aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDedicatedTest/languagehooks.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'NorthstarDedicatedTest/languagehooks.cpp')
-rw-r--r--NorthstarDedicatedTest/languagehooks.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp
index 95638ef2..c8d43901 100644
--- a/NorthstarDedicatedTest/languagehooks.cpp
+++ b/NorthstarDedicatedTest/languagehooks.cpp
@@ -15,7 +15,7 @@ GetGameLanguageType GetGameLanguageOriginal;
bool CheckLangAudioExists(char* lang)
{
- std::string path{"r2\\sound\\general_"};
+ std::string path {"r2\\sound\\general_"};
path += lang;
path += ".mstr";
return fs::exists(path);
@@ -31,7 +31,7 @@ std::vector<std::string> file_list(fs::path dir, std::regex ext_pattern)
using iterator = fs::directory_iterator;
const iterator end;
- for (iterator iter{dir}; iter != end; ++iter)
+ for (iterator iter {dir}; iter != end; ++iter)
{
const std::string filename = iter->path().filename().string();
std::smatch matches;
@@ -96,7 +96,7 @@ char* GetGameLanguageHook()
Tier0_DetectDefaultLanguageType(); // force the global in tier0 to be populated with language inferred from user's system rather than
// defaulting to Russian
- canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language
+ canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language
auto lang = GetGameLanguageOriginal();
spdlog::info("Detected system language: {}", lang);
if (!CheckLangAudioExists(lang))