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Diffstat (limited to 'NorthstarDedicatedTest/dllmain.cpp')
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index dc1489e3..878800bd 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -22,6 +22,7 @@
#include "securitypatches.h"
#include "miscserverscript.h"
#include "clientauthhooks.h"
+#include "scriptbrowserhooks.h"
bool initialised = false;
@@ -74,6 +75,7 @@ void InitialiseNorthstar()
{
AddDllLoadCallback("engine.dll", InitialiseDedicated);
AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin);
+ AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL);
AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
// this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load
AddDllLoadCallback("engine.dll", InitialiseDedicatedRtechGame);
@@ -92,6 +94,7 @@ void InitialiseNorthstar()
AddDllLoadCallback("client.dll", InitialiseScriptServerBrowser);
AddDllLoadCallback("localize.dll", InitialiseModLocalisation);
AddDllLoadCallback("engine.dll", InitialiseClientAuthHooks);
+ AddDllLoadCallback("engine.dll", InitialiseScriptExternalBrowserHooks);
}
AddDllLoadCallback("server.dll", InitialiseServerSquirrel);