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Diffstat (limited to 'NorthstarDedicatedTest/dllmain.cpp')
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index 1aa4bd3b..dfc3afe1 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -70,7 +70,7 @@ bool InitialiseNorthstar()
{
if (initialised)
{
- fprintf(stderr, "[WARN] Called InitialiseNorthstar more than once!\n");
+ fprintf(stderr, "[info] Called InitialiseNorthstar more than once!\n");
return false;
}
initialised = true;
@@ -81,8 +81,7 @@ bool InitialiseNorthstar()
InstallInitialHooks();
InitialiseInterfaceCreationHooks();
- // adding a callback to tier0 won't work for some reason
- AddDllLoadCallback("launcher.org.dll", InitialiseTier0GameUtilFunctions);
+ AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions);
AddDllLoadCallback("engine.dll", WaitForDebugger);
AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
@@ -91,7 +90,7 @@ bool InitialiseNorthstar()
// dedi patches
{
AddDllLoadCallback("engine.dll", InitialiseDedicated);
- AddDllLoadCallback("launcher.org.dll", InitialiseDedicatedOrigin);
+ AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin);
AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL);
AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
// this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load