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-rw-r--r--NorthstarDedicatedTest/miscclientfixes.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/NorthstarDedicatedTest/miscclientfixes.cpp b/NorthstarDedicatedTest/miscclientfixes.cpp
index a72e1893..777d5696 100644
--- a/NorthstarDedicatedTest/miscclientfixes.cpp
+++ b/NorthstarDedicatedTest/miscclientfixes.cpp
@@ -33,21 +33,6 @@ ON_DLL_LOAD_CLIENT_RELIESON("client.dll", MiscClientFixes, ConVar, [](HMODULE ba
{
HookEnabler hook;
- // these functions will occasionally pass a null pointer on respawn, unsure what causes this but seems easiest just to return null if
- // null, which seems to work fine fucking sucks this has to be fixed like this but unsure what exactly causes this serverside, breaks
- // vanilla compatibility to a degree tho will say i have about 0 clue what exactly these functions do, testing this it doesn't even seem
- // like they do much of anything i can see tbh
- ENABLER_CREATEHOOK(
- hook, (char*)baseAddress + 0x5A92D0, &CrashingWeaponActivityFunc0Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc0));
- ENABLER_CREATEHOOK(
- hook, (char*)baseAddress + 0x5A9310, &CrashingWeaponActivityFunc1Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc1));
-
- // experimental: allow cl_extrapolate to be enabled without cheats
- {
- void* ptr = (char*)baseAddress + 0x275F9D9;
- *((char*)ptr) = (char)0;
- }
-
// allow demo recording on loopback
NSMem::NOP((uintptr_t)GetModuleHandleA("engine.dll") + 0x8E1B1, 2);
NSMem::NOP((uintptr_t)GetModuleHandleA("engine.dll") + 0x56CC3, 2);