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Diffstat (limited to 'NorthstarDedicatedTest/gameutils.h')
-rw-r--r-- | NorthstarDedicatedTest/gameutils.h | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h index 4d1b8fb7..d53c7abe 100644 --- a/NorthstarDedicatedTest/gameutils.h +++ b/NorthstarDedicatedTest/gameutils.h @@ -57,47 +57,6 @@ extern Cbuf_AddTextType Cbuf_AddText; typedef void (*Cbuf_ExecuteType)(); extern Cbuf_ExecuteType Cbuf_Execute; -// hoststate stuff -enum HostState_t -{ - HS_NEW_GAME = 0, - HS_LOAD_GAME, - HS_CHANGE_LEVEL_SP, - HS_CHANGE_LEVEL_MP, - HS_RUN, - HS_GAME_SHUTDOWN, - HS_SHUTDOWN, - HS_RESTART, -}; - -struct CHostState -{ - public: - HostState_t m_iCurrentState; - HostState_t m_iNextState; - - float m_vecLocation[3]; - float m_angLocation[3]; - - char m_levelName[32]; - char m_mapGroupName[32]; - char m_landmarkName[32]; - char m_saveName[32]; - float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets - - bool m_activeGame; - bool m_bRememberLocation; - bool m_bBackgroundLevel; - bool m_bWaitingForConnection; - bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer. - bool m_bSplitScreenConnect; - bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded and - // all memory flushed - bool m_bWorkshopMapDownloadPending; -}; - -extern CHostState* g_pHostState; - // cengine stuff enum EngineQuitState { |