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Diffstat (limited to 'NorthstarDedicatedTest/miscserverfixes.cpp')
-rw-r--r--NorthstarDedicatedTest/miscserverfixes.cpp20
1 files changed, 7 insertions, 13 deletions
diff --git a/NorthstarDedicatedTest/miscserverfixes.cpp b/NorthstarDedicatedTest/miscserverfixes.cpp
index fca9c169..0b9a12db 100644
--- a/NorthstarDedicatedTest/miscserverfixes.cpp
+++ b/NorthstarDedicatedTest/miscserverfixes.cpp
@@ -2,32 +2,26 @@
#include "miscserverfixes.h"
#include "hookutils.h"
+#include "NSMem.h"
+
void InitialiseMiscServerFixes(HMODULE baseAddress)
{
+ uintptr_t ba = (uintptr_t)baseAddress;
+
// ret at the start of the concommand GenerateObjFile as it can crash servers
{
- char* ptr = reinterpret_cast<char*>(baseAddress) + 0x38D920;
- TempReadWrite rw(ptr);
- *ptr = 0xC3;
+ NSMem::BytePatch(ba + 0x38D920, {0xC3});
}
// nop out call to VGUI shutdown since it crashes the game when quitting from the console
{
- char* ptr = reinterpret_cast<char*>(baseAddress) + 0x154A96;
- TempReadWrite rw(ptr);
- *(ptr++) = 0x90; // nop
- *(ptr++) = 0x90; // nop
- *(ptr++) = 0x90; // nop
- *(ptr++) = 0x90; // nop
- *ptr = 0x90; // nop
+ NSMem::NOP(ba + 0x154A96, 5);
}
// ret at the start of CServerGameClients::ClientCommandKeyValues as it has no benefit and is forwarded to client (i.e. security issue)
// this prevents the attack vector of client=>server=>client, however server=>client also has clientside patches
{
- char* ptr = reinterpret_cast<char*>(baseAddress) + 0x153920;
- TempReadWrite rw(ptr);
- *ptr = 0xC3;
+ NSMem::BytePatch(ba + 0x153920, {0xC3});
}
}