diff options
Diffstat (limited to 'NorthstarDedicatedTest/r2engine.h')
-rw-r--r-- | NorthstarDedicatedTest/r2engine.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/NorthstarDedicatedTest/r2engine.h b/NorthstarDedicatedTest/r2engine.h deleted file mode 100644 index ae02c791..00000000 --- a/NorthstarDedicatedTest/r2engine.h +++ /dev/null @@ -1,102 +0,0 @@ -#pragma once - -// use the R2 namespace for game funcs -namespace R2 -{ - // Cbuf - enum class ECommandTarget_t - { - CBUF_FIRST_PLAYER = 0, - CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2 - CBUF_SERVER = CBUF_LAST_PLAYER + 1, - - CBUF_COUNT, - }; - - enum class cmd_source_t - { - // Added to the console buffer by gameplay code. Generally unrestricted. - kCommandSrcCode, - - // Sent from code via engine->ClientCmd, which is restricted to commands visible - // via FCVAR_CLIENTCMD_CAN_EXECUTE. - kCommandSrcClientCmd, - - // Typed in at the console or via a user key-bind. Generally unrestricted, although - // the client will throttle commands sent to the server this way to 16 per second. - kCommandSrcUserInput, - - // Came in over a net connection as a clc_stringcmd - // host_client will be valid during this state. - // - // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand - // server commands hardcoded into gameplay code (e.g. "joingame") - kCommandSrcNetClient, - - // Received from the server as the client - // - // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE - kCommandSrcNetServer, - - // Being played back from a demo file - // - // Not currently restricted by convar flag, but some commands manually ignore calls - // from this source. FIXME: Should be heavily restricted as demo commands can come - // from untrusted sources. - kCommandSrcDemoFile, - - // Invalid value used when cleared - kCommandSrcInvalid = -1 - }; - - typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)(); - extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - - typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source); - extern Cbuf_AddTextType Cbuf_AddText; - - typedef void (*Cbuf_ExecuteType)(); - extern Cbuf_ExecuteType Cbuf_Execute; - - // CEngine - - enum EngineQuitState - { - QUIT_NOTQUITTING = 0, - QUIT_TODESKTOP, - QUIT_RESTART - }; - - enum class EngineState_t - { - DLL_INACTIVE = 0, // no dll - DLL_ACTIVE, // engine is focused - DLL_CLOSE, // closing down dll - DLL_RESTART, // engine is shutting down but will restart right away - DLL_PAUSED, // engine is paused, can become active from this state - }; - - class CEngine - { - public: - virtual void unknown() {} // unsure if this is where - virtual bool Load(bool dedicated, const char* baseDir) {} - virtual void Unload() {} - virtual void SetNextState(EngineState_t iNextState) {} - virtual EngineState_t GetState() {} - virtual void Frame() {} - virtual double GetFrameTime() {} - virtual float GetCurTime() {} - - EngineQuitState m_nQuitting; - EngineState_t m_nDllState; - EngineState_t m_nNextDllState; - double m_flCurrentTime; - float m_flFrameTime; - double m_flPreviousTime; - float m_flFilteredTime; - float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited. - }; - - extern CEngine* g_pEngine; -} // namespace R2 |