aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDedicatedTest/scriptserverbrowser.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'NorthstarDedicatedTest/scriptserverbrowser.cpp')
-rw-r--r--NorthstarDedicatedTest/scriptserverbrowser.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/NorthstarDedicatedTest/scriptserverbrowser.cpp b/NorthstarDedicatedTest/scriptserverbrowser.cpp
index 3b4647b5..86db4308 100644
--- a/NorthstarDedicatedTest/scriptserverbrowser.cpp
+++ b/NorthstarDedicatedTest/scriptserverbrowser.cpp
@@ -1,10 +1,10 @@
#include "pch.h"
-#include "hooks.h"
#include "scriptserverbrowser.h"
#include "squirrel.h"
#include "masterserver.h"
-#include "gameutils.h"
#include "serverauthentication.h"
+#include "r2engine.h"
+#include "r2client.h"
// functions for viewing server browser
@@ -334,7 +334,7 @@ SQRESULT SQ_TryAuthWithServer(void* sqvm)
// do auth
g_MasterServerManager->AuthenticateWithServer(
- g_LocalPlayerUserID,
+ R2::g_LocalPlayerUserID,
g_MasterServerManager->m_sOwnClientAuthToken,
g_MasterServerManager->m_vRemoteServers[serverIndex].id,
(char*)password);
@@ -369,9 +369,10 @@ SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
// set auth token, then try to connect
// i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
- Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), cmd_source_t::kCommandSrcCode);
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
+ R2::Cbuf_AddText(
+ R2::Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), R2::cmd_source_t::kCommandSrcCode);
+ R2::Cbuf_AddText(
+ R2::Cbuf_GetCurrentPlayer(),
fmt::format(
"connect {}.{}.{}.{}:{}",
info.ip.S_un.S_un_b.s_b1,
@@ -380,7 +381,7 @@ SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
info.ip.S_un.S_un_b.s_b4,
info.port)
.c_str(),
- cmd_source_t::kCommandSrcCode);
+ R2::cmd_source_t::kCommandSrcCode);
g_MasterServerManager->m_bHasPendingConnectionInfo = false;
return SQRESULT_NULL;
@@ -390,7 +391,7 @@ SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
SQRESULT SQ_TryAuthWithLocalServer(void* sqvm)
{
// do auth request
- g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken);
+ g_MasterServerManager->AuthenticateWithOwnServer(R2::g_LocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken);
return SQRESULT_NULL;
}
@@ -400,10 +401,10 @@ SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm)
{
// literally just set serverfilter
// note: this assumes we have no authdata other than our own
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
+ R2::Cbuf_AddText(
+ R2::Cbuf_GetCurrentPlayer(),
fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
- cmd_source_t::kCommandSrcCode);
+ R2::cmd_source_t::kCommandSrcCode);
return SQRESULT_NULL;
}