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Diffstat (limited to 'NorthstarDedicatedTest/modmanager.cpp')
-rw-r--r--NorthstarDedicatedTest/modmanager.cpp121
1 files changed, 62 insertions, 59 deletions
diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp
index c687f70f..f5deed1a 100644
--- a/NorthstarDedicatedTest/modmanager.cpp
+++ b/NorthstarDedicatedTest/modmanager.cpp
@@ -11,7 +11,7 @@
#include <sstream>
#include <vector>
-std::unique_ptr<ModManager> g_ModManager;
+ModManager* g_ModManager;
Mod::Mod(fs::path modDir, char* jsonBuf)
{
@@ -85,20 +85,20 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue"))
continue;
- ModConVar convar;
- convar.Name = convarObj["Name"].GetString();
- convar.DefaultValue = convarObj["DefaultValue"].GetString();
+ ModConVar* convar = new ModConVar;
+ convar->Name = convarObj["Name"].GetString();
+ convar->DefaultValue = convarObj["DefaultValue"].GetString();
if (convarObj.HasMember("HelpString"))
- convar.HelpString = convarObj["HelpString"].GetString();
+ convar->HelpString = convarObj["HelpString"].GetString();
else
- convar.HelpString = "";
+ convar->HelpString = "";
// todo: could possibly parse FCVAR names here instead
if (convarObj.HasMember("Flags"))
- convar.Flags = convarObj["Flags"].GetInt();
+ convar->Flags = convarObj["Flags"].GetInt();
else
- convar.Flags = FCVAR_NONE;
+ convar->Flags = FCVAR_NONE;
ConVars.push_back(convar);
}
@@ -112,51 +112,51 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn"))
continue;
- ModScript script;
+ ModScript* script = new ModScript;
- script.Path = scriptObj["Path"].GetString();
- script.RsonRunOn = scriptObj["RunOn"].GetString();
+ script->Path = scriptObj["Path"].GetString();
+ script->RsonRunOn = scriptObj["RunOn"].GetString();
if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject())
{
- ModScriptCallback callback;
- callback.Context = SERVER;
+ ModScriptCallback* callback = new ModScriptCallback;
+ callback->Context = SERVER;
if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString())
- callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString();
+ callback->BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString();
if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString())
- callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString();
+ callback->AfterCallback = scriptObj["ServerCallback"]["After"].GetString();
- script.Callbacks.push_back(callback);
+ script->Callbacks.push_back(callback);
}
if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject())
{
- ModScriptCallback callback;
- callback.Context = CLIENT;
+ ModScriptCallback* callback = new ModScriptCallback;
+ callback->Context = CLIENT;
if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString())
- callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString();
+ callback->BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString();
if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString())
- callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString();
+ callback->AfterCallback = scriptObj["ClientCallback"]["After"].GetString();
- script.Callbacks.push_back(callback);
+ script->Callbacks.push_back(callback);
}
if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject())
{
- ModScriptCallback callback;
- callback.Context = UI;
+ ModScriptCallback* callback = new ModScriptCallback;
+ callback->Context = UI;
if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString())
- callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString();
+ callback->BeforeCallback = scriptObj["UICallback"]["Before"].GetString();
if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString())
- callback.AfterCallback = scriptObj["UICallback"]["After"].GetString();
+ callback->AfterCallback = scriptObj["UICallback"]["After"].GetString();
- script.Callbacks.push_back(callback);
+ script->Callbacks.push_back(callback);
}
Scripts.push_back(script);
@@ -214,38 +214,41 @@ void ModManager::LoadMods()
jsonStream.close();
- Mod mod = Mod(modDir, (char*)jsonStringStream.str().c_str());
+ Mod* mod = new Mod(modDir, (char*)jsonStringStream.str().c_str());
- if (mod.wasReadSuccessfully)
+ if (mod->wasReadSuccessfully)
{
- spdlog::info("Loaded mod {} successfully", mod.Name);
+ spdlog::info("Loaded mod {} successfully", mod->Name);
m_loadedMods.push_back(mod);
}
else
+ {
spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string());
+ delete mod;
+ }
}
// sort by load prio, lowest-highest
- std::sort(m_loadedMods.begin(), m_loadedMods.end(), [](Mod a, Mod b) {
- return a.LoadPriority > b.LoadPriority;
+ std::sort(m_loadedMods.begin(), m_loadedMods.end(), [](Mod* a, Mod* b) {
+ return a->LoadPriority > b->LoadPriority;
});
- for (Mod mod : m_loadedMods)
+ for (Mod* mod : m_loadedMods)
{
- if (!mod.Enabled)
+ if (!mod->Enabled)
continue;
// register convars
// for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on preexisting convars
// potentially it might also be good to unregister convars if they get removed on a reload, but unsure if necessary
