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Diffstat (limited to 'NorthstarDedicatedTest/misccommands.cpp')
-rw-r--r--NorthstarDedicatedTest/misccommands.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/NorthstarDedicatedTest/misccommands.cpp b/NorthstarDedicatedTest/misccommands.cpp
index a01948af..4a556fad 100644
--- a/NorthstarDedicatedTest/misccommands.cpp
+++ b/NorthstarDedicatedTest/misccommands.cpp
@@ -25,15 +25,17 @@ void SelfAuthAndLeaveToLobbyCommand(const CCommand& arg)
void EndSelfAuthAndLeaveToLobbyCommand(const CCommand& arg)
{
- Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(), cmd_source_t::kCommandSrcCode);
+ Cbuf_AddText(
+ Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
+ cmd_source_t::kCommandSrcCode);
Cbuf_Execute();
// weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this
if (g_ClientSquirrelManager->sqvm)
{
g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = true;
- // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta fucks things
- // should maybe set this in HostState_NewGame?
+ // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta fucks
+ // things should maybe set this in HostState_NewGame?
SetCurrentPlaylist("tdm");
strcpy(g_pHostState->m_levelName, "mp_lobby");
g_pHostState->m_iNextState = HS_NEW_GAME;
@@ -42,8 +44,12 @@ void EndSelfAuthAndLeaveToLobbyCommand(const CCommand& arg)
void AddMiscConCommands()
{
- RegisterConCommand("force_newgame", ForceLoadMapCommand, "forces a map load through directly setting g_pHostState->m_iNextState to HS_NEW_GAME", FCVAR_NONE);
- RegisterConCommand("ns_start_reauth_and_leave_to_lobby", SelfAuthAndLeaveToLobbyCommand, "called by the server, used to reauth and return the player to lobby when leaving a game", FCVAR_SERVER_CAN_EXECUTE);
+ RegisterConCommand(
+ "force_newgame", ForceLoadMapCommand, "forces a map load through directly setting g_pHostState->m_iNextState to HS_NEW_GAME",
+ FCVAR_NONE);
+ RegisterConCommand(
+ "ns_start_reauth_and_leave_to_lobby", SelfAuthAndLeaveToLobbyCommand,
+ "called by the server, used to reauth and return the player to lobby when leaving a game", FCVAR_SERVER_CAN_EXECUTE);
// this is a concommand because we make a deferred call to it from another thread
RegisterConCommand("ns_end_reauth_and_leave_to_lobby", EndSelfAuthAndLeaveToLobbyCommand, "", FCVAR_NONE);
} \ No newline at end of file