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-rw-r--r--NorthstarDedicatedTest/filesystem.cpp186
1 files changed, 91 insertions, 95 deletions
diff --git a/NorthstarDedicatedTest/filesystem.cpp b/NorthstarDedicatedTest/filesystem.cpp
index 3410bdd4..72d7d4fc 100644
--- a/NorthstarDedicatedTest/filesystem.cpp
+++ b/NorthstarDedicatedTest/filesystem.cpp
@@ -8,72 +8,58 @@
#include <iostream>
#include <sstream>
-// hook forward declares
-typedef FileHandle_t (*ReadFileFromVPKType)(VPKData* vpkInfo, __int64* b, char* filename);
-ReadFileFromVPKType readFileFromVPK;
-FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename);
-
-typedef bool (*ReadFromCacheType)(IFileSystem* filesystem, char* path, void* result);
-ReadFromCacheType readFromCache;
-bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result);
+using namespace R2FS;
-typedef void (*AddSearchPathType)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
-AddSearchPathType addSearchPathOriginal;
-void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
-
-typedef FileHandle_t (*ReadFileFromFilesystemType)(
- IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5);
-ReadFileFromFilesystemType readFileFromFilesystem;
-FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5);
-
-typedef VPKData* (*MountVPKType)(IFileSystem* fileSystem, const char* vpkPath);
-MountVPKType mountVPK;
-VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath);
+bool bReadingOriginalFile = false;
+std::string sCurrentModPath;
-bool readingOriginalFile;
-std::string currentModPath;
-SourceInterface<IFileSystem>* g_Filesystem;
+ConVar* Cvar_ns_fs_log_reads;
-ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, [](HMODULE baseAddress)
+namespace R2FS
{
- g_Filesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
+ std::string ReadVPKFile(const char* path)
+ {
+ // read scripts.rson file, todo: check if this can be overwritten
+ FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0);
- // create hooks
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5CBA0, &ReadFileFromVPKHook, reinterpret_cast<LPVOID*>(&readFileFromVPK));
- ENABLER_CREATEHOOK(hook, (*g_Filesystem)->m_vtable->ReadFromCache, &ReadFromCacheHook, reinterpret_cast<LPVOID*>(&readFromCache));
- ENABLER_CREATEHOOK(
- hook, (*g_Filesystem)->m_vtable->AddSearchPath, &AddSearchPathHook, reinterpret_cast<LPVOID*>(&addSearchPathOriginal));
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15F20, &ReadFileFromFilesystemHook, reinterpret_cast<LPVOID*>(&readFileFromFilesystem));
- ENABLER_CREATEHOOK(hook, (*g_Filesystem)->m_vtable->MountVPK, &MountVPKHook, reinterpret_cast<LPVOID*>(&mountVPK));
-})
+ std::stringstream fileStream;
+ int bytesRead = 0;
+ char data[4096];
+ do
+ {
+ bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
+ fileStream.write(data, bytesRead);
+ } while (bytesRead == std::size(data));
-std::string ReadVPKFile(const char* path)
-{
- // read scripts.rson file, todo: check if this can be overwritten
- FileHandle_t fileHandle = (*g_Filesystem)->m_vtable2->Open(&(*g_Filesystem)->m_vtable2, path, "rb", "GAME", 0);
+ (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle);
- std::stringstream fileStream;
- int bytesRead = 0;
- char data[4096];
- do
+ return fileStream.str();
+ }
+
+ std::string ReadVPKOriginalFile(const char* path)
{
- bytesRead = (*g_Filesystem)->m_vtable2->Read(&(*g_Filesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
- fileStream.write(data, bytesRead);
- } while (bytesRead == std::size(data));
+ bReadingOriginalFile = true;
+ std::string ret = ReadVPKFile(path);
+ bReadingOriginalFile = false;
- (*g_Filesystem)->m_vtable2->Close(*g_Filesystem, fileHandle);
+ return ret;
+ }
- return fileStream.str();
+ SourceInterface<IFileSystem>* g_pFilesystem;
}
-std::string ReadVPKOriginalFile(const char* path)
+typedef void (*AddSearchPathType)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
+AddSearchPathType AddSearchPath;
+void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType)
{
- readingOriginalFile = true;
- std::string ret = ReadVPKFile(path);
- readingOriginalFile = false;
+ AddSearchPath(fileSystem, pPath, pathID, addType);
- return ret;
+ // make sure current mod paths are at head
+ if (!strcmp(pathID, "GAME") && sCurrentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD)
+ {
+ AddSearchPath(fileSystem, sCurrentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD);
+ AddSearchPath(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ }
}
void SetNewModSearchPaths(Mod* mod)
@@ -82,30 +68,30 @@ void SetNewModSearchPaths(Mod* mod)
// in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets
if (mod != nullptr)
{
- if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(currentModPath))
+ if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath))
{
- spdlog::info("changing mod search path from {} to {}", currentModPath, mod->ModDirectory.string());
+ spdlog::info("changing mod search path from {} to {}", sCurrentModPath, mod->ModDirectory.string());
- addSearchPathOriginal(
- &*(*g_Filesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
- currentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string();
+ AddSearchPath(
+ &*(*g_pFilesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ sCurrentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string();
}
}
else // push compiled to head