- for (ModConVar convar : mod.ConVars)
- if (g_CustomConvars.find(convar.Name) == g_CustomConvars.end()) // make sure convar isn't registered yet, unsure if necessary but idk what behaviour is for defining same convar multiple times
- RegisterConVar(convar.Name.c_str(), convar.DefaultValue.c_str(), convar.Flags, convar.HelpString.c_str());
+ for (ModConVar* convar : mod->ConVars)
+ if (g_CustomConvars.find(convar->Name) == g_CustomConvars.end()) // make sure convar isn't registered yet, unsure if necessary but idk what behaviour is for defining same convar multiple times
+ RegisterConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str());
// read vpk paths
- if (fs::exists(mod.ModDirectory / "vpk"))
+ if (fs::exists(mod->ModDirectory / "vpk"))
{
- for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "vpk"))
+ for (fs::directory_entry file : fs::directory_iterator(mod->ModDirectory / "vpk"))
{
// a bunch of checks to make sure we're only adding dir vpks and their paths are good
// note: the game will literally only load vpks with the english prefix
@@ -255,22 +258,22 @@ void ModManager::LoadMods()
std::string formattedPath = file.path().filename().string();
// this really fucking sucks but it'll work
- mod.Vpks.push_back((file.path().parent_path() / formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3)).string());
+ mod->Vpks.push_back((file.path().parent_path() / formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3)).string());
}
}
}
// read keyvalues paths
- if (fs::exists(mod.ModDirectory / "keyvalues"))
+ if (fs::exists(mod->ModDirectory / "keyvalues"))
{
- for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "keyvalues"))
+ for (fs::directory_entry file : fs::recursive_directory_iterator(mod->ModDirectory / "keyvalues"))
{
if (fs::is_regular_file(file))
{
- std::string kvStr = file.path().lexically_relative(mod.ModDirectory / "keyvalues").lexically_normal().string();
- mod.KeyValuesHash.push_back(std::hash<std::string>{}(kvStr));
- mod.KeyValues.push_back(kvStr);
+ std::string kvStr = file.path().lexically_relative(mod->ModDirectory / "keyvalues").lexically_normal().string();
+ mod->KeyValuesHash.push_back(std::hash<std::string>{}(kvStr));
+ mod->KeyValues.push_back(kvStr);
}
}
}
@@ -279,20 +282,20 @@ void ModManager::LoadMods()
// in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised
for (int i = m_loadedMods.size() - 1; i > -1; i--)
{
- if (!m_loadedMods[i].Enabled)
+ if (!m_loadedMods[i]->Enabled)
continue;
- if (fs::exists(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR))
+ if (fs::exists(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR))
{
- for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR))
+ for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR))
{
- fs::path path = file.path().lexically_relative(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR).lexically_normal();
+ fs::path path = file.path().lexically_relative(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR).lexically_normal();
if (file.is_regular_file() && m_modFiles.find(path.string()) == m_modFiles.end())
{
- ModOverrideFile modFile;
- modFile.owningMod = &m_loadedMods[i];
- modFile.path = path;
+ ModOverrideFile* modFile = new ModOverrideFile;
+ modFile->owningMod = m_loadedMods[i];
+ modFile->path = path;
m_modFiles.insert(std::make_pair(path.string(), modFile));
}
}
@@ -308,14 +311,14 @@ void ModManager::UnloadMods()
m_modFiles.clear();
fs::remove_all(COMPILED_ASSETS_PATH);
- for (Mod mod : m_loadedMods)
+ for (Mod* mod : m_loadedMods)
{
// remove all built kvs
- for (std::string kvPaths : mod.KeyValues)
- fs::remove(COMPILED_ASSETS_PATH / fs::path(kvPaths).lexically_relative(mod.ModDirectory));
+ for (std::string kvPaths : mod->KeyValues)
+ fs::remove(COMPILED_ASSETS_PATH / fs::path(kvPaths).lexically_relative(mod->ModDirectory));
- mod.KeyValuesHash.clear();
- mod.KeyValues.clear();
+ mod->KeyValuesHash.clear();
+ mod->KeyValues.clear();
}
// do we need to dealloc individual entries in m_loadedMods? idk, rework
@@ -331,10 +334,10 @@ void ModManager::CompileAssetsForFile(const char* filename)
else //if (!strcmp((filename + strlen(filename)) - 3, "txt")) // check if it's a .txt
{
// check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file
- for (Mod mod : m_loadedMods)
+ for (Mod* mod : m_loadedMods)
{
size_t fileHash = std::hash<std::string>{}(fs::path(filename).lexically_normal().string());
- if (std::find(mod.KeyValuesHash.begin(), mod.KeyValuesHash.end(), fileHash) != mod.KeyValuesHash.end())
+ if (std::find(mod->KeyValuesHash.begin(), mod->KeyValuesHash.end(), fileHash) != mod->KeyValuesHash.end())
{
TryBuildKeyValues(filename);
return;
@@ -350,7 +353,7 @@ void ReloadModsCommand(const CCommand& args)
void InitialiseModManager(HMODULE baseAddress)
{
- g_ModManager = std::make_unique<ModManager>();
+ g_ModManager = new ModManager();
RegisterConCommand("reload_mods", ReloadModsCommand, "idk", FCVAR_NONE);
} \ No newline at end of file