenticationManager->m_additionalPlayerData)
- g_ServerAuthenticationManager->WritePersistentData(pair.first);
-
- // do auth
- g_MasterServerManager->AuthenticateWithServer(
- g_LocalPlayerUserID,
- g_MasterServerManager->m_ownClientAuthToken,
- g_MasterServerManager->m_remoteServers[serverIndex].id,
- (char*)password);
-
- return SQRESULT_NULL;
-}
-
-// bool function NSIsAuthenticatingWithServer()
-SQRESULT SQ_IsAuthComplete(void* sqvm)
-{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_scriptAuthenticatingWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSWasAuthSuccessful()
-SQRESULT SQ_WasAuthSuccessful(void* sqvm)
-{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_successfullyAuthenticatedWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSWasAuthSuccessful()
-SQRESULT SQ_GetAuthFailReason(void* sqvm)
-{
- ClientSq_pushstring(sqvm, g_MasterServerManager->s_authfail_reason.c_str(), -1);
- return SQRESULT_NOTNULL;
-}
-
-// void function NSConnectToAuthedServer()
-SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
-{
- if (!g_MasterServerManager->m_hasPendingConnectionInfo)
- {
- ClientSq_pusherror(sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
- return SQRESULT_ERROR;
- }
-
- RemoteServerConnectionInfo info = g_MasterServerManager->m_pendingConnectionInfo;
-
- // set auth token, then try to connect
- // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
- Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), cmd_source_t::kCommandSrcCode);
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
- fmt::format(
- "connect {}.{}.{}.{}:{}",
- info.ip.S_un.S_un_b.s_b1,
- info.ip.S_un.S_un_b.s_b2,
- info.ip.S_un.S_un_b.s_b3,
- info.ip.S_un.S_un_b.s_b4,
- info.port)
- .c_str(),
- cmd_source_t::kCommandSrcCode);
-
- g_MasterServerManager->m_hasPendingConnectionInfo = false;
- return SQRESULT_NULL;
-}
-
-// void function NSTryAuthWithLocalServer()
-SQRESULT SQ_TryAuthWithLocalServer(void* sqvm)
-{
- // do auth request
- g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_ownClientAuthToken);
-
- return SQRESULT_NULL;
-}
-
-// void function NSCompleteAuthWithLocalServer()
-SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm)
-{
- // literally just set serverfilter
- // note: this assumes we have no authdata other than our own
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
- fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
- cmd_source_t::kCommandSrcCode);
-
- return SQRESULT_NULL;
-}
-
-void InitialiseScriptServerBrowser(HMODULE baseAddress)
-{
- g_UISquirrelManager->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
- g_UISquirrelManager->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount);
- g_UISquirrelManager->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList);
-
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount);
- g_UISquirrelManager->AddFuncRegistration(
- "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName);
- g_UISquirrelManager->AddFuncRegistration(
- "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion);
-
- g_UISquirrelManager->AddFuncRegistration(
- "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful);
- g_UISquirrelManager->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer);
-
- g_UISquirrelManager->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer);
- g_UISquirrelManager->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer);
-
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetAuthFailReason", "", "", SQ_GetAuthFailReason);
-} \ No newline at end of file