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-rw-r--r--NorthstarDedicatedTest/misccommands.cpp60
1 files changed, 0 insertions, 60 deletions
diff --git a/NorthstarDedicatedTest/misccommands.cpp b/NorthstarDedicatedTest/misccommands.cpp
deleted file mode 100644
index df2f4a3d..00000000
--- a/NorthstarDedicatedTest/misccommands.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-#include "pch.h"
-#include "misccommands.h"
-#include "concommand.h"
-#include "gameutils.h"
-#include "masterserver.h"
-#include "serverauthentication.h"
-#include "squirrel.h"
-
-void AddMiscConCommands()
-{
- MAKE_CONCMD(
- "force_newgame",
- "forces a map load through directly setting g_pHostState->m_iNextState to HS_NEW_GAME",
- FCVAR_NONE,
- [](const CCommand& arg)
- {
- if (arg.ArgC() < 2)
- return;
-
- g_pHostState->m_iNextState = HS_NEW_GAME;
- strncpy(g_pHostState->m_levelName, arg.Arg(1), sizeof(g_pHostState->m_levelName));
- });
-
- MAKE_CONCMD(
- "ns_start_reauth_and_leave_to_lobby",
- "called by the server, used to reauth and return the player to lobby when leaving a game",
- FCVAR_SERVER_CAN_EXECUTE,
- [](const CCommand& arg)
- {
- // hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
- g_MasterServerManager->m_bNewgameAfterSelfAuth = true;
- g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_ownClientAuthToken);
- });
-
- // this is a concommand because we make a deferred call to it from another thread
- MAKE_CONCMD(
- "ns_end_reauth_and_leave_to_lobby",
- "",
- FCVAR_NONE,
- [](const CCommand& arg)
- {
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
- fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
- cmd_source_t::kCommandSrcCode);
- Cbuf_Execute();
-
- // weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this
- if (g_ClientSquirrelManager->sqvm)
- {
- g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = true;
-
- // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta
- // fucks things should maybe set this in HostState_NewGame?
- SetCurrentPlaylist("tdm");
- strcpy(g_pHostState->m_levelName, "mp_lobby");
- g_pHostState->m_iNextState = HS_NEW_GAME;
- }
- });
-} \ No newline at end of file