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Diffstat (limited to 'NorthstarDedicatedTest/rpakfilesystem.cpp')
-rw-r--r--NorthstarDedicatedTest/rpakfilesystem.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/NorthstarDedicatedTest/rpakfilesystem.cpp b/NorthstarDedicatedTest/rpakfilesystem.cpp
index 03df9917..1e44ed50 100644
--- a/NorthstarDedicatedTest/rpakfilesystem.cpp
+++ b/NorthstarDedicatedTest/rpakfilesystem.cpp
@@ -52,9 +52,9 @@ void PakLoadManager::UnloadPaks()
void HandlePakAliases(char** map)
{
// convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
- for (int64_t i = g_ModManager->m_loadedMods.size() - 1; i > -1; i--)
+ for (int64_t i = g_pModManager->m_loadedMods.size() - 1; i > -1; i--)
{
- Mod* mod = &g_ModManager->m_loadedMods[i];
+ Mod* mod = &g_pModManager->m_loadedMods[i];
if (!mod->Enabled)
continue;
@@ -69,7 +69,7 @@ void HandlePakAliases(char** map)
void LoadPreloadPaks()
{
// note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_ModManager->m_loadedMods)
+ for (Mod& mod : g_pModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
@@ -89,7 +89,7 @@ void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
bool bHasOriginalPak = fs::exists(fs::path("./r2/paks/Win64/") / *pakName);
// note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_ModManager->m_loadedMods)
+ for (Mod& mod : g_pModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
@@ -189,8 +189,8 @@ void* ReadFullFileFromDiskHook(const char* requestedPath, void* a2)
// resolve modded stbsp path so we can load mod stbsps
- auto modFile = g_ModManager->m_modFiles.find(g_ModManager->NormaliseModFilePath(fs::path("maps" / filename)));
- if (modFile != g_ModManager->m_modFiles.end())
+ auto modFile = g_pModManager->m_modFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
+ if (modFile != g_pModManager->m_modFiles.end())
{
// need to allocate a new string for this
std::string newPath = (modFile->second.owningMod->ModDirectory / "mod" / modFile->second.path).string();