diff options
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 60 |
1 files changed, 57 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index c040a239..c61c69e5 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -11,7 +11,8 @@ #include "rapidjson/error/en.h" #include "modmanager.h" #include "misccommands.h" - +#include <cstring> +#include <regex> // NOTE for anyone reading this: we used to use httplib for requests here, but it had issues, so we're moving to curl now for masterserver requests // so httplib is used exclusively for server stuff now @@ -40,6 +41,57 @@ CHostState__State_ChangeLevelSPType CHostState__State_ChangeLevelSP; typedef void(*CHostState__State_GameShutdownType)(CHostState* hostState); CHostState__State_GameShutdownType CHostState__State_GameShutdown; +// Convert a hex digit char to integer. +inline int hctod(char c) { + if (c >= 'A' && c <= 'F') { + return c - 'A' + 10; + } + else if (c >= 'a' && c <= 'f') { + return c - 'a' + 10; + } + else { + return c - '0'; + } +} + +// This function interprets all 4-hexadecimal-digit unicode codepoint characters like \u4E2D to UTF-8 encoding. +std::string unescape_unicode(const std::string &str) { + std::string result; + std::regex r("\\\\u([a-f\\d]{4})", std::regex::icase); + auto matches_begin = std::sregex_iterator(str.begin(), str.end(), r); + auto matches_end = std::sregex_iterator(); + std::smatch last_match; + for (std::sregex_iterator i = matches_begin; i != matches_end; ++i) { + last_match = *i; + result.append(last_match.prefix()); + unsigned int cp = 0; + for (int i = 2; i <= 5; ++i) { + cp *= 16; + cp += hctod(last_match.str()[i]); + } + if (cp <= 0x7F) { + result.push_back(cp); + } + else if (cp <= 0x7FF) { + result.push_back((cp >> 6) | 0b11000000 & (~(1 << 5))); + result.push_back(cp & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); + } + else if (cp <= 0xFFFF) { + result.push_back((cp >> 12) | 0b11100000 & (~(1 << 4))); + result.push_back((cp >> 6) & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); + result.push_back(cp & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); + } + } + result.append(last_match.suffix()); + return result; +} + +void UpdateServerInfoFromUnicodeToUTF8() +{ + g_MasterServerManager->ns_auth_srvName = unescape_unicode(Cvar_ns_server_name->m_pszString); + g_MasterServerManager->ns_auth_srvDesc = unescape_unicode(Cvar_ns_server_desc->m_pszString); +} + const char* HttplibErrorToString(httplib::Error error) { switch (error) @@ -786,8 +838,8 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name // send all registration info so we have all necessary info to reregister our server if masterserver goes down, without a restart // this isn't threadsafe :terror: { - char* escapedNameNew = curl_easy_escape(curl, Cvar_ns_server_name->m_pszString, NULL); - char* escapedDescNew = curl_easy_escape(curl, Cvar_ns_server_desc->m_pszString, NULL); + char* escapedNameNew = curl_easy_escape(curl, g_MasterServerManager->ns_auth_srvName.c_str(), NULL); + char* escapedDescNew = curl_easy_escape(curl, g_MasterServerManager->ns_auth_srvDesc.c_str(), NULL); char* escapedMapNew = curl_easy_escape(curl, g_pHostState->m_levelName, NULL); char* escapedPlaylistNew = curl_easy_escape(curl, GetCurrentPlaylistName(), NULL); char* escapedPasswordNew = curl_easy_escape(curl, Cvar_ns_server_password->m_pszString, NULL); @@ -1044,6 +1096,8 @@ void CHostState__State_NewGameHook(CHostState* hostState) // Copy new server name cvar to source Cvar_hostname->m_pszString = Cvar_ns_server_name->m_pszString; Cvar_hostname->m_StringLength = Cvar_ns_server_name->m_StringLength; + // This calls the function that converts unicode strings from servername and serverdesc to UTF-8 + UpdateServerInfoFromUnicodeToUTF8(); g_MasterServerManager->AddSelfToServerList(Cvar_hostport->m_nValue, Cvar_ns_player_auth_port->m_nValue, Cvar_ns_server_name->m_pszString, Cvar_ns_server_desc->m_pszString, hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers, Cvar_ns_server_password->m_pszString); g_ServerAuthenticationManager->StartPlayerAuthServer(); |