- addSearchPathOriginal(&*(*g_Filesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ AddSearchPath(&*(*g_pFilesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
}
-bool TryReplaceFile(char* path, bool shouldCompile)
+bool TryReplaceFile(const char* pPath, bool shouldCompile)
{
- if (readingOriginalFile)
+ if (bReadingOriginalFile)
return false;
if (shouldCompile)
- (*g_ModManager).CompileAssetsForFile(path);
+ g_ModManager->CompileAssetsForFile(pPath);
// idk how efficient the lexically normal check is
// can't just set all /s in path to \, since some paths aren't in writeable memory
- auto file = g_ModManager->m_modFiles.find(fs::path(path).lexically_normal().string());
+ auto file = g_ModManager->m_modFiles.find(g_ModManager->NormaliseModFilePath(fs::path(pPath)));
if (file != g_ModManager->m_modFiles.end())
{
SetNewModSearchPaths(file->second.owningMod);
@@ -115,10 +101,22 @@ bool TryReplaceFile(char* path, bool shouldCompile)
return false;
}
+typedef bool (*ReadFromCacheType)(IFileSystem* filesystem, char* path, void* result);
+ReadFromCacheType ReadFromCache;
+bool ReadFromCacheHook(IFileSystem* filesystem, char* pPath, void* result)
+{
+ if (TryReplaceFile(pPath, false))
+ return false;
+
+ return ReadFromCache(filesystem, pPath, result);
+}
+
+typedef FileHandle_t (*ReadFileFromVPKType)(VPKData* vpkInfo, __int64* b, char* filename);
+ReadFileFromVPKType ReadFileFromVPK;
FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename)
{
// move this to a convar at some point when we can read them in native
- // spdlog::info("ReadFileFromVPKHook {} {}", filename, vpkInfo->path);
+ //spdlog::info("ReadFileFromVPKHook {} {}", filename, vpkInfo->path);
// there is literally never any reason to compile here, since we'll always compile in ReadFileFromFilesystemHook in the same codepath
// this is called
@@ -128,46 +126,30 @@ FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename)
return b;
}
- return readFileFromVPK(vpkInfo, b, filename);
-}
-
-bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result)
-{
- // move this to a convar at some point when we can read them in native
- // spdlog::info("ReadFromCacheHook {}", path);
-
- if (TryReplaceFile(path, true))
- return false;
-
- return readFromCache(filesystem, path, result);
-}
+ return ReadFileFromVPK(vpkInfo, b, filename);
+}
-void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType)
-{
- addSearchPathOriginal(fileSystem, pPath, pathID, addType);
-
- // make sure current mod paths are at head
- if (!strcmp(pathID, "GAME") && currentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD)
- {
- addSearchPathOriginal(fileSystem, currentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD);
- addSearchPathOriginal(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD);
- }
-}
-
-FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5)
+typedef FileHandle_t (*CBaseFileSystem__OpenExType)(
+ IFileSystem* filesystem, const char* pPath, const char* pOptions, uint32_t flags, const char* pPathID, char** ppszResolvedFilename);
+CBaseFileSystem__OpenExType CBaseFileSystem__OpenEx;
+FileHandle_t CBaseFileSystem__OpenExHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, uint32_t flags, const char* pPathID, char **ppszResolvedFilename)
{
+ //if (Cvar_ns_fs_log_reads->GetBool())
+
// this isn't super efficient, but it's necessary, since calling addsearchpath in readfilefromvpk doesn't work, possibly refactor later
// it also might be possible to hook functions that are called later, idk look into callstack for ReadFileFromVPK
- if (!readingOriginalFile)
- TryReplaceFile((char*)pPath, true);
+ if (!bReadingOriginalFile)
+ TryReplaceFile(pPath, true);
- return readFileFromFilesystem(filesystem, pPath, pOptions, a4, a5);
+ return CBaseFileSystem__OpenEx(filesystem, pPath, pOptions, flags, pPathID, ppszResolvedFilename);
}
+typedef VPKData* (*MountVPKType)(IFileSystem* fileSystem, const char* vpkPath);
+MountVPKType MountVPK;
VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath)
{
spdlog::info("MountVPK {}", vpkPath);
- VPKData* ret = mountVPK(fileSystem, vpkPath);
+ VPKData* ret = MountVPK(fileSystem, vpkPath);
for (Mod mod : g_ModManager->m_loadedMods)
{
@@ -187,11 +169,25 @@ VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath)
continue;
}
- VPKData* loaded = mountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str());
+ VPKData* loaded = MountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str());
if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here
ret = loaded;
}
}
return ret;
-} \ No newline at end of file
+}
+
+ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, [](HMODULE baseAddress)
+{
+ R2FS::g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
+
+ // create hooks
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (*g_pFilesystem)->m_vtable->ReadFromCache, &ReadFromCacheHook, reinterpret_cast<LPVOID*>(&ReadFromCache));
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5CBA0, &ReadFileFromVPKHook, reinterpret_cast<LPVOID*>(&ReadFileFromVPK));
+ ENABLER_CREATEHOOK(
+ hook, (char*)baseAddress + 0x15F50, &CBaseFileSystem__OpenExHook, reinterpret_cast<LPVOID*>(&CBaseFileSystem__OpenEx));
+ ENABLER_CREATEHOOK(hook, (*g_pFilesystem)->m_vtable->AddSearchPath, &AddSearchPathHook, reinterpret_cast<LPVOID*>(&AddSearchPath));
+ ENABLER_CREATEHOOK(hook, (*g_pFilesystem)->m_vtable->MountVPK, &MountVPKHook, reinterpret_cast<LPVOID*>(&MountVPK));
+}) \ No newline at end of file