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-rw-r--r--NorthstarDedicatedTest/gameutils.h125
1 files changed, 0 insertions, 125 deletions
diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h
deleted file mode 100644
index d53c7abe..00000000
--- a/NorthstarDedicatedTest/gameutils.h
+++ /dev/null
@@ -1,125 +0,0 @@
-#pragma once
-#include "convar.h"
-
-// cmd.h
-enum class ECommandTarget_t
-{
- CBUF_FIRST_PLAYER = 0,
- CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
- CBUF_SERVER = CBUF_LAST_PLAYER + 1,
-
- CBUF_COUNT,
-};
-
-enum class cmd_source_t
-{
- // Added to the console buffer by gameplay code. Generally unrestricted.
- kCommandSrcCode,
-
- // Sent from code via engine->ClientCmd, which is restricted to commands visible
- // via FCVAR_CLIENTCMD_CAN_EXECUTE.
- kCommandSrcClientCmd,
-
- // Typed in at the console or via a user key-bind. Generally unrestricted, although
- // the client will throttle commands sent to the server this way to 16 per second.
- kCommandSrcUserInput,
-
- // Came in over a net connection as a clc_stringcmd
- // host_client will be valid during this state.
- //
- // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
- // server commands hardcoded into gameplay code (e.g. "joingame")
- kCommandSrcNetClient,
-
- // Received from the server as the client
- //
- // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
- kCommandSrcNetServer,
-
- // Being played back from a demo file
- //
- // Not currently restricted by convar flag, but some commands manually ignore calls
- // from this source. FIXME: Should be heavily restricted as demo commands can come
- // from untrusted sources.
- kCommandSrcDemoFile,
-
- // Invalid value used when cleared
- kCommandSrcInvalid = -1
-};
-
-typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
-extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
-
-// compared to the defs i've seen, this is missing an arg, it could be nTickInterval or source, not sure, guessing it's source
-typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
-extern Cbuf_AddTextType Cbuf_AddText;
-
-typedef void (*Cbuf_ExecuteType)();
-extern Cbuf_ExecuteType Cbuf_Execute;
-
-// cengine stuff
-enum EngineQuitState
-{
- QUIT_NOTQUITTING = 0,
- QUIT_TODESKTOP,
- QUIT_RESTART
-};
-
-enum EngineState_t
-{
- DLL_INACTIVE = 0, // no dll
- DLL_ACTIVE, // engine is focused
- DLL_CLOSE, // closing down dll
- DLL_RESTART, // engine is shutting down but will restart right away
- DLL_PAUSED, // engine is paused, can become active from this state
-};
-
-class CEngine
-{
- public:
- virtual void unknown() {} // unsure if this is where
- virtual bool Load(bool dedicated, const char* baseDir) {}
- virtual void Unload() {}
- virtual void SetNextState(EngineState_t iNextState) {}
- virtual EngineState_t GetState() {}
- virtual void Frame() {}
- virtual double GetFrameTime() {}
- virtual float GetCurTime() {}
-
- EngineQuitState m_nQuitting;
- EngineState_t m_nDllState;
- EngineState_t m_nNextDllState;
- double m_flCurrentTime;
- float m_flFrameTime;
- double m_flPreviousTime;
- float m_flFilteredTime;
- float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
-};
-
-extern CEngine* g_pEngine;
-
-enum server_state_t
-{
- ss_dead = 0, // Dead
- ss_loading, // Spawning
- ss_active, // Running
- ss_paused, // Running, but paused
-};
-
-extern server_state_t* sv_m_State;
-
-// server entity stuff
-typedef void* (*Server_GetEntityByIndexType)(int index);
-extern Server_GetEntityByIndexType Server_GetEntityByIndex;
-
-// auth
-extern char* g_LocalPlayerUserID;
-extern char* g_LocalPlayerOriginToken;
-
-// misc stuff
-
-typedef void* (*GetBaseLocalClientType)();
-extern GetBaseLocalClientType GetBaseLocalClient;
-
-void InitialiseEngineGameUtilFunctions(HMODULE baseAddress);
-void InitialiseServerGameUtilFunctions(HMODULE baseAddress); \ No newline at end of file