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-rw-r--r--NorthstarDedicatedTest/memalloc.cpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/NorthstarDedicatedTest/memalloc.cpp b/NorthstarDedicatedTest/memalloc.cpp
deleted file mode 100644
index e2240269..00000000
--- a/NorthstarDedicatedTest/memalloc.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-#include "pch.h"
-#include "memalloc.h"
-#include "gameutils.h"
-
-// TODO: rename to malloc and free after removing statically compiled .libs
-
-extern "C" void* _malloc_base(size_t n)
-{
- // allocate into static buffer if g_pMemAllocSingleton isn't initialised
- if (!g_pMemAllocSingleton)
- {
- InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
- }
- return g_pMemAllocSingleton->m_vtable->Alloc(g_pMemAllocSingleton, n);
-}
-
-/*extern "C" void* malloc(size_t n)
-{
- return _malloc_base(n);
-}*/
-
-extern "C" void _free_base(void* p)
-{
- if (!g_pMemAllocSingleton)
- {
- spdlog::warn("Trying to free something before g_pMemAllocSingleton was ready, this should never happen");
- InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
- }
- g_pMemAllocSingleton->m_vtable->Free(g_pMemAllocSingleton, p);
-}
-
-extern "C" void* _realloc_base(void* oldPtr, size_t size)
-{
- if (!g_pMemAllocSingleton)
- {
- InitialiseTier0GameUtilFunctions(GetModuleHandleA("tier0.dll"));
- }
- return g_pMemAllocSingleton->m_vtable->Realloc(g_pMemAllocSingleton, oldPtr, size);
-}
-
-extern "C" void* _calloc_base(size_t n, size_t size)
-{
- size_t bytes = n * size;
- void* memory = _malloc_base(bytes);
- if (memory)
- {
- memset(memory, 0, bytes);
- }
- return memory;
-}
-
-extern "C" char* _strdup_base(const char* src)
-{
- char* str;
- char* p;
- int len = 0;
-
- while (src[len])
- len++;
- str = reinterpret_cast<char*>(_malloc_base(len + 1));
- p = str;
- while (*src)
- *p++ = *src++;
- *p = '\0';
- return str;
-}
-
-void* operator new(size_t n)
-{
- return _malloc_base(n);
-}
-
-void operator delete(void* p) noexcept
-{
- _free_base(p);
-} // /FORCE:MULTIPLE