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Diffstat (limited to 'NorthstarDedicatedTest/misccommands.cpp')
-rw-r--r--NorthstarDedicatedTest/misccommands.cpp42
1 files changed, 24 insertions, 18 deletions
diff --git a/NorthstarDedicatedTest/misccommands.cpp b/NorthstarDedicatedTest/misccommands.cpp
index dca87947..cdadff8d 100644
--- a/NorthstarDedicatedTest/misccommands.cpp
+++ b/NorthstarDedicatedTest/misccommands.cpp
@@ -10,7 +10,8 @@ void AddMiscConCommands()
{
MAKE_CONCMD(
"force_newgame", "forces a map load through directly setting g_pHostState->m_iNextState to HS_NEW_GAME", FCVAR_NONE,
- [](const CCommand& arg) {
+ [](const CCommand& arg)
+ {
if (arg.ArgC() < 2)
return;
@@ -20,29 +21,34 @@ void AddMiscConCommands()
MAKE_CONCMD(
"ns_start_reauth_and_leave_to_lobby", "called by the server, used to reauth and return the player to lobby when leaving a game",
- FCVAR_SERVER_CAN_EXECUTE, [](const CCommand& arg) {
+ FCVAR_SERVER_CAN_EXECUTE,
+ [](const CCommand& arg)
+ {
// hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
g_MasterServerManager->m_bNewgameAfterSelfAuth = true;
g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_ownClientAuthToken);
});
// this is a concommand because we make a deferred call to it from another thread
- MAKE_CONCMD("ns_end_reauth_and_leave_to_lobby", "", FCVAR_NONE, [](const CCommand& arg) {
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
- cmd_source_t::kCommandSrcCode);
- Cbuf_Execute();
-
- // weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this
- if (g_ClientSquirrelManager->sqvm)
+ MAKE_CONCMD(
+ "ns_end_reauth_and_leave_to_lobby", "", FCVAR_NONE,
+ [](const CCommand& arg)
{
- g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = true;
+ Cbuf_AddText(
+ Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
+ cmd_source_t::kCommandSrcCode);
+ Cbuf_Execute();
- // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta fucks
- // things should maybe set this in HostState_NewGame?
- SetCurrentPlaylist("tdm");
- strcpy(g_pHostState->m_levelName, "mp_lobby");
- g_pHostState->m_iNextState = HS_NEW_GAME;
- }
- });
+ // weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this
+ if (g_ClientSquirrelManager->sqvm)
+ {
+ g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = true;
+
+ // this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta
+ // fucks things should maybe set this in HostState_NewGame?
+ SetCurrentPlaylist("tdm");
+ strcpy(g_pHostState->m_levelName, "mp_lobby");
+ g_pHostState->m_iNextState = HS_NEW_GAME;
+ }
+ });
} \ No newline at end of